Commit Graph

51 Commits

Author SHA1 Message Date
David Guillen Fandos b431a8a4b6 Merge stub arena into ROM cache for simplicity. 2021-09-09 19:06:15 +02:00
David Guillen Fandos f51ed9de13 Improve SWI codepaths and implement div&divarm natively 2021-09-03 01:01:37 +02:00
David Guillen Fandos 55c6a69ccd Move flag regs to unserialized area
This is only used in x86 (mips and arm use native regs and never spill)
2021-08-28 17:50:25 +02:00
David Guillen Fandos f5232543f5 Improve tracing prints 2021-08-15 22:48:43 +02:00
David Guillen Fandos 1b37289890 Fix MIPS instruction tracing 2021-08-15 22:13:33 +02:00
David Guillen Fandos 5be5015338 Rearrange register layout and exclude useless regs from savestat
This changes the savestate format once again.
2021-08-15 21:07:20 +02:00
David Guillen Fandos ce14e2585b Fix and reenable Android arm 32 bit builds
Removed the last bits of text relocations by moving all relevant RAMs to
the stub reachable area. This should be as fast or even faster than
previous code.
2021-07-31 17:45:46 +02:00
David Guillen Fandos ab7d9bb161 Move membuffers close to dynarec area to fix x86 relocs
This essentially makes it easier to get a relocation-free text area for
x86 so that Android loaders are happy.
2021-07-28 19:12:43 +02:00
David Guillen Fandos 60155e0b81 Add preliminary support for PS2 devices 2021-07-22 18:30:45 +02:00
David Guillen Fandos 3009504613 Fix palette calculation on XBGR1555 mode 2021-07-20 23:09:14 +02:00
David Guillen Fandos 3eddcf8416 Minor mips dead code cleanup 2021-07-19 00:24:45 +02:00
David Guillen Fandos aded681de2 Add support for native XBGR1555 format
This is the format used by PS2.
This requires fixing the palette conversion routines (and palette writes
in the MIPS dynarec) but also adding support for 555 mode blending
(currently only 565 modes are supported, regardless of whether they are
RGB or BGR).
2021-07-07 00:51:29 +02:00
David Guillen Fandos 3790b233f1 Fix JIT section in MIPS (+ minor cleanup)
This seems to be an issue on some devices, better place it in .bss
unless we are running on Linux.
2021-07-07 00:45:28 +02:00
David Guillen Fandos 3d874ec5e3 Add palette conversion routine for non-R2 MIPS
Gated MIPS_HAS_R2_INSTS not used at the moment. Tested with qemu.
2021-07-01 12:06:57 +02:00
David Guillen Fandos dbf72e95ef Fix the no-caller-saves bug for MIPS
Seems that ABI mandates that we allocate space for arg0..4 even if we do
pass them as registers. For some reason write_io_register<> functions
write in that stack area (1 word) corrupting the s0 saved register.
This seems to be a new gcc behaviour?
2021-06-22 00:09:44 +02:00
David Guillen Fandos f8d4276e12 Add support for mips64n32
This only needs some support to save/load state with 64 bit registers.
Since pointers remain 32 bit, no extra changes are needed in the
dynarec. Verified with qemu (qemu-mipsn32el) and miniretro.
2021-06-21 19:17:19 +02:00
David Guillen Fandos e0a31952db Add preliminary support for non mips32r2 devices
This is required in PS2 but could also make older dingux devices run
gpsp on retroarch
2021-06-18 18:03:47 +02:00
David Guillen Fandos 34b90277bc Rework patch handlers (MIPS) 2021-06-16 19:35:11 +02:00
David Guillen Fandos a160b6de50 Minor cleanup in MIPS code 2021-06-16 19:12:32 +02:00
David Guillen Fandos f19f1695a6 Minor mips asm cleanup and fixes 2021-05-20 15:46:04 +02:00
David Guillen Fandos 37430f22c5 Small optimization (~2-4%) and whitespace cleanup!
Cleans up a ton of whitespace in cpu.c (like 100KB!) and improves
readability of some massive decode statements.

Added an optimization for PC-relative loads (pool load) in ROM (since
it's read only and cannot possibily change) that directly emits an
immediate load. This is way faster, specially in MIPS/x86, ARM can be
even faster if we rewrite the immediate load macros to also use a pool.
2021-05-07 20:41:54 +02:00
David Guillen Fandos 883f07f487 Fix small buf and add cheat error messages
Some minor formating too
2021-05-05 21:15:27 +02:00
David Guillen Fandos 4fd456e158 Adding Code Breaker cheat support
This works on both interpreter and dynarec.
Tested in MIPS, ARM and x86, still needs some more testing, some edge
cases can be buggy.
2021-05-05 21:15:27 +02:00
David Guillen Fandos ff48af07b0 Fix RTC support for MIPS 2021-04-26 19:42:59 +02:00
David Guillen Fandos a5c06f62d6 Fix palette writes in MIPS
Was not writing to the right address (but decoded memory was working).
Most game worked well except those that depend on modifying the existing
palette bits (instead of copying from ROM/RAM). Fixes several games.
2021-04-04 18:13:15 +02:00
David Guillen Fandos 5bee4d66c2 Do not use stack in mips stubs
No need for it (faster) and avoid mis-aligning it across calls
2021-04-03 23:43:32 +02:00
David Guillen Fandos 5b5a4db6c2 Add instruction tracing, for testing purposes 2021-04-03 00:37:42 +02:00
David Guillen Fandos 7ea6c5e247 Move OAM RAM to stubs also
Makes accesses more efficient for MIPS. Make accesses also fast for palette
reads.
2021-03-26 23:13:26 +01:00
David Guillen Fandos a494a3f00e Move OAM update flag to a register
Fix a small bug in MIPS dynarec that affects non -G0 targets
2021-03-26 23:13:26 +01:00
David Guillen Fandos ff510e7f7a Move caches to stub files to get around gcc 10
Seems that using the __atribute__ magic for sections is not the best way
of doing this, since it injects some default atributtes that collide
with the user defined ones. Using assembly is far easier in this case.

Reworked definitions a bit to make it easier to import from assembly.
Also wrapped stuff around macros for easy and less verbose
implementation of the symbol prefix issue.
2021-03-23 20:02:44 +01:00
David Guillen Fandos 11ec213c99 Make ewram memory lineal
This saves a few cycles in MIPS and simplifies a bit the core.
Removed the write map, only affects interpreter performance very
minimally. Rewired ARM and x86 handlers to support direct access to
I/EWRAM (and VRAM on ARM) to compensate. Overall performance is slightly
better but code is cleaner and allows for further improvements in the
dynarecs.
2021-03-23 19:09:56 +01:00
David Guillen Fandos 34e672ed25 Simplify open load handling for MIPS and fix other arches
Also rewrite a bit memory handlers for smaller functions.
2021-03-16 22:58:58 +01:00
David Guillen Fandos 6b503667ec Add Dingux support
Uses a different cache primitive and a differend madd(u) encoding.
Also added a flag for BGR vs RGB color output (since PSP is assuming to
be BGR for speed).
Aside from that the ABI required some special function calls for PIC.
2021-03-16 22:58:58 +01:00
David Guillen Fandos 80be1e3447 Remove old handlers from mips/stub 2021-03-16 22:58:58 +01:00
David Guillen Fandos 5ffd2832e8 Rewrite of the MIPS dynarec stubs
This allows us to emit the handlers directly in a more efficient manner.
At the same time it allows for an easy fix to emit PIC code, which is
necessary for libretro. This also enables more platform specific
optimizations and variations, perhaps even run-time multiplatform
support.
2021-03-16 22:58:58 +01:00
David Guillen Fandos 46cad2958a Move a few more registers to context
This gets rid of some more absolute addrs in the MIPS dynarec.
Tested on several platforms, we should be good.
2021-03-16 01:02:10 +01:00
David Guillen Fandos c86b9064df Move palettes around to simplify MIPS dynarec
Will move also OAM structures to gain a few cycles per load/store.
Loads can also be optimized for an extra instruction per access.
2021-03-15 02:25:02 +01:00
David Guillen Fandos 1f63b39523 Fix typo 2021-03-12 23:15:03 +01:00
David Guillen Fandos 1e8097ac79 Improve and simplify dynarec JIT area.
Also fix a regression on VITA.
Use gcc/OS cache flushing routines for MIPS32 instead of synci
2021-03-12 18:05:48 +01:00
David Guillen Fandos 462f0e9784 Improve cache flush magic
Make it better and more generic. Add support for MIPS32 and fix the
messy PSP code.
2021-03-12 01:46:09 +01:00
David Guillen Fandos 56dc6ecb70 Remove libco
This removes libco and all the usages of it (+pthreads).
Rewired all dynarecs and interpreter to return after every frame so that
libretro can process events. This required to make dynarec re-entrant.

Dynarecs were updated to check for new frame on every update (IRQ, cycle
exhaustion, I/O write, etc). The performance impact of doing so should
be minimal (and definitely outweight the libco gains). While at it,
fixed small issues to get a bit more perf: arm dynarec was not idling
correctly, mips was using stack when not needed, etc.

Tested on PSP (mips), OGA (armv7), Linux (x86 and interpreter). Not
tested on Android though.
2021-03-08 18:44:03 +01:00
David Guillen Fandos 02e35339ee Fix a ghost bug with some games
Affects at least SM Adv 4 on PSP, which doesn't load at all.
I think the MIPS pipeline does not like invalidating the Icache and
using it immediately after (seems to read an old value sometimes?).
Rewired it to not do that and instead jump to the handler directly.
2021-03-08 02:59:11 +01:00
David Guillen Fandos f6ead0812a Remove more dead code 2021-02-26 18:36:57 +01:00
David Guillen Fandos ed3ba2c18b More cleanups (mostly whitespace and unused stuff) 2021-02-15 21:51:49 +01:00
David Guillen Fandos 8d52e613c7 Minor cleanup in ARM and MIPS
Fix some small issues, mainly associated with undefined behaviour
expressions
2021-02-12 21:47:35 +01:00
bmaupin a60de42f3a Get dynarec working again for PSP 2019-10-20 14:58:51 -04:00
twinaphex 5b59ef3acc Reimplement cache invalidation code 2014-12-11 18:47:48 +01:00
aliaspider a926a68eb3 cleanups 2014-12-10 12:53:26 +01:00
aliaspider 6d7fd87e07 add a HAVE_MMAP check, cleanups. 2014-12-10 12:29:19 +01:00
twinaphex fe19474dca Add macro parameter 'opcode' to some macros 2014-12-10 01:17:37 +01:00