David Guillen Fandos
a5c82bccd0
Update the winobj render logic
2023-07-31 22:27:12 +02:00
David Guillen Fandos
e6cde3e981
Further breakdown function modes for speed
2023-07-31 20:17:36 +02:00
David Guillen Fandos
8622c43d48
Implement sprite limit
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Accounts for number of cycles per scanline and stops pushing objects
that go over the limit. Reversed processing from high to low priority
and drawing from low to high.
2023-07-31 20:14:27 +02:00
David Guillen Fandos
54484ff131
Refactor sprite rendering
2023-07-31 00:35:11 +02:00
David Guillen Fandos
361f106393
Clean up a bit more and refactor optimizations.
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This should also cover the affine case which was left out.
2023-07-30 23:41:46 +02:00
David Guillen Fandos
82cb11990f
Improve blending code when no st-objs are visible
2023-07-30 21:26:19 +02:00
David Guillen Fandos
4349668315
Fix ST-OBJ blending
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This uses an extra bit and does proper color stacking when needed to
ensure we render things correctly when ST-objects are visible.
Fixes most games that had coloring issues finally :)
2023-07-30 18:01:47 +02:00
David Guillen Fandos
8a50e2bcf1
More clean up and code rearrange
2023-07-30 00:51:31 +02:00
David Guillen Fandos
b0bbe36c08
Improve windowing render functions.
2023-07-29 23:19:12 +02:00
David Guillen Fandos
fbfae2e6f4
Minor cleanup
2023-07-29 22:38:16 +02:00
David Guillen Fandos
a5429384fe
Add missing register
2023-07-29 20:51:47 +02:00
David Guillen Fandos
b026ea626a
Disable optimization when there are some ST objects on the line
2023-07-29 17:20:35 +02:00
David Guillen Fandos
fef2b89e87
Backport VRAM mirroring issues for OBJ rendering
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When using a big sprite with a tile at the end of the 32KB VRAM block it
might end up reading past the 32KB block. This is not an "issue" since
the VRAM wraps around within the 32KB block.
2023-07-29 16:53:50 +02:00
David Guillen Fandos
c6b2f315c5
Fix tile offset mask for 8bpp/2D mode
2023-07-29 16:35:08 +02:00
David Guillen Fandos
75a302d1d2
Merge video0/affine fixes from master
2023-07-29 15:47:47 +02:00
David Guillen Fandos
9a48e3a231
Update copyright and remove unused stuff
2023-07-29 01:08:55 +02:00
David Guillen Fandos
c68b734bfb
Some more cleanup
2023-07-29 01:06:51 +02:00
David Guillen Fandos
ef7e0bbe37
Remove last macros, fix sprite alpha blending
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Fixes many games, might break one or two in some weird cases.
Needs some cleanup, and bitmap support for color effects
2023-07-29 00:51:07 +02:00
David Guillen Fandos
1ee50ada80
Reimplement sprite copy-mode for obj-based windowing
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Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues.
2023-07-28 19:35:33 +02:00
David Guillen Fandos
85beb230f1
Partial object rendering rewrite
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A couple of modes still missing but mostly done. Pixel-exact
compatibility for this change too.
2023-07-27 23:51:24 +02:00
David Guillen Fandos
d6a02ff1df
Reimplement blending routines
2023-07-25 23:37:02 +02:00
David Guillen Fandos
543ba652ba
Rewrite layer rendering logic for tiled modes.
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Bitmap mode does not really support this yet, therefore color effects
are not being rendered.
2023-07-25 23:36:56 +02:00
David Guillen Fandos
7b3c092584
Simplify color modes (there's only three really).
2023-07-21 21:11:08 +02:00
David Guillen Fandos
99a9b1d9b7
Unused macros cleanup
2023-07-21 19:56:01 +02:00
David Guillen Fandos
c5108b78eb
Rewrite bitmap rendering routines
2023-07-21 19:15:05 +02:00
David Guillen Fandos
11f56eb1d1
Implement text background affine rendering
2023-07-20 23:28:25 +02:00
David Guillen Fandos
c2964e386a
Replace all other tiled renderers.
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Alhpa blending and other color effects are merged into a single function
2023-07-19 20:30:52 +02:00
David Guillen Fandos
dc4c312ca7
Rewrite tile rendering base functions
2023-07-18 23:04:56 +02:00
David Guillen Fandos
b88f0c0135
Rewrite window code without macros
2023-07-14 22:39:47 +02:00
David Guillen Fandos
97435283d2
Branch video to be a CXX source file.
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Purposely disable all CXX linking to ensure the binary remains the same
2023-07-14 20:16:37 +02:00
David Guillen Fandos
1d972ec7ff
Improve GBC sound by fixing its deferred rendering
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This fixes many games that use the PSG, particuarly the noise generator.
It is very noticeable in explosion/collision sounds with Sonic and Kirby
games, where the noise channel is rapidly tweaked.
2023-07-14 00:37:33 +02:00
David Guillen Fandos
2391496432
Some video cleanups for better readability
2023-07-11 23:11:27 +02:00
David Guillen Fandos
f5490a1996
Reduce video tracking vars
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No need for full int, byte will do.
2023-07-09 23:05:49 +02:00
David Guillen Fandos
7f07da9ade
Make sound control deterministic by having proper reset
2023-06-12 20:24:18 +02:00
David Guillen Fandos
34eb7a3bf3
Fix reset() issue with dynarec flushing
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On a reset bios_swi_entrypoint can end up pointing to code over the
watermark, due to block_lookup_address_arm looking up the function
instead of translating it.
Fix it by making flush and init different functions (albeit similar).
Tested by running and resetting games automatically, causing ~10% of
games to crash.
2023-06-09 20:21:35 +02:00
David Guillen Fandos
84c347edad
[interp] Improve interpreter timings and honor WAITCNT
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This fixes a few games and makes the interpreter faster (since it
doesn't run an overclocked CPU anymore).
2023-06-07 19:40:27 +02:00
David Guillen Fandos
c9c88f3560
[interp] Simplify memory bindings a bit
2023-06-07 12:50:17 +02:00
David Guillen Fandos
f15d08f1f9
Fix Mode4 transparency
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This fix exists in TempGBA/ReGBA, thanks to andymcca for finding it
2023-06-03 11:29:02 +02:00
LibretroAdmin
a9376c8603
Merge pull request #211 from warmenhoven/dev/warmenhoven/tvos
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Fix tvos build
2023-05-28 05:57:09 +02:00
Eric Warmenhoven
61ca45147e
Fix tvos build
2023-05-27 14:39:14 -04:00
David Guillen Fandos
f4e65d15c0
[arm/arm64] Fix OAM/VRAM byte writes
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Forgot to add byte-doubling codepath for byte writes. This is correctly
implemented in x86 and MIPS.
2023-04-26 00:29:38 +02:00
David Guillen Fandos
872a22ae51
[mips] Correct GP restore to a more accurate location
2023-04-24 20:52:14 +02:00
David Guillen Fandos
eb50c15b1c
Remove CHANGED_PC_STATUS, simplify update flow
2023-04-24 20:24:03 +02:00
David Guillen Fandos
64b19d1301
Improve and simplify 16 bit I/O writes too
2023-04-21 22:21:01 +02:00
David Guillen Fandos
a53399af58
Simplify I/O byte writes
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Can easily be mapped to 16 bit writes.
2023-04-21 21:44:34 +02:00
David Guillen Fandos
2d28451f6c
Fix SWI branch mismatch
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The mismatch causes one-of errors for instruction 0F000000 (swieq 0)
which results in all sorts of funny errors (branches to bad addresses).
Fixes a couple of games.
2023-04-20 21:08:49 +02:00
David Guillen Fandos
8c6ff8d358
Simplify I/O writes further
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Improve FIFO writes, make them a bit faster
2023-04-20 00:52:30 +02:00
David Guillen Fandos
6bf53cf3db
Minor I/O write improvements
2023-04-19 23:22:18 +02:00
David Guillen Fandos
6eb1071dec
Wrap I/O register reads
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This can cause issues in big-endian platforms otherwise
2023-04-19 20:03:11 +02:00
David Guillen Fandos
413157dedd
Fix timer bug regression, introduced at 0bc2a11
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Thanks andy for finding the fix!
2023-04-19 20:00:28 +02:00