Unused macros cleanup

This commit is contained in:
David Guillen Fandos 2023-07-21 19:56:01 +02:00
parent c5108b78eb
commit 99a9b1d9b7
1 changed files with 0 additions and 133 deletions

133
video.cc
View File

@ -92,24 +92,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
(color_combine_mask_a(layer) | \
((read_ioreg(REG_BLDCNT) >> (layer + 7)) & 0x02)) << 9 \
// For alpha blending renderers, draw the palette index (9bpp) and
// layer bits rather than the raw RGB. For the base this should write to
// the 32bit location directly.
#define tile_expand_base_alpha(index) \
dest_ptr[index] = current_pixel | pixel_combine \
#define tile_expand_base_bg(index) \
dest_ptr[index] = bg_combine \
// For layered (transparent) writes this should shift the "stack" and write
// to the bottom. This will preserve the topmost pixel and the most recent
// one.
#define tile_expand_transparent_alpha(index) \
dest_ptr[index] = (dest_ptr[index] << 16) | current_pixel | pixel_combine \
// OBJ should only shift if the top isn't already OBJ
#define tile_expand_transparent_alpha_obj(index) \
@ -150,34 +132,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
#define tile_8bpp_pixel_op_none(shift) \
// Base should always draw raw in 8bpp mode; color 0 will be drawn where
// color 0 is.
#define tile_8bpp_draw_base_normal(index) \
tile_expand_base_normal(index) \
#define tile_8bpp_draw_base_alpha(index) \
if(current_pixel) \
{ \
tile_expand_base_alpha(index); \
} \
else \
{ \
tile_expand_base_bg(index); \
} \
#define tile_8bpp_draw_base_color16(index) \
tile_8bpp_draw_base_alpha(index) \
#define tile_8bpp_draw_base_color32(index) \
tile_8bpp_draw_base_alpha(index) \
#define tile_8bpp_draw_base(index, op, op_param, alpha_op) \
tile_8bpp_pixel_op_##op(op_param); \
tile_8bpp_draw_base_##alpha_op(index) \
// Transparent (layered) writes should only replace what is there if the
// pixel is not transparent (zero)
@ -219,9 +173,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
tile_8bpp_draw_##combine_op(index + 1, shift_mask, 16, alpha_op); \
tile_8bpp_draw_##combine_op(index + 0, shift, 24, alpha_op) \
#define tile_8bpp_draw_four_base(index, alpha_op, flip_op) \
tile_8bpp_draw_four_##flip_op(index, base, alpha_op) \
// Draw half of a tile in 8bpp mode, for transparent renderer; as an
// optimization the entire thing is checked against zero (in transparent
@ -404,40 +355,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
#define tile_4bpp_pixel_op_none(op_param) \
// Draws a single 4bpp pixel as base, normal renderer; checks to see if the
// pixel is zero because if so the current palette should not be applied.
// These ifs can be replaced with a lookup table, may or may not be superior
// this way, should be benchmarked. The lookup table would be from 0-255
// identity map except for multiples of 16, which would map to 0.
#define tile_4bpp_draw_base_normal(index) \
if(current_pixel) \
current_pixel |= current_palette; \
tile_expand_base_normal(index); \
#define tile_4bpp_draw_base_alpha(index) \
if(current_pixel) \
{ \
current_pixel |= current_palette; \
tile_expand_base_alpha(index); \
} \
else \
{ \
tile_expand_base_bg(index); \
} \
#define tile_4bpp_draw_base_color16(index) \
tile_4bpp_draw_base_alpha(index) \
#define tile_4bpp_draw_base_color32(index) \
tile_4bpp_draw_base_alpha(index) \
#define tile_4bpp_draw_base(index, op, op_param, alpha_op) \
tile_4bpp_pixel_op_##op(op_param); \
tile_4bpp_draw_base_##alpha_op(index) \
// Draws a single 4bpp pixel as layered, if not transparent.
@ -457,42 +374,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
tile_expand_copy(index); \
} \
// Draws eight background pixels in transparent mode, for alpha or normal
// renderers.
#define tile_4bpp_draw_eight_base_zero(value) \
dest_ptr[0] = value; \
dest_ptr[1] = value; \
dest_ptr[2] = value; \
dest_ptr[3] = value; \
dest_ptr[4] = value; \
dest_ptr[5] = value; \
dest_ptr[6] = value; \
dest_ptr[7] = value \
// Draws eight background pixels for the alpha renderer, basically color zero
// with the background flag high.
#define tile_4bpp_draw_eight_base_zero_alpha() \
tile_4bpp_draw_eight_base_zero(bg_combine) \
#define tile_4bpp_draw_eight_base_zero_color16() \
tile_4bpp_draw_eight_base_zero_alpha() \
#define tile_4bpp_draw_eight_base_zero_color32() \
tile_4bpp_draw_eight_base_zero_alpha() \
// Draws eight background pixels for the normal renderer, just a bunch of
// zeros.
#define tile_4bpp_draw_eight_base_zero_normal() \
current_pixel = palette[0]; \
tile_4bpp_draw_eight_base_zero(current_pixel) \
// Draws eight 4bpp pixels.
#define tile_4bpp_draw_eight_noflip(combine_op, alpha_op) \
@ -519,20 +400,6 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
tile_4bpp_draw_##combine_op(0, shift, 28, alpha_op) \
// Draws eight 4bpp pixels in base mode, checks if all are zero, if so draws
// the appropriate background pixels.
#define tile_4bpp_draw_eight_base(alpha_op, flip_op) \
if(current_pixels != 0) \
{ \
tile_4bpp_draw_eight_##flip_op(base, alpha_op); \
} \
else \
{ \
tile_4bpp_draw_eight_base_zero_##alpha_op(); \
} \
// Draws eight 4bpp pixels in transparent (layered) mode, checks if all are
// zero and if so draws nothing.