Commit Graph

623 Commits

Author SHA1 Message Date
David Guillen Fandos fae9c7074b Fix dynarec flag optimization in Thumb mode
Usually blocks end with a branch, which also consumes all flags, but in
case the block is aborted early (or any other reason to not finish the
block on a branch), it will result in only a subset of flags being
generated, which causes problems in a couple of games.

This performs an out of bounds flag read, which is incorrect
2021-12-13 18:42:06 +01:00
David Guillen Fandos 09cab16654 [x86] Do not generate unnecessary flags (optimization) 2021-12-13 18:31:01 +01:00
David Guillen Fandos bcd3d1ca29 [aarch64] Adding new aarch64 dynarec!
This is based on the MIPS dynarec (more or less) with some ARM
borrowings. Seems to be quite fast (under my testing fixed results:
faster than ARM on A1 but not a lot faster than the interpreter on
Android Snapdragon 845) but still some optimizations are missing at the
moment.

Seems to pass my testing suite and compatibility wise is very similar to
arm.
2021-12-12 13:18:13 +01:00
David Guillen Fandos 2419b77b28 Add reg tracing capability (for devs) 2021-12-11 11:27:59 +01:00
David Guillen Fandos 31451d16ff [mips] Fix CPSR store bug during IRQ
Similarly to 61ef776, this fixes the bug for MIPS.
2021-12-10 19:28:06 +01:00
David Guillen Fandos 61ef776fed [x86] Fix CPSR store bug in LR register
There's a race condition on CPSR store (only if mode is changed) where,
if an IRQ is pending, the IRQ will be served, but the saved LR value
will be wrong (will skip the return instruction).
Fixed this and improved the logic a bit to make it faster and not use
unnecessary save slots.
2021-12-10 19:09:20 +01:00
David Guillen Fandos 1667597a43 Fix MIPS s16 unaligned load (although it does not fix any game) 2021-12-09 20:04:56 +01:00
David Guillen Fandos a435c712f8 [x86] Fix multiplication flags for 64 bit muls
This fixes a couple of games.
2021-12-06 18:15:56 +01:00
Autechre be3fdfd0b4
Merge pull request #165 from jdgleaver/audio-sample-pacing
Send audio samples to frontend with correct pacing
2021-11-30 12:03:19 +01:00
jdgleaver 20bd7c111b Calculate number of audio samples to read per frame deterministically 2021-11-29 17:45:06 +00:00
jdgleaver f8359a74d3 Send audio samples to frontend with correct pacing 2021-11-29 15:10:38 +00:00
David Guillen Fandos bc0a3cf2c1 Fix big endian targets state unserialize
Converted palette was missing a byte swap after state unserialization
This should likely fix WiiU graphics when using rewind and similar
techniques that rely on states.
2021-11-20 11:00:42 +01:00
David Guillen Fandos a2aa78733d Further simplify stubs, remove unnecessary masking 2021-11-14 22:40:03 +01:00
David Guillen Fandos 1955336a2b Fix color conversion on interpreter
This causes the MSB to be copied into the green channe LSB, causing a
very subtle (almost imposible to see) color distortion.
Dynarecs use their own code path so are not afected.
2021-11-14 13:19:23 +01:00
David Guillen Fandos 6c4ffc4db2 [arm] Improve external stores and make them faster
While at it, speed up palette writes too.
2021-11-14 13:19:20 +01:00
David Guillen Fandos fda42c959f More mips dead code cleanup 2021-11-14 13:19:02 +01:00
Salvador a384d653c2
Miyoo (#162)
Add Miyoo target
2021-11-14 09:58:26 +01:00
David Guillen Fandos c2c57a6cf0 [MIPS] Minor cleanup 2021-11-07 19:24:02 +01:00
David Guillen Fandos 186950d0ad [x86] Minor simplifications 2021-11-07 19:19:19 +01:00
David Guillen Fandos e8eb753a73 [mips] Minor cleanup and remove a couple of nested functions 2021-11-06 22:31:42 +01:00
David Guillen Fandos 92180d5d7e Minor unused stuff cleanup 2021-11-06 21:49:08 +01:00
David Guillen Fandos c0804fa48d [x64] Enable Android x86-64 support (not tested!) 2021-11-06 12:39:16 +01:00
David Guillen Fandos aa52f960c8 Fix Makefile arch detection support
x86/64 detection only enabled for unix platforms, since other platforms
have hardcoded rules (including windows).
2021-11-06 12:32:20 +01:00
David Guillen Fandos e3d5ca8419 [x86/x64] Add support for x86-64 and improve 32 bit mode too.
This adds support for x86-64 dynarec both on Windows and Linux. Since
they have different requirements there's some macro magic in the stubs
file.

This also fixes x86 support in some cases: stack alignment requirements
where violated all over. This allows the usage of clang as a compiler
(which has a tendency to use SSE instructions more often than gcc does).

To support this I also reworked the mmap/VirtualAlloc magic to make sure
JIT arena stays close to .text.

Fixed some other minor issues and removed some unnecessary JIT code here
and there. clang tends to do some (wrong?) assumptions about global
symbols alignment.
2021-11-06 12:17:50 +01:00
David Guillen Fandos d63fea580c Oops printf there! 2021-11-05 23:15:08 +01:00
David Guillen Fandos 3a7fedb8fb Simplify MMAP machinery for Win/Lin/Mac/Android
This gets rid of the bloated memmap_win32.c in favour of a much simpler
wrapper. This will be needed in the future since the wrapper does not
support MAP_FIXED maps (necessary for some platforms)
2021-11-05 18:23:05 +01:00
David Guillen Fandos 3368ad6f8e Remove broken fpic strip 2021-11-05 17:52:22 +01:00
David Guillen Fandos 09a7afe216 [x86] Remove usage of esi register 2021-11-04 20:31:50 +01:00
David Guillen Fandos dee9a6ed36 [MIPS] Fix swap implementation
No game seems to use this :P
2021-11-04 20:09:05 +01:00
David Guillen Fandos fc55198b76 [x86] Implement load handlers in asm stubs for speed 2021-11-03 22:20:31 +01:00
David Guillen Fandos 44ccdb3d25 Minor mem handler fixes (pretty much a no-op) 2021-11-03 21:33:29 +00:00
David Guillen Fandos 746503af95 [x86] Consolidate mem writes 2021-11-02 23:16:47 +01:00
David Guillen Fandos 9c99a918d0 Minor macro cleanups 2021-11-02 22:00:09 +01:00
David Guillen Fandos 6f81dbad1d Minor code cleanup to make it more readable 2021-11-02 21:14:38 +01:00
David Guillen Fandos 0d864be803 Simplify PSR stores for x86. Use only 2 function args 2021-11-02 21:02:05 +01:00
David Guillen Fandos 4d0d8dc42d [x86] Move reg_cycles to EBP, for better compatiblity 2021-11-02 20:11:46 +01:00
David Guillen Fandos 15cc02e03c [MIPS] Move and restructure mips backend 2021-10-30 22:59:33 +02:00
David Guillen Fandos 3f012afcda Make ROM hash table mechanism 64 bit compatible. 2021-10-30 22:54:51 +02:00
David Guillen Fandos c39f5391f0 [ARM] Start using mmap'ed JIT caches for most builds
Will revisit remaining platforms and try to clean them too.
This should fix Android once and for all.
2021-10-29 22:51:39 +02:00
David Guillen Fandos 5c1467cb63 [ARM] Remove cross calls between cache and text (far calls)
This is to allow cache to be mapped far from the regular .text section
2021-10-29 22:34:29 +02:00
David Guillen Fandos f65c3939b5 [ARM] Rewrite HLE emulation for div, make it faster and simpler.
Moves the handlers to the cache, removes C usage.
2021-10-24 18:00:06 +02:00
David Guillen Fandos b65df123f8 [ARM] Add support for ARMv5 2021-10-23 23:59:51 +02:00
David Guillen Fandos d558fb4fc4 [ARM] Rework memory handlers for speed amb simplicity
This removes one branch and emits the region selection code directly in
the JIT cache. Trading memory for speed (although it's not a big
improvement).

This is a step towards enabling MMAP caches in ARM (due to the 32MB
offset limitation in branches).
2021-10-23 23:33:15 +02:00
David Guillen Fandos 4bebb6135d Inline spsr operations 2021-10-23 12:02:46 +02:00
David Guillen Fandos d89977d25d Fix CPSR reads in ARM32
Interestingly enough, doesn't seem to affect more than a couple games.
2021-10-23 09:31:21 +02:00
David Guillen Fandos cdb61227bc Fix arm32 spsr writes: only write selected bits
Seems no game is affected, even though the current implementration is
broken. Most games seem to not use mask at all.
2021-10-23 09:06:24 +02:00
David Guillen Fandos 8da094d7e0 Add 60FPS overclock hack
Let's see, this should fix issues on platforms that do not support
running the emu at 59.73 FPS. We run the emu at fake 60fps, which means
we produce more audio samples than the original device.

Instead of missing samples (which produce cracks in the audio) we should
be producing some extra samples, which will result in a frame drop every
now and then (like every minute or so, so it's not noticeable).
2021-10-20 01:15:40 +02:00
David Guillen Fandos 6a59c71d55 Get rid of enums (to u32) for better compat
Serialization code needs u32 to ensure compatiblity. In platforms with
short enums this goes very wrong. Fixes issues on 3DS platform.
2021-10-15 21:28:40 +02:00
twinaphex bd5cf7c1e5 Fix header includes 2021-09-30 23:30:03 +02:00
David Guillen Fandos 6c195cdcaa Add libretro-common and VFS functions for read/write
Remove small unused stuff while at it.
2021-09-30 18:31:11 +02:00