Commit Graph

136 Commits

Author SHA1 Message Date
lif 56729dac15 WIP local save file component 2021-12-07 18:14:00 -08:00
lif ed3b78eaa1 resizable window 2021-12-07 18:10:25 -08:00
lifning f5b86f9f8e static-linked libretro core support 2021-11-11 16:09:14 -08:00
lifning 464e670be4 variable storage component 2021-11-11 02:10:31 -08:00
lifning 2071ee21fd add stateful input component for programmatic gamepad stuff 2021-11-10 00:31:19 -08:00
lifning e02a183670 missed a spot 2021-11-09 21:58:51 -08:00
lifning 82b9cba976 threads! 2021-11-09 21:36:55 -08:00
lifning aa33f331f0 actually load multiple separate instances of the core (OS will deduplicate by path) 2021-11-08 22:34:53 -08:00
lifning 53642557a0 refactor, first pass of supporting multiple simultaneous cores 2021-11-08 21:45:57 -08:00
lifning fd2eb03c07 round out a bit more of camera support 2021-11-04 22:54:27 -07:00
lifning bbee2b95dd Merge branch 'liffy/camera' into liffy/sdl2surf 2021-11-04 16:27:18 -07:00
lifning 674adecd55 minor refactor 2021-11-04 16:23:23 -07:00
lifning 56e070a30d add some QOL stuff to the SDL2 Simple video components 2021-11-04 15:27:13 -07:00
lifning e95e13df1e add checks for sequencing, fix audio sync in paraLLEl-n64 2021-11-04 11:23:02 -07:00
lifning 41e3352927 more fixes for invalid calls to get_system_av_info 2021-11-03 18:31:40 -07:00
lifning 344d88f26b fix incorrect early uses of get_system_av_info (pre-load_game it is not valid) 2021-11-03 18:11:14 -07:00
lifning a42aa936fe replace SimpleSdl2AudioComponent with the AudioCVT-based resampler 2021-11-03 17:16:38 -07:00
lifning f60b2c579c WIP: refactor ratecontrol audio component to use SDL AudioQueue, which might just be better for the Simple audio component too 2021-11-03 13:28:37 -07:00
lifning 5451aa735d WIP still awful but builds and runs 2021-11-03 02:12:38 -07:00
lifning c505428895 WIP messier shit figuring out audio format changing that the sdl2 crate generics currently make impossible 2021-11-02 23:43:48 -07:00
lifning a1e28e9838 WIP figuring out DRC audio component impl 2021-11-02 20:24:36 -07:00
lifning 11e014b9ed refactor stdlib components into submods 2021-11-02 17:49:49 -07:00
lifning c94400f1b6 more doc revisions 2021-11-02 00:32:53 -07:00
lifning 725a5d8f03 more struct docs 2021-11-01 21:14:25 -07:00
lifning ebea5ffd22 video and audio callback API change:
fn video_refresh(&mut self, data: &[u8], width: c_uint, height: c_uint, pitch: c_uint);
    fn video_refresh_dupe(&mut self, width: c_uint, height: c_uint, pitch: c_uint);
    fn video_refresh_hw(&mut self, width: c_uint, height: c_uint);
    fn audio_sample(&mut self, left: i16, right: i16);
    fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize;

have been replaced with

    fn video_refresh(&mut self, frame: &VideoFrame);
    fn audio_samples(&mut self, stereo_pcm: &[i16]) -> usize;

where VideoFrame is

    pub enum VideoFrame<'a> {
        XRGB1555 { data: &'a [u16], width: c_uint, height: c_uint, pitch_u16: usize },
        RGB565 { data: &'a [u16], width: c_uint, height: c_uint, pitch_u16: usize },
        XRGB8888 { data: &'a [u32], width: c_uint, height: c_uint, pitch_u32: usize },
        Duplicate { width: c_uint, height: c_uint, pitch_u8: usize, },
        HardwareRender { width: c_uint, height: c_uint, },
    }

use `pub fn VideoFrame::data_pitch_as_bytes(&self) -> Option<(&'a [u8], usize)>` for things that need to access the framebuffer data as a byte array rather than a pixel array.
2021-11-01 00:56:23 -07:00
lifning 9d3e74b7cb make do_sleep pub & add a "stuff the buffer with silence" method useful when you wish to pause an interactive emulator 2021-10-19 00:07:34 -07:00
lifning 1b311837d4 that's not what that word means 2021-10-17 22:13:20 -07:00
lifning 2ff0444854 get rid of "component id" business 2021-10-17 22:08:49 -07:00
lifning f1a9f7dd23 add a non-mut version, component_ref 2021-10-17 21:56:53 -07:00
lifning 268f1b4ff8 add scary-looking-but-safe dynamic downcast for a component_mut accessor 2021-10-17 21:46:12 -07:00
lifning 26ff040136 adding plain sdl2 surface component 2021-10-16 02:26:33 -07:00
lifning b735e5f4e5 make example deps properly optional 2021-10-15 21:42:51 -07:00
lifning 55725b28e1 readme 2021-10-11 15:17:12 -07:00
lifning 41ffd86d1b WIP camera 2021-10-01 21:15:13 -07:00
lifning 79f6d79eb8 no longer unix-specific 2021-10-01 21:14:53 -07:00
lif 409bd03621 Merge pull request 'liffy/sdl-gl' (#16) from liffy/sdl-gl into matriarch
Reviewed-on: https://git.vvn.space/cinnabon/rustro/pulls/16
2021-08-22 06:16:01 +00:00
lifning 41c0864bef misc cleanup for SDL+GL 2021-08-21 21:45:57 -07:00
lifning 71240de38c Support 2D video_refresh in the SDL+GL component
...and alter the behavior of ThreadSleep component a bit.
2021-08-21 20:37:47 -07:00
lifning 0c5d0b5338 clear color buffer on vid refresh 2021-08-20 22:17:38 -07:00
lifning f954fe9ffb tell parallel-n64 to use glide64 when using the SDL_GL component 2021-08-20 21:47:48 -07:00
lifning 2b3409318b trace api-logging component 2021-08-20 21:47:26 -07:00
lifning 013cc247b9 wip messing around with SDL_GL as a possible hw render provider to later mix in with the existing 2D codepaths 2021-08-20 00:14:41 -07:00
lif e1c0670feb Merge pull request 'Split Sdl2Component into audio/video/input/framelimit' (#15) from liffy/sdl-split into matriarch
Reviewed-on: https://git.vvn.space/cinnabon/rustro/pulls/15
2021-08-19 05:44:36 +00:00
lifning 0501812ae9 Split Sdl2Component into audio/video/input/framelimit 2021-08-18 22:05:19 -07:00
Vivian Lim a3cd71a3b2 Merge pull request 'Split into two crates in one workspace: ferretro_core & ferretro_components' (#14) from viv/reorganize into matriarch
Reviewed-on: https://git.vvn.space/cinnabon/rustro/pulls/14
2021-08-19 00:03:43 +00:00
Vivian Lim 54bd5de72e update authors for ferretro_components 2021-08-18 16:17:38 -07:00
Vivian Lim 7b850c1800 ferretro_core -> ferretro_base 2021-08-18 14:47:57 -07:00
Vivian Lim 5d2692262c Split into two crates in one workspace: ferretro_core & ferretro_components 2021-08-18 14:32:55 -07:00
lifning d156c04a04 fix SDL2 audio thread hanging on close 2021-08-17 16:50:26 -07:00
Vivian Lim 12b879ac9f Merge pull request 'gigantic nightmare ffmpeg + components pr' (#12) from viv/ffmpeg2 into matriarch
Reviewed-on: https://git.vvn.space/cinnabon/rustro/pulls/12
2021-08-17 23:22:08 +00:00