clear color buffer on vid refresh
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@ -210,6 +210,12 @@ impl RetroCallbacks for RetroComponentBase {
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}
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}
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fn video_refresh_hw(&mut self, width: c_uint, height: c_uint) {
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for comp in &mut self.components {
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comp.video_refresh_hw(width, height);
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}
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}
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fn audio_sample(&mut self, left: i16, right: i16) {
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for comp in &mut self.components {
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comp.audio_sample(left, right);
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@ -4,9 +4,14 @@ use crate::prelude::*;
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use std::ffi::CStr;
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use std::os::raw::c_uint;
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use sdl2::{Sdl, VideoSubsystem};
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use sdl2::Sdl;
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use sdl2::video::{GLContext, Window};
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// TODO: get these from somewhere better without pulling in too much of a mess for the sdl2 feature
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const GL_FRAMEBUFFER_BINDING: c_uint = 0x8CA6;
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const GL_COLOR_BUFFER_BIT: c_uint = 0x00004000;
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#[allow(non_snake_case)]
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pub struct SimpleSdl2OpenglComponent {
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window: Window,
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window_fbo: c_uint,
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@ -14,6 +19,8 @@ pub struct SimpleSdl2OpenglComponent {
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pixel_format: sdl2::pixels::PixelFormatEnum,
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hw_context_reset_fn: Option<HwContextResetFn>,
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hw_context_destroy_fn: Option<HwContextResetFn>,
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glGetIntegerv: unsafe extern "C" fn(c_uint, *mut c_uint),
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glClear: unsafe extern "C" fn(c_uint),
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}
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impl SimpleSdl2OpenglComponent {
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@ -33,10 +40,19 @@ impl SimpleSdl2OpenglComponent {
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.opengl()
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.build()?;
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#[allow(non_snake_case)]
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let glGetIntegerv: unsafe extern "C" fn(c_uint, *mut c_uint) = unsafe {
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std::mem::transmute(video.gl_get_proc_address("glGetIntegerv"))
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};
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#[allow(non_snake_case)]
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let glClear: unsafe extern "C" fn(c_uint) = unsafe {
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std::mem::transmute(video.gl_get_proc_address("glClear"))
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};
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// http://forums.libsdl.org/viewtopic.php?p=43353
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// likely to remain `0` on any platform that isn't iOS, but we'll do it anyhow
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let gl_context = window.gl_create_context()?;
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let window_fbo = Self::current_framebuffer_binding(&video);
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let window_fbo = unsafe { let mut fbo = 0; glGetIntegerv(GL_FRAMEBUFFER_BINDING, &mut fbo); fbo };
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Ok(SimpleSdl2OpenglComponent {
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window,
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@ -45,18 +61,16 @@ impl SimpleSdl2OpenglComponent {
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pixel_format,
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hw_context_reset_fn: None,
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hw_context_destroy_fn: None,
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glGetIntegerv,
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glClear,
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})
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}
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fn current_framebuffer_binding(video: &VideoSubsystem) -> c_uint {
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fn current_framebuffer_binding(&self) -> c_uint {
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let mut fbo: c_uint = 0;
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unsafe {
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const GL_FRAMEBUFFER_BINDING: c_uint = 0x8CA6;
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#[allow(non_snake_case)]
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let glGetIntegerv: unsafe extern "C" fn(c_uint, *mut c_uint) = std::mem::transmute(
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video.gl_get_proc_address("glGetIntegerv")
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);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &mut fbo);
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(self.glGetIntegerv)(GL_FRAMEBUFFER_BINDING, &mut fbo);
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}
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eprintln!("get_framebuffer_binding: {}", fbo);
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fbo
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@ -72,6 +86,10 @@ impl SimpleSdl2OpenglComponent {
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}
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impl RetroCallbacks for SimpleSdl2OpenglComponent {
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fn video_refresh_hw(&mut self, _width: c_uint, _height: c_uint) {
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unsafe { (self.glClear)(GL_COLOR_BUFFER_BIT); }
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}
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fn set_pixel_format(&mut self, pix_fmt: PixelFormat) -> Option<bool> {
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self.pixel_format = match pix_fmt {
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PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
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@ -106,7 +124,7 @@ impl RetroCallbacks for SimpleSdl2OpenglComponent {
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self.window.set_size(geom.base_width, geom.base_height).ok()?;
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self.call_context_destroy()?;
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self.gl_context = self.window.gl_create_context().ok()?;
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self.window_fbo = Self::current_framebuffer_binding(self.window.subsystem());
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self.window_fbo = self.current_framebuffer_binding();
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self.call_context_reset()?;
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Some(true)
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}
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