Robbie Antenesse
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55ce2e7c1f
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Fixed island generation!
My while statements were looping forever because the ranges were too big!
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2016-04-15 15:10:24 -06:00 |
Robbie Antenesse
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8e09e8b2a0
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Moved rm_Ocean "constants" into its creation.
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2016-04-15 15:08:16 -06:00 |
Robbie Antenesse
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34de633ef3
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Made edits to try to make island generation better. It crashes on load a lot on Ubuntu Chrome for some reason. No clue why.
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2016-04-14 23:01:05 -06:00 |
Robbie Antenesse
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d7201a5eb2
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Updated instructions on page, ready to merge.
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2016-04-14 18:00:19 -06:00 |
Robbie Antenesse
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eecc18e330
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Sort of started working on Title Screen.
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2016-04-14 17:48:18 -06:00 |
Robbie Antenesse
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736c955f1c
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Screenshots!
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2016-04-14 17:48:02 -06:00 |
Robbie Antenesse
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b4c0204657
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Added Day/Night Cycle with fancy a sine wave! Economy updates each morning.
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2016-04-14 17:11:55 -06:00 |
Robbie Antenesse
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d45246b3d5
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Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled.
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2016-04-14 17:09:57 -06:00 |
Robbie Antenesse
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d86b36883d
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Procedurally generate islands and update economy on a timer.
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2016-04-14 15:02:12 -06:00 |
Robbie Antenesse
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f8e2fa3cb9
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Added checks to make sure objects exist before trying to reference them.
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2016-04-14 15:01:18 -06:00 |
Robbie Antenesse
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5224f69de2
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Improved script loading, added loading progress bar.
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2016-04-14 14:54:56 -06:00 |
Robbie Antenesse
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98280fc465
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Improved Oversimplified.CopyObject to copy arrays by value instead of reference.
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2016-04-14 14:54:25 -06:00 |
Robbie Antenesse
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74b7eb885d
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Optimized collision checks. Like wtf why didn't I do it this way before?
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2016-04-14 08:31:01 -06:00 |
Robbie Antenesse
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e87f4433d1
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Adjust global economy based on the overall average price difference instead of amount bought vs sold.
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2016-04-13 23:33:42 -06:00 |
Robbie Antenesse
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ee3dac7063
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Reduced number of collision checks on the Ship to reduce diagonal movement lag.
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2016-04-13 23:20:54 -06:00 |
Robbie Antenesse
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de7f4d5bcb
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Made oceanRoom generate 5 islands at the start.
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2016-04-13 23:20:11 -06:00 |
Robbie Antenesse
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33eecd7cc7
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Updated Oversimplified.CopyObject() to allow passing options object to override any GameObject properties.
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2016-04-13 23:18:29 -06:00 |
Robbie Antenesse
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434d7e411e
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Increased price of items in short supply on islands.
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2016-04-13 23:16:59 -06:00 |
Robbie Antenesse
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f80775702a
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Screenshots from yesterday that I forgot to commit.
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2016-04-13 22:15:23 -06:00 |
Robbie Antenesse
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4cf021ff74
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Reset base popularity to 5, just in case I don't get stat increases into the game on time. Also added a screenshot.
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2016-04-13 18:06:45 -06:00 |
Robbie Antenesse
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6c64da02a3
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Made island economy make sense based on the inventory it generates.
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2016-04-13 17:56:52 -06:00 |
Robbie Antenesse
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3d90f9639d
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Added arrows to indicate when there are multiple pages to look through.
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2016-04-13 17:32:56 -06:00 |
Robbie Antenesse
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e8a43df0bc
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Finished Trade GUI and got trading working! There's test data in there, so this isn't ready to merge yet.
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2016-04-13 16:49:32 -06:00 |
Robbie Antenesse
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470bac1997
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Eliminate the concept of a tradeRoom.
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2016-04-13 16:48:32 -06:00 |
Robbie Antenesse
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1255929124
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Make words wrap nicely, but allow punctuation to wrap to next line.
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2016-04-13 16:46:31 -06:00 |
Robbie Antenesse
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d8cb0151d8
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Replaced every instance of OS.S.pixelScale with pixel() to make life easier.
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2016-04-12 18:14:09 -06:00 |
Robbie Antenesse
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0825c135c1
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Made some more noise
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2016-04-12 18:12:41 -06:00 |
Robbie Antenesse
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d45a8b6903
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Made some noise
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2016-04-12 17:07:22 -06:00 |
Robbie Antenesse
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4cee4c49b6
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Started work on Trade interaction.
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2016-04-12 10:02:27 -06:00 |
Robbie Antenesse
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1e2638c1f0
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Little bit of work on Trade screen.
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2016-04-11 22:47:01 -06:00 |
Robbie Antenesse
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b4afa9c8a8
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Expand all Oversimplified.R to Oversimplified.Rooms
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2016-04-11 22:44:00 -06:00 |
Robbie Antenesse
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4f58ea6ba4
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Started work on Trade room. Found a bug with background color not changing when rooms change!
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2016-04-11 18:06:06 -06:00 |
Robbie Antenesse
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3208d230bf
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Prevent moving ship if inventory screen is open. Also resize map.
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2016-04-11 17:00:27 -06:00 |
Robbie Antenesse
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aac13ca552
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Reset variables for presentation.
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2016-04-11 16:30:39 -06:00 |
Robbie Antenesse
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3816805784
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Fix broken controls.
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2016-04-11 16:30:15 -06:00 |
Robbie Antenesse
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1f24b91a28
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Built out Inventory GUI, moved some things around to where they made more sense, altered how Cargo is managed.
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2016-04-11 16:22:56 -06:00 |
Robbie Antenesse
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2647ebd724
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Work on Inventory GUI.
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2016-04-10 22:31:04 -06:00 |
Robbie Antenesse
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eb82c3432c
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Started preparing the icons to be able to use.
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2016-04-10 13:02:50 -06:00 |
Robbie Antenesse
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654e71f14f
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Started kind of working on making a GUI for the Inventory.
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2016-04-09 20:13:08 -06:00 |
Robbie Antenesse
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5b5465ab97
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Began trying to figure out the best way to do interactions.
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2016-04-09 20:12:16 -06:00 |
Robbie Antenesse
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7012f201ab
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My first step toward fumbling my way through adding a GUI class to OversimplifiedJS.
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2016-04-09 20:11:42 -06:00 |
Robbie Antenesse
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193f643c82
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Added awesome contributions from Paws Screen!
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2016-04-09 20:10:32 -06:00 |
Robbie Antenesse
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ec2689d4c0
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Unified hunger and thirst/food and water, balanced energy a bit.
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2016-04-08 14:39:12 -06:00 |
Robbie Antenesse
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357c25e59a
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Added more helpful info.
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2016-04-08 13:57:19 -06:00 |
Robbie Antenesse
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8c1750d188
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Merge branch 'master' into gh-pages
# Conflicts:
# index.html
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2016-04-08 13:48:58 -06:00 |
Robbie Antenesse
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342f1d6273
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Create gh-pages branch via GitHub
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2016-04-08 13:42:15 -06:00 |
Robbie Antenesse
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ce19d757df
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Added a way to find a point in front of the ship.
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2016-04-08 07:52:28 -06:00 |
Robbie Antenesse
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fbfa3faa53
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Added Oversimplified.GameObjectsAtPoint() to return a list of all objects overlapping with a point, altered Oversimplified.CollisionAtPoint() to use Oversimpified.GameObjectsAtPoint() to reduce code.
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2016-04-08 07:33:11 -06:00 |
Robbie Antenesse
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9ad26265d1
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Setting up island economy functions.
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2016-04-08 00:19:55 -06:00 |
Robbie Antenesse
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bfcb459d74
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Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed.
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2016-04-07 18:20:23 -06:00 |