An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016) https://alamantus.itch.io/trade-winds
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Robbie Antenesse bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
images Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot. 2016-04-07 13:19:22 -06:00
prefabs Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
rooms Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
Oversimplified.js Improved Oversimplified.GameObject.SimpleMove() by allowing the user to specify what interval of pixels they want to check for collisions instead of each and every collision. 2016-04-07 18:19:30 -06:00
README.md Initial commit 2016-04-04 15:45:57 -06:00
index.html Initial commit, no data is really correct. 2016-04-04 17:10:40 -06:00
loadControls.js Updated pixelScale to OS.S, added controls for WASD and Arrows. 2016-04-04 23:37:01 -06:00
loadGameManager.js Added Economy variables and functions. 2016-04-07 18:17:45 -06:00
loadPrefabs.js Added ocean prefab, referenced wave prefab. 2016-04-05 16:51:51 -06:00
loadRooms.js Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
start.js Fixed some little things. 2016-04-07 12:24:16 -06:00

README.md

LowRez-Jam-2016

An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)