Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot.
This commit is contained in:
parent
914168459c
commit
052e58fb4f
4 changed files with 10 additions and 3 deletions
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
BIN
images/screenshot_4-7-2016_landho.gif
Normal file
BIN
images/screenshot_4-7-2016_landho.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 160 KiB |
|
@ -1,6 +1,9 @@
|
|||
var ani_island_1 = OS.A.Add("Island 1", 256, 256, {});
|
||||
|
||||
function islandPrefab() {}
|
||||
|
||||
var pr_island = OS.P.Add("Island", {
|
||||
solid: true,
|
||||
imageSrc: "images/island.png"
|
||||
imageSrc: "images/island.png",
|
||||
animations: [ani_island_1]
|
||||
});
|
||||
|
|
|
@ -17,6 +17,10 @@ rm_Ocean.waveTimer = Math.round(Math.randomRange(30, 150));
|
|||
rm_Ocean.speedGaugeImg = new Image();
|
||||
rm_Ocean.speedGaugeImg.src = "images/speed_gauge_sheet.png";
|
||||
|
||||
var island1 = rm_Ocean.AddObject(OS.P["Island"]);
|
||||
island1.x = (((rm_Ocean.width / OS.S.pixelScale) / 2) + 64) * OS.S.pixelScale;
|
||||
island1.y = ((rm_Ocean.height / OS.S.pixelScale) / 2) * OS.S.pixelScale;
|
||||
|
||||
rm_Ocean.DoFirst = function () {
|
||||
// Reset camera whenever room starts
|
||||
OS.SetCamera({
|
||||
|
@ -52,8 +56,8 @@ rm_Ocean.DrawAbove = function () {
|
|||
// Draw the speed indicator in Bottom Left corner.
|
||||
OS.context.drawImage(rm_Ocean.speedGaugeImg, G.player.currentSpeed * 32, 0, 32, 32, 16, OS.camera.height - 32 - 16, 32, 32);
|
||||
|
||||
drawPixelText("Testing 1 2 3!", 0, 0, 0, "white", 4);
|
||||
drawPixelText("Testing 1 2 3!", 0, 64, 0, "white", 6);
|
||||
// drawPixelText("Testing 1 2 3!", 0, 0, 0, "white", 4);
|
||||
// drawPixelText("Testing 1 2 3!", 0, 64, 0, "white", 6);
|
||||
}
|
||||
|
||||
rm_Ocean.DoLast = function () {
|
||||
|
|
Loading…
Add table
Reference in a new issue