Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot.

This commit is contained in:
Robbie Antenesse 2016-04-07 13:19:22 -06:00
parent 914168459c
commit 052e58fb4f
4 changed files with 10 additions and 3 deletions

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@ -1,6 +1,9 @@
var ani_island_1 = OS.A.Add("Island 1", 256, 256, {});
function islandPrefab() {}
var pr_island = OS.P.Add("Island", {
solid: true,
imageSrc: "images/island.png"
imageSrc: "images/island.png",
animations: [ani_island_1]
});

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@ -17,6 +17,10 @@ rm_Ocean.waveTimer = Math.round(Math.randomRange(30, 150));
rm_Ocean.speedGaugeImg = new Image();
rm_Ocean.speedGaugeImg.src = "images/speed_gauge_sheet.png";
var island1 = rm_Ocean.AddObject(OS.P["Island"]);
island1.x = (((rm_Ocean.width / OS.S.pixelScale) / 2) + 64) * OS.S.pixelScale;
island1.y = ((rm_Ocean.height / OS.S.pixelScale) / 2) * OS.S.pixelScale;
rm_Ocean.DoFirst = function () {
// Reset camera whenever room starts
OS.SetCamera({
@ -52,8 +56,8 @@ rm_Ocean.DrawAbove = function () {
// Draw the speed indicator in Bottom Left corner.
OS.context.drawImage(rm_Ocean.speedGaugeImg, G.player.currentSpeed * 32, 0, 32, 32, 16, OS.camera.height - 32 - 16, 32, 32);
drawPixelText("Testing 1 2 3!", 0, 0, 0, "white", 4);
drawPixelText("Testing 1 2 3!", 0, 64, 0, "white", 6);
// drawPixelText("Testing 1 2 3!", 0, 0, 0, "white", 4);
// drawPixelText("Testing 1 2 3!", 0, 64, 0, "white", 6);
}
rm_Ocean.DoLast = function () {