An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016) https://alamantus.itch.io/trade-winds
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Robbie Antenesse ee3dac7063 Reduced number of collision checks on the Ship to reduce diagonal movement lag. 2016-04-13 23:20:54 -06:00
audio Made some more noise 2016-04-12 18:12:41 -06:00
gui Added arrows to indicate when there are multiple pages to look through. 2016-04-13 17:32:56 -06:00
images Screenshots from yesterday that I forgot to commit. 2016-04-13 22:15:23 -06:00
javascripts Create gh-pages branch via GitHub 2016-04-08 13:42:15 -06:00
prefabs Reduced number of collision checks on the Ship to reduce diagonal movement lag. 2016-04-13 23:20:54 -06:00
rooms Made oceanRoom generate 5 islands at the start. 2016-04-13 23:20:11 -06:00
stylesheets Create gh-pages branch via GitHub 2016-04-08 13:42:15 -06:00
Oversimplified.js Updated Oversimplified.CopyObject() to allow passing options object to override any GameObject properties. 2016-04-13 23:18:29 -06:00
README.md Initial commit 2016-04-04 15:45:57 -06:00
index.html Reset variables for presentation. 2016-04-11 16:30:39 -06:00
loadControls.js Fix broken controls. 2016-04-11 16:30:15 -06:00
loadGUIs.js Added arrows to indicate when there are multiple pages to look through. 2016-04-13 17:32:56 -06:00
loadGameManager.js Reset base popularity to 5, just in case I don't get stat increases into the game on time. Also added a screenshot. 2016-04-13 18:06:45 -06:00
loadPrefabs.js Added ocean prefab, referenced wave prefab. 2016-04-05 16:51:51 -06:00
loadRooms.js Eliminate the concept of a tradeRoom. 2016-04-13 16:48:32 -06:00
params.json Create gh-pages branch via GitHub 2016-04-08 13:42:15 -06:00
start.js Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00

README.md

LowRez-Jam-2016

An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)