Setting up island economy functions.
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@ -9,6 +9,8 @@ var ct_arrow_right = OS.C.Add("Arrow Right", OS.Keycode.right);
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var ct_shift = OS.C.Add("Shift", OS.Keycode.shift);
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var ct_space = OS.C.Add("Confirm", OS.Keycode.space);
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var ct_z = OS.C.Add("Shift", OS.Keycode.z);
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var ct_x = OS.C.Add("Confirm", OS.Keycode.x);
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var ct_esc = OS.C.Add("Cancel", OS.Keycode.escape);
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function loadControls () {}
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@ -44,3 +46,19 @@ function ct_right () {
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up : ct_wasd_right.up || ct_arrow_right.up
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}
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}
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function ct_confirm () {
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return {
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held : ct_space.held || ct_z.held,
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down : ct_space.down || ct_z.down,
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up : ct_space.up || ct_z.up
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}
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}
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function ct_cancel () {
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return {
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held : ct_shift.held || ct_x.held,
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down : ct_shift.down || ct_x.down,
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up : ct_shift.up || ct_x.up
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}
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}
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@ -5,5 +5,56 @@ function islandPrefab() {}
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var pr_island = OS.P.Add("Island", {
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solid: true,
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imageSrc: "images/island.png",
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animations: [ani_island_1]
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animations: [ani_island_1],
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mapX: 0,
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mapY: 0,
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mapWidth: 1,
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mapHeight: 1,
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mapColor: "#00AB00",
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priceDifferences: [],
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itemsSold: [0, 0, 0, 0, // The more you sell, the lower the price gets
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0],
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itemsBought: [0, 0, 0, 0, // The more you buy, the higher the price gets
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0],
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});
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pr_island.DoFirst = function () {
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this.GetMapPosition();
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this.SetUpPrices();
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}
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pr_island.GetMapPosition = function () {
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this.mapX = (this.x / OS.S.pixelScale) / (OS.camera.width / OS.S.pixelScale);
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this.mapY = (this.y / OS.S.pixelScale) / (OS.camera.height / OS.S.pixelScale);
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}
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pr_island.SetUpPrices = function () {
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for (var i = 0; i < 15; i++) {
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this.priceDifferences[i] = Math.randomRange(-100, 100);
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}
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}
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pr_island.AdjustPrices = function () {
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for (var i = 0; i < 15; i++) {
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var saleDifference = this.itemsSold[i] - this.itemsBought[i];
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if (saleDifference = 0) {
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this.priceDifferences[i] += Math.round(Math.randomRange(-1, 1)) * 5;
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} else {
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this.priceDifferences[i] += saleDifference * 5;
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}
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}
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}
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pr_island.SellTo = function (itemIndex, amount) {
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this.itemsBought[itemIndex] += amount;
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}
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pr_island.BuyFrom = function (itemIndex, amount) {
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this.itemsSold[itemIndex] += amount;
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}
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