David Guillen Fandos
875c192257
[Interp] Simplify PC calculation
2023-11-03 00:30:35 +01:00
David Guillen Fandos
64d0a066b4
Move interpreter to use CXX so that we can simplify some bits
2023-11-03 00:09:08 +01:00
David Guillen Fandos
e97037043e
Move stats code out of cpu.c
2023-11-02 23:39:38 +01:00
David Guillen Fandos
eaf8b94702
Update libretro common headers
2023-10-06 20:41:59 +02:00
David Guillen Fandos
7127ec6408
Improve DMA and BIOS reads
2023-10-01 23:51:53 +02:00
David Guillen Fandos
642179228a
Fix gpsp options (and 3ds dynarec disable too)
2023-09-24 23:12:28 +02:00
David Guillen Fandos
4ce9c5ba26
Remove unused option
2023-09-24 23:01:43 +02:00
David Guillen Fandos
9632dedf90
Implement EEPROM save override.
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Disabled SRAM/FLASH when EEPROM saves have been attempted. Allows to
override games via gba_over too
2023-09-23 18:13:18 +02:00
David Guillen Fandos
ae048beb9c
Rework RTC and break it into GPIO, with RTC and Rumble (GPIO3)
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This adds Rumble support for GPIO3-enabled games (Drill Dozer).
2023-09-20 22:46:06 +02:00
David Guillen Fandos
f0bacff91a
Remove gpsp savegame method in favour of libretro's one
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This generates 128KB save files (instead of variable sized ones) to
prevent truncated savegames under some circumstances. Most other
emulators have no trouble loading them (and the unused data is simply
ignored).
Remove also config txt file that's now unused.
2023-09-19 20:36:56 +02:00
David Guillen Fandos
bcd062ea1b
Remove config.txt parsing and reading
2023-09-19 20:36:56 +02:00
David Guillen Fandos
0501be5d78
Simplify gba over a bit
2023-09-19 20:36:56 +02:00
David Guillen Fandos
1d46986e92
Fix horizontal window inversion logic.
2023-09-19 00:19:26 +02:00
David Guillen Fandos
6e59ca6795
Improve EEPROM reads/writes and ROM reads
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Unmapped areas read a value closer to what hardware produces.
Ensure that 32MB games can do EEPROM reads.
2023-09-14 00:22:55 +02:00
David Guillen Fandos
c0d8ffaa38
Adding DMA transfer "Sleep" mode
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This accounts for DMA stealing cycles from the CPU whenever the CPU
triggers a DMA (does not affect H/V blank or sound DMAs).
Works by moving the CPU to a PAUSED state where the cycles are accounted
for, reusing a similar mechanism for HALT/STOP.
Fixes a couple of games, notably GTA that has a DMA/IRQ race condition
(likely a bug really) if cycles are grossly miscalculated.
2023-09-08 19:44:13 +02:00
David Guillen Fandos
2352adcc50
Improve savestate loading to avoid corrupting the current state
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It should not happen since the magic value and version would normally
discard incompatible savestates, however it's preferrable to check
before loading the state (it's just some minor sanity check).
2023-09-07 20:26:44 +02:00
David Guillen Fandos
1d1c719372
Remove COMPLETED_FRAME flag to simplify things
2023-09-06 00:48:37 +02:00
David Guillen Fandos
5f3e0a88cf
Remove alert_loop in favour of cpu_sleep_loop
2023-09-06 00:02:47 +02:00
David Guillen Fandos
8ae2234374
Fix delay slot issue on PSP/PS2
2023-09-04 23:44:28 +02:00
David Guillen Fandos
c1586a4825
Add sprite limit options and honor H-Blank Free too.
2023-09-01 23:57:57 +02:00
David Guillen Fandos
7321d49ca4
Remove PSP special weirdness, has almost no perf impact.
2023-08-31 00:26:42 +02:00
David Guillen Fandos
7906413f28
Define more I/O registers
2023-08-29 23:07:58 +02:00
David Guillen Fandos
188887e6c8
Mix MacOS x86 builds too
2023-08-27 13:40:36 +02:00
David Guillen Fandos
9d46b84dee
Fix iOS builds
2023-08-27 12:28:55 +02:00
David Guillen Fandos
36b607d2b4
Merge remote-tracking branch 'upstreamssh/master'
2023-08-26 12:21:46 +02:00
David Guillen Fandos
91e8ca8f4e
Merge remote-tracking branch 'origin/master'
2023-08-26 12:19:58 +02:00
David Guillen Fandos
ff4e1da1f3
Merge branch 'cxx_impl'
...
Merge the new video code, which fixes many long-standing issues.
This also implements Video 4 effects and mosaic effect.
2023-08-26 12:16:49 +02:00
David Guillen Fandos
4ca45efcc7
Implement Mosaic effect (for all modes and types).
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The effect is not pixel perfect, and the code is slower than non-mosaic
code. However this is intentional to ensure rendering is not very slow.
This improves most games that use this effect, and it's definitely
better than not having it.
2023-08-23 21:18:09 +02:00
David Guillen Fandos
1526af3b68
Implement mode 4 color effects
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Modes 3/5 are still not supported and use regular fullcolor path.
Fixes many games, particularly menus and initial sequences for many
other games.
2023-08-18 03:30:14 +02:00
David Guillen Fandos
38390d4c55
Fix backdrop flag filling
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Fixes a few games (specially transitions that use backdrop effects)
2023-08-17 22:21:37 +02:00
David Guillen Fandos
2c0c8c85d7
Some cosmetic changes
2023-08-06 20:21:50 +02:00
David Guillen Fandos
7bcd7939fb
Implement row/half-row skip
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This helps a lot with backgrounds that are mostly transparent.
2023-08-06 14:19:27 +02:00
David Guillen Fandos
01471a4295
Improve object blitting too
2023-08-06 13:21:47 +02:00
David Guillen Fandos
88fdbebd53
More perf improvements
2023-08-05 16:02:57 +02:00
David Guillen Fandos
d6f5d72a97
Minor perf improvements
2023-08-05 00:39:44 +02:00
David Guillen Fandos
195e82b615
Minor simplification
2023-08-04 23:17:33 +02:00
David Guillen Fandos
d1b4f69e32
Some more perf tweaks!
2023-08-04 01:59:06 +02:00
David Guillen Fandos
3858694aad
More perf tweaks to sprite rendering
2023-08-04 01:30:53 +02:00
David Guillen Fandos
4822923b90
Improve affine text renderer
2023-08-04 00:26:46 +02:00
David Guillen Fandos
71df26db98
Optimize bitmap rendering a bit further
2023-08-03 00:32:32 +02:00
andymcca
8292786363
Add u1 extension to supported filetypes
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As requested in issue #37 . Could probably lose the 'v0.91' from the build version as well and just have it report the github build.
2023-08-02 23:38:52 +02:00
David Guillen Fandos
b020a646e7
Optimize regular object blitting too
2023-08-01 20:47:12 +02:00
David Guillen Fandos
a42ebbbedc
Improve text blitting performance
2023-08-01 20:27:08 +02:00
David Guillen Fandos
cde8a90ff8
Move pixel blitting from single mem access to byte-level
2023-08-01 01:20:29 +02:00
David Guillen Fandos
b4f394459d
Rewrite pixel blit functions for speed
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Expand some conditions to make it clear what values are required in each
path.
2023-08-01 00:29:49 +02:00
David Guillen Fandos
a5c82bccd0
Update the winobj render logic
2023-07-31 22:27:12 +02:00
David Guillen Fandos
e6cde3e981
Further breakdown function modes for speed
2023-07-31 20:17:36 +02:00
David Guillen Fandos
8622c43d48
Implement sprite limit
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Accounts for number of cycles per scanline and stops pushing objects
that go over the limit. Reversed processing from high to low priority
and drawing from low to high.
2023-07-31 20:14:27 +02:00
David Guillen Fandos
54484ff131
Refactor sprite rendering
2023-07-31 00:35:11 +02:00
David Guillen Fandos
361f106393
Clean up a bit more and refactor optimizations.
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This should also cover the affine case which was left out.
2023-07-30 23:41:46 +02:00