Update libretro common headers
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@ -928,8 +928,6 @@ enum retro_mod
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* anything else.
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* It is recommended to expose all relevant pointers through
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* retro_get_memory_* as well.
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*
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* Can be called from retro_init and retro_load_game.
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*/
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#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
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/* const struct retro_game_geometry * --
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@ -1793,6 +1791,63 @@ enum retro_mod
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* this environment call to query support.
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*/
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#define RETRO_ENVIRONMENT_GET_JIT_CAPABLE 74
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/* bool * --
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* Result is set to true if the frontend has already verified JIT can be
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* used, mainly for use iOS/tvOS. On other platforms the result is true.
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*/
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#define RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE (75 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_microphone_interface * --
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* Returns an interface that can be used to receive input from the microphone driver.
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*
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* Returns true if microphone support is available,
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* even if no microphones are plugged in.
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* Returns false if mic support is disabled or unavailable.
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*
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* This callback can be invoked at any time,
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* even before the microphone driver is ready.
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*/
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#define RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE 76
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/* const struct retro_netpacket_callback * --
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* When set, a core gains control over network packets sent and
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* received during a multiplayer session. This can be used to
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* emulate multiplayer games that were originally played on two
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* or more separate consoles or computers connected together.
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*
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* The frontend will take care of connecting players together,
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* and the core only needs to send the actual data as needed for
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* the emulation, while handshake and connection management happen
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* in the background.
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*
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* When two or more players are connected and this interface has
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* been set, time manipulation features (such as pausing, slow motion,
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* fast forward, rewinding, save state loading, etc.) are disabled to
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* avoid interrupting communication.
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*
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* Should be set in either retro_init or retro_load_game, but not both.
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*
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* When not set, a frontend may use state serialization-based
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* multiplayer, where a deterministic core supporting multiple
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* input devices does not need to take any action on its own.
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*/
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#define RETRO_ENVIRONMENT_GET_DEVICE_POWER (77 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_device_power * --
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* Returns the device's current power state as reported by the frontend.
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* This is useful for emulating the battery level in handheld consoles,
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* or for reducing power consumption when on battery power.
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*
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* The return value indicates whether the frontend can provide this information,
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* even if the parameter is NULL.
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*
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* If the frontend does not support this functionality,
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* then the provided argument will remain unchanged.
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*
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* Note that this environment call describes the power state for the entire device,
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* not for individual peripherals like controllers.
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*/
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/* VFS functionality */
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@ -1968,13 +2023,13 @@ struct retro_vfs_interface_info
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enum retro_hw_render_interface_type
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{
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RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
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RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
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RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
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RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
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RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
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RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
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RETRO_HW_RENDER_INTERFACE_D3D9 = 1,
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RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
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RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
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RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
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RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
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RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
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RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
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};
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/* Base struct. All retro_hw_render_interface_* types
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@ -2750,9 +2805,17 @@ enum retro_hw_context_type
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/* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
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RETRO_HW_CONTEXT_VULKAN = 6,
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/* Direct3D, set version_major to select the type of interface
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* returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
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RETRO_HW_CONTEXT_DIRECT3D = 7,
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/* Direct3D11, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
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RETRO_HW_CONTEXT_D3D11 = 7,
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/* Direct3D10, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
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RETRO_HW_CONTEXT_D3D10 = 8,
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/* Direct3D12, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
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RETRO_HW_CONTEXT_D3D12 = 9,
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/* Direct3D9, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
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RETRO_HW_CONTEXT_D3D9 = 10,
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RETRO_HW_CONTEXT_DUMMY = INT_MAX
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};
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@ -3007,6 +3070,100 @@ struct retro_disk_control_ext_callback
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retro_get_image_label_t get_image_label; /* Optional - may be NULL */
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};
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/* Definitions for RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE.
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* A core can set it if sending and receiving custom network packets
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* during a multiplayer session is desired.
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*/
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/* Netpacket flags for retro_netpacket_send_t */
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#define RETRO_NETPACKET_UNRELIABLE 0 /* Packet to be sent unreliable, depending on network quality it might not arrive. */
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#define RETRO_NETPACKET_RELIABLE (1 << 0) /* Reliable packets are guaranteed to arrive at the target in the order they were send. */
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#define RETRO_NETPACKET_UNSEQUENCED (1 << 1) /* Packet will not be sequenced with other packets and may arrive out of order. Cannot be set on reliable packets. */
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/* Used by the core to send a packet to one or more connected players.
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* A single packet sent via this interface can contain up to 64 KB of data.
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*
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* The broadcast flag can be set to true to send to multiple connected clients.
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* In a broadcast, the client_id argument indicates 1 client NOT to send the
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* packet to (pass 0xFFFF to send to everyone). Otherwise, the client_id
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* argument indicates a single client to send the packet to.
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*
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* A frontend must support sending reliable packets (RETRO_NETPACKET_RELIABLE).
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* Unreliable packets might not be supported by the frontend, but the flags can
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* still be specified. Reliable transmission will be used instead.
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*
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* If this function is called passing NULL for buf, it will instead flush all
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* previously buffered outgoing packets and instantly read any incoming packets.
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* During such a call, retro_netpacket_receive_t and retro_netpacket_stop_t can
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* be called. The core can perform this in a loop to do a blocking read, i.e.,
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* wait for incoming data, but needs to handle stop getting called and also
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* give up after a short while to avoid freezing on a connection problem.
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*
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* This function is not guaranteed to be thread-safe and must be called during
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* retro_run or any of the netpacket callbacks passed with this interface.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_send_t)(int flags, const void* buf, size_t len, uint16_t client_id, bool broadcast);
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/* Called by the frontend to signify that a multiplayer session has started.
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* If client_id is 0 the local player is the host of the session and at this
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* point no other player has connected yet.
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*
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* If client_id is > 0 the local player is a client connected to a host and
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* at this point is already fully connected to the host.
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*
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* The core must store the retro_netpacket_send_t function pointer provided
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* here and use it whenever it wants to send a packet. This function pointer
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* remains valid until the frontend calls retro_netpacket_stop_t.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_start_t)(uint16_t client_id, retro_netpacket_send_t send_fn);
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/* Called by the frontend when a new packet arrives which has been sent from
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* another player with retro_netpacket_send_t. The client_id argument indicates
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* who has sent the packet.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_receive_t)(const void* buf, size_t len, uint16_t client_id);
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/* Called by the frontend when the multiplayer session has ended.
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* Once this gets called the retro_netpacket_send_t function pointer passed
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* to retro_netpacket_start_t will not be valid anymore.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_stop_t)(void);
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/* Called by the frontend every frame (between calls to retro_run while
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* updating the state of the multiplayer session.
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* This is a good place for the core to call retro_netpacket_send_t from.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_poll_t)(void);
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/* Called by the frontend when a new player connects to the hosted session.
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* This is only called on the host side, not for clients connected to the host.
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* If this function returns false, the newly connected player gets dropped.
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* This can be used for example to limit the number of players.
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*/
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typedef bool (RETRO_CALLCONV *retro_netpacket_connected_t)(uint16_t client_id);
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/* Called by the frontend when a player leaves or disconnects from the hosted session.
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* This is only called on the host side, not for clients connected to the host.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_disconnected_t)(uint16_t client_id);
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/**
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* A callback interface for giving a core the ability to send and receive custom
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* network packets during a multiplayer session between two or more instances
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* of a libretro frontend.
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*
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* @see RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE
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*/
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struct retro_netpacket_callback
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{
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retro_netpacket_start_t start;
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retro_netpacket_receive_t receive;
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retro_netpacket_stop_t stop; /* Optional - may be NULL */
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retro_netpacket_poll_t poll; /* Optional - may be NULL */
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retro_netpacket_connected_t connected; /* Optional - may be NULL */
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retro_netpacket_disconnected_t disconnected; /* Optional - may be NULL */
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};
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enum retro_pixel_format
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{
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/* 0RGB1555, native endian.
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@ -3809,6 +3966,289 @@ struct retro_throttle_state
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float rate;
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};
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/**
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* Opaque handle to a microphone that's been opened for use.
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* The underlying object is accessed or created with \c retro_microphone_interface_t.
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*/
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typedef struct retro_microphone retro_microphone_t;
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/**
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* Parameters for configuring a microphone.
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* Some of these might not be honored,
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* depending on the available hardware and driver configuration.
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*/
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typedef struct retro_microphone_params
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{
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/**
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* The desired sample rate of the microphone's input, in Hz.
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* The microphone's input will be resampled,
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* so cores can ask for whichever frequency they need.
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*
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* If zero, some reasonable default will be provided by the frontend
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* (usually from its config file).
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*
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* @see retro_get_mic_rate_t
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*/
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unsigned rate;
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} retro_microphone_params_t;
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/**
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* @copydoc retro_microphone_interface::open_mic
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*/
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typedef retro_microphone_t *(RETRO_CALLCONV *retro_open_mic_t)(const retro_microphone_params_t *params);
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/**
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* @copydoc retro_microphone_interface::close_mic
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*/
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typedef void (RETRO_CALLCONV *retro_close_mic_t)(retro_microphone_t *microphone);
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/**
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* @copydoc retro_microphone_interface::get_params
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*/
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typedef bool (RETRO_CALLCONV *retro_get_mic_params_t)(const retro_microphone_t *microphone, retro_microphone_params_t *params);
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/**
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* @copydoc retro_microphone_interface::set_mic_state
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*/
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typedef bool (RETRO_CALLCONV *retro_set_mic_state_t)(retro_microphone_t *microphone, bool state);
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/**
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* @copydoc retro_microphone_interface::get_mic_state
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*/
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typedef bool (RETRO_CALLCONV *retro_get_mic_state_t)(const retro_microphone_t *microphone);
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/**
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* @copydoc retro_microphone_interface::read_mic
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*/
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typedef int (RETRO_CALLCONV *retro_read_mic_t)(retro_microphone_t *microphone, int16_t* samples, size_t num_samples);
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/**
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* The current version of the microphone interface.
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* Will be incremented whenever \c retro_microphone_interface or \c retro_microphone_params_t
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* receive new fields.
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*
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* Frontends using cores built against older mic interface versions
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* should not access fields introduced in newer versions.
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*/
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#define RETRO_MICROPHONE_INTERFACE_VERSION 1
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/**
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* An interface for querying the microphone and accessing data read from it.
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*
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* @see RETRO_ENVIRONMENT_GET_MICROPHONE_INTERFACE
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*/
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struct retro_microphone_interface
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{
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/**
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* The version of this microphone interface.
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* Set by the core to request a particular version,
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* and set by the frontend to indicate the returned version.
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* 0 indicates that the interface is invalid or uninitialized.
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*/
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unsigned interface_version;
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/**
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* Initializes a new microphone.
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* Assuming that microphone support is enabled and provided by the frontend,
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* cores may call this function whenever necessary.
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* A microphone could be opened throughout a core's lifetime,
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* or it could wait until a microphone is plugged in to the emulated device.
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*
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* The returned handle will be valid until it's freed,
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* even if the audio driver is reinitialized.
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*
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* This function is not guaranteed to be thread-safe.
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*
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* @param args[in] Parameters used to create the microphone.
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* May be \c NULL, in which case the default value of each parameter will be used.
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*
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* @returns Pointer to the newly-opened microphone,
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* or \c NULL if one couldn't be opened.
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* This likely means that no microphone is plugged in and recognized,
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* or the maximum number of supported microphones has been reached.
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*
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* @note Microphones are \em inactive by default;
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* to begin capturing audio, call \c set_mic_state.
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* @see retro_microphone_params_t
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*/
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retro_open_mic_t open_mic;
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/**
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* Closes a microphone that was initialized with \c open_mic.
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* Calling this function will stop all microphone activity
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* and free up the resources that it allocated.
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* Afterwards, the handle is invalid and must not be used.
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*
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* A frontend may close opened microphones when unloading content,
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* but this behavior is not guaranteed.
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* Cores should close their microphones when exiting, just to be safe.
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*
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* @param microphone Pointer to the microphone that was allocated by \c open_mic.
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* If \c NULL, this function does nothing.
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*
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* @note The handle might be reused if another microphone is opened later.
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*/
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retro_close_mic_t close_mic;
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/**
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* Returns the configured parameters of this microphone.
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* These may differ from what was requested depending on
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* the driver and device configuration.
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*
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* Cores should check these values before they start fetching samples.
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*
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* Will not change after the mic was opened.
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*
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* @param microphone[in] Opaque handle to the microphone
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* whose parameters will be retrieved.
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* @param params[out] The parameters object that the
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* microphone's parameters will be copied to.
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*
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* @return \c true if the parameters were retrieved,
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* \c false if there was an error.
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*/
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retro_get_mic_params_t get_params;
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/**
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* Enables or disables the given microphone.
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* Microphones are disabled by default
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* and must be explicitly enabled before they can be used.
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* Disabled microphones will not process incoming audio samples,
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* and will therefore have minimal impact on overall performance.
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* Cores may enable microphones throughout their lifetime,
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* or only for periods where they're needed.
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*
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* Cores that accept microphone input should be able to operate without it;
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* we suggest substituting silence in this case.
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*
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* @param microphone Opaque handle to the microphone
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* whose state will be adjusted.
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* This will have been provided by \c open_mic.
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* @param state \c true if the microphone should receive audio input,
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* \c false if it should be idle.
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* @returns \c true if the microphone's state was successfully set,
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* \c false if \c microphone is invalid
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* or if there was an error.
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*/
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retro_set_mic_state_t set_mic_state;
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/**
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* Queries the active state of a microphone at the given index.
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* Will return whether the microphone is enabled,
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* even if the driver is paused.
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*
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* @param microphone Opaque handle to the microphone
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* whose state will be queried.
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* @return \c true if the provided \c microphone is valid and active,
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* \c false if not or if there was an error.
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*/
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retro_get_mic_state_t get_mic_state;
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/**
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* Retrieves the input processed by the microphone since the last call.
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* \em Must be called every frame unless \c microphone is disabled,
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* similar to how \c retro_audio_sample_batch_t works.
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*
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* @param[in] microphone Opaque handle to the microphone
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* whose recent input will be retrieved.
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* @param[out] samples The buffer that will be used to store the microphone's data.
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* Microphone input is in mono (i.e. one number per sample).
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* Should be large enough to accommodate the expected number of samples per frame;
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* for example, a 44.1kHz sample rate at 60 FPS would require space for 735 samples.
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* @param[in] num_samples The size of the data buffer in samples (\em not bytes).
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* Microphone input is in mono, so a "frame" and a "sample" are equivalent in length here.
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*
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* @return The number of samples that were copied into \c samples.
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* If \c microphone is pending driver initialization,
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* this function will copy silence of the requested length into \c samples.
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*
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* Will return -1 if the microphone is disabled,
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* the audio driver is paused,
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* or there was an error.
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*/
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retro_read_mic_t read_mic;
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};
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/**
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* Describes how a device is being powered.
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* @see RETRO_ENVIRONMENT_GET_DEVICE_POWER
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*/
|
||||
enum retro_power_state
|
||||
{
|
||||
/**
|
||||
* Indicates that the frontend cannot report its power state at this time,
|
||||
* most likely due to a lack of support.
|
||||
*
|
||||
* \c RETRO_ENVIRONMENT_GET_DEVICE_POWER will not return this value;
|
||||
* instead, the environment callback will return \c false.
|
||||
*/
|
||||
RETRO_POWERSTATE_UNKNOWN = 0,
|
||||
|
||||
/**
|
||||
* Indicates that the device is running on its battery.
|
||||
* Usually applies to portable devices such as handhelds, laptops, and smartphones.
|
||||
*/
|
||||
RETRO_POWERSTATE_DISCHARGING,
|
||||
|
||||
/**
|
||||
* Indicates that the device's battery is currently charging.
|
||||
*/
|
||||
RETRO_POWERSTATE_CHARGING,
|
||||
|
||||
/**
|
||||
* Indicates that the device is connected to a power source
|
||||
* and that its battery has finished charging.
|
||||
*/
|
||||
RETRO_POWERSTATE_CHARGED,
|
||||
|
||||
/**
|
||||
* Indicates that the device is connected to a power source
|
||||
* and that it does not have a battery.
|
||||
* This usually suggests a desktop computer or a non-portable game console.
|
||||
*/
|
||||
RETRO_POWERSTATE_PLUGGED_IN
|
||||
};
|
||||
|
||||
/**
|
||||
* Indicates that an estimate is not available for the battery level or time remaining,
|
||||
* even if the actual power state is known.
|
||||
*/
|
||||
#define RETRO_POWERSTATE_NO_ESTIMATE (-1)
|
||||
|
||||
/**
|
||||
* Describes the power state of the device running the frontend.
|
||||
* @see RETRO_ENVIRONMENT_GET_DEVICE_POWER
|
||||
*/
|
||||
struct retro_device_power
|
||||
{
|
||||
/**
|
||||
* The current state of the frontend's power usage.
|
||||
*/
|
||||
enum retro_power_state state;
|
||||
|
||||
/**
|
||||
* A rough estimate of the amount of time remaining (in seconds)
|
||||
* before the device powers off.
|
||||
* This value depends on a variety of factors,
|
||||
* so it is not guaranteed to be accurate.
|
||||
*
|
||||
* Will be set to \c RETRO_POWERSTATE_NO_ESTIMATE if \c state does not equal \c RETRO_POWERSTATE_DISCHARGING.
|
||||
* May still be set to \c RETRO_POWERSTATE_NO_ESTIMATE if the frontend is unable to provide an estimate.
|
||||
*/
|
||||
int seconds;
|
||||
|
||||
/**
|
||||
* The approximate percentage of battery charge,
|
||||
* ranging from 0 to 100 (inclusive).
|
||||
* The device may power off before this reaches 0.
|
||||
*
|
||||
* The user might have configured their device
|
||||
* to stop charging before the battery is full,
|
||||
* so do not assume that this will be 100 in the \c RETRO_POWERSTATE_CHARGED state.
|
||||
*/
|
||||
int8_t percent;
|
||||
};
|
||||
|
||||
/* Callbacks */
|
||||
|
||||
/* Environment callback. Gives implementations a way of performing
|
||||
|
|
|
@ -101,6 +101,26 @@ typedef int ssize_t;
|
|||
#define STRING_REP_UINT64 "%" PRIu64
|
||||
#define STRING_REP_USIZE "%" PRIuPTR
|
||||
|
||||
/* Wrap a declaration in RETRO_DEPRECATED() to produce a compiler warning when
|
||||
it's used. This is intended for developer machines, so it won't work on ancient
|
||||
or obscure compilers */
|
||||
#if defined(_MSC_VER)
|
||||
#if _MSC_VER >= 1400 /* Visual C 2005 or later */
|
||||
#define RETRO_DEPRECATED(decl) __declspec(deprecated) decl
|
||||
#endif
|
||||
#elif defined(__GNUC__)
|
||||
#if __GNUC__ >= 3 /* GCC 3 or later */
|
||||
#define RETRO_DEPRECATED(decl) decl __attribute__((deprecated))
|
||||
#endif
|
||||
#elif defined(__clang__)
|
||||
#if __clang_major__ >= 3 /* clang 3 or later */
|
||||
#define RETRO_DEPRECATED(decl) decl __attribute__((deprecated))
|
||||
#endif
|
||||
#endif
|
||||
#ifndef RETRO_DEPRECATED /* Unsupported compilers */
|
||||
#define RETRO_DEPRECATED(decl) decl
|
||||
#endif
|
||||
|
||||
/*
|
||||
I would like to see retro_inline.h moved in here; possibly boolean too.
|
||||
|
||||
|
|
|
@ -49,6 +49,10 @@
|
|||
#include <compat/msvc.h>
|
||||
#endif
|
||||
|
||||
#ifdef IOS
|
||||
#include <sys/param.h>
|
||||
#endif
|
||||
|
||||
static INLINE void bits_or_bits(uint32_t *a, uint32_t *b, uint32_t count)
|
||||
{
|
||||
uint32_t i;
|
||||
|
|
Loading…
Reference in New Issue