David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca45efcc7 
								
							 
						 
						
							
							
								
								Implement Mosaic effect (for all modes and types).  
							
							 
							
							... 
							
							
							
							The effect is not pixel perfect, and the code is slower than non-mosaic
code. However this is intentional to ensure rendering is not very slow.
This improves most games that use this effect, and it's definitely
better than not having it. 
							
						 
						
							2023-08-23 21:18:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1526af3b68 
								
							 
						 
						
							
							
								
								Implement mode 4 color effects  
							
							 
							
							... 
							
							
							
							Modes 3/5 are still not supported and use regular fullcolor path.
Fixes many games, particularly menus and initial sequences for many
other games. 
							
						 
						
							2023-08-18 03:30:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								38390d4c55 
								
							 
						 
						
							
							
								
								Fix backdrop flag filling  
							
							 
							
							... 
							
							
							
							Fixes a few games (specially transitions that use backdrop effects) 
							
						 
						
							2023-08-17 22:21:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								2c0c8c85d7 
								
							 
						 
						
							
							
								
								Some cosmetic changes  
							
							 
							
							
							
						 
						
							2023-08-06 20:21:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								7bcd7939fb 
								
							 
						 
						
							
							
								
								Implement row/half-row skip  
							
							 
							
							... 
							
							
							
							This helps a lot with backgrounds that are mostly transparent. 
							
						 
						
							2023-08-06 14:19:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								01471a4295 
								
							 
						 
						
							
							
								
								Improve object blitting too  
							
							 
							
							
							
						 
						
							2023-08-06 13:21:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								88fdbebd53 
								
							 
						 
						
							
							
								
								More perf improvements  
							
							 
							
							
							
						 
						
							2023-08-05 16:02:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								d6f5d72a97 
								
							 
						 
						
							
							
								
								Minor perf improvements  
							
							 
							
							
							
						 
						
							2023-08-05 00:39:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								195e82b615 
								
							 
						 
						
							
							
								
								Minor simplification  
							
							 
							
							
							
						 
						
							2023-08-04 23:17:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								d1b4f69e32 
								
							 
						 
						
							
							
								
								Some more perf tweaks!  
							
							 
							
							
							
						 
						
							2023-08-04 01:59:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								3858694aad 
								
							 
						 
						
							
							
								
								More perf tweaks to sprite rendering  
							
							 
							
							
							
						 
						
							2023-08-04 01:30:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4822923b90 
								
							 
						 
						
							
							
								
								Improve affine text renderer  
							
							 
							
							
							
						 
						
							2023-08-04 00:26:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								71df26db98 
								
							 
						 
						
							
							
								
								Optimize bitmap rendering a bit further  
							
							 
							
							
							
						 
						
							2023-08-03 00:32:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b020a646e7 
								
							 
						 
						
							
							
								
								Optimize regular object blitting too  
							
							 
							
							
							
						 
						
							2023-08-01 20:47:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a42ebbbedc 
								
							 
						 
						
							
							
								
								Improve text blitting performance  
							
							 
							
							
							
						 
						
							2023-08-01 20:27:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								cde8a90ff8 
								
							 
						 
						
							
							
								
								Move pixel blitting from single mem access to byte-level  
							
							 
							
							
							
						 
						
							2023-08-01 01:20:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b4f394459d 
								
							 
						 
						
							
							
								
								Rewrite pixel blit functions for speed  
							
							 
							
							... 
							
							
							
							Expand some conditions to make it clear what values are required in each
path. 
							
						 
						
							2023-08-01 00:29:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c82bccd0 
								
							 
						 
						
							
							
								
								Update the winobj render logic  
							
							 
							
							
							
						 
						
							2023-07-31 22:27:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								e6cde3e981 
								
							 
						 
						
							
							
								
								Further breakdown function modes for speed  
							
							 
							
							
							
						 
						
							2023-07-31 20:17:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								8622c43d48 
								
							 
						 
						
							
							
								
								Implement sprite limit  
							
							 
							
							... 
							
							
							
							Accounts for number of cycles per scanline and stops pushing objects
that go over the limit. Reversed processing from high to low priority
and drawing from low to high. 
							
						 
						
							2023-07-31 20:14:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								54484ff131 
								
							 
						 
						
							
							
								
								Refactor sprite rendering  
							
							 
							
							
							
						 
						
							2023-07-31 00:35:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								361f106393 
								
							 
						 
						
							
							
								
								Clean up a bit more and refactor optimizations.  
							
							 
							
							... 
							
							
							
							This should also cover the affine case which was left out. 
							
						 
						
							2023-07-30 23:41:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								82cb11990f 
								
							 
						 
						
							
							
								
								Improve blending code when no st-objs are visible  
							
							 
							
							
							
						 
						
							2023-07-30 21:26:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4349668315 
								
							 
						 
						
							
							
								
								Fix ST-OBJ blending  
							
							 
							
							... 
							
							
							
							This uses an extra bit and does proper color stacking when needed to
ensure we render things correctly when ST-objects are visible.
Fixes most games that had coloring issues finally :) 
							
						 
						
							2023-07-30 18:01:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								8a50e2bcf1 
								
							 
						 
						
							
							
								
								More clean up and code rearrange  
							
							 
							
							
							
						 
						
							2023-07-30 00:51:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b0bbe36c08 
								
							 
						 
						
							
							
								
								Improve windowing render functions.  
							
							 
							
							
							
						 
						
							2023-07-29 23:19:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								fbfae2e6f4 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							 
							
							
							
						 
						
							2023-07-29 22:38:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a5429384fe 
								
							 
						 
						
							
							
								
								Add missing register  
							
							 
							
							
							
						 
						
							2023-07-29 20:51:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b026ea626a 
								
							 
						 
						
							
							
								
								Disable optimization when there are some ST objects on the line  
							
							 
							
							
							
						 
						
							2023-07-29 17:20:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								fef2b89e87 
								
							 
						 
						
							
							
								
								Backport VRAM mirroring issues for OBJ rendering  
							
							 
							
							... 
							
							
							
							When using a big sprite with a tile at the end of the 32KB VRAM block it
might end up reading past the 32KB block. This is not an "issue" since
the VRAM wraps around within the 32KB block. 
							
						 
						
							2023-07-29 16:53:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c6b2f315c5 
								
							 
						 
						
							
							
								
								Fix tile offset mask for 8bpp/2D mode  
							
							 
							
							
							
						 
						
							2023-07-29 16:35:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								75a302d1d2 
								
							 
						 
						
							
							
								
								Merge video0/affine fixes from master  
							
							 
							
							
							
						 
						
							2023-07-29 15:47:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								9a48e3a231 
								
							 
						 
						
							
							
								
								Update copyright and remove unused stuff  
							
							 
							
							
							
						 
						
							2023-07-29 01:08:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c68b734bfb 
								
							 
						 
						
							
							
								
								Some more cleanup  
							
							 
							
							
							
						 
						
							2023-07-29 01:06:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								ef7e0bbe37 
								
							 
						 
						
							
							
								
								Remove last macros, fix sprite alpha blending  
							
							 
							
							... 
							
							
							
							Fixes many games, might break one or two in some weird cases.
Needs some cleanup, and bitmap support for color effects 
							
						 
						
							2023-07-29 00:51:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1ee50ada80 
								
							 
						 
						
							
							
								
								Reimplement sprite copy-mode for obj-based windowing  
							
							 
							
							... 
							
							
							
							Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues. 
							
						 
						
							2023-07-28 19:35:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								85beb230f1 
								
							 
						 
						
							
							
								
								Partial object rendering rewrite  
							
							 
							
							... 
							
							
							
							A couple of modes still missing but mostly done. Pixel-exact
compatibility for this change too. 
							
						 
						
							2023-07-27 23:51:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								d6a02ff1df 
								
							 
						 
						
							
							
								
								Reimplement blending routines  
							
							 
							
							
							
						 
						
							2023-07-25 23:37:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								543ba652ba 
								
							 
						 
						
							
							
								
								Rewrite layer rendering logic for tiled modes.  
							
							 
							
							... 
							
							
							
							Bitmap mode does not really support this yet, therefore color effects
are not being rendered. 
							
						 
						
							2023-07-25 23:36:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								7b3c092584 
								
							 
						 
						
							
							
								
								Simplify color modes (there's only three really).  
							
							 
							
							
							
						 
						
							2023-07-21 21:11:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								99a9b1d9b7 
								
							 
						 
						
							
							
								
								Unused macros cleanup  
							
							 
							
							
							
						 
						
							2023-07-21 19:56:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c5108b78eb 
								
							 
						 
						
							
							
								
								Rewrite bitmap rendering routines  
							
							 
							
							
							
						 
						
							2023-07-21 19:15:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								11f56eb1d1 
								
							 
						 
						
							
							
								
								Implement text background affine rendering  
							
							 
							
							
							
						 
						
							2023-07-20 23:28:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c2964e386a 
								
							 
						 
						
							
							
								
								Replace all other tiled renderers.  
							
							 
							
							... 
							
							
							
							Alhpa blending and other color effects are merged into a single function 
							
						 
						
							2023-07-19 20:30:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								dc4c312ca7 
								
							 
						 
						
							
							
								
								Rewrite tile rendering base functions  
							
							 
							
							
							
						 
						
							2023-07-18 23:04:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b88f0c0135 
								
							 
						 
						
							
							
								
								Rewrite window code without macros  
							
							 
							
							
							
						 
						
							2023-07-14 22:39:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								97435283d2 
								
							 
						 
						
							
							
								
								Branch video to be a CXX source file.  
							
							 
							
							... 
							
							
							
							Purposely disable all CXX linking to ensure the binary remains the same 
							
						 
						
							2023-07-14 20:16:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1d972ec7ff 
								
							 
						 
						
							
							
								
								Improve GBC sound by fixing its deferred rendering  
							
							 
							
							... 
							
							
							
							This fixes many games that use the PSG, particuarly the noise generator.
It is very noticeable in explosion/collision sounds with Sonic and Kirby
games, where the noise channel is rapidly tweaked. 
							
						 
						
							2023-07-14 00:37:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								2391496432 
								
							 
						 
						
							
							
								
								Some video cleanups for better readability  
							
							 
							
							
							
						 
						
							2023-07-11 23:11:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								f5490a1996 
								
							 
						 
						
							
							
								
								Reduce video tracking vars  
							
							 
							
							... 
							
							
							
							No need for full int, byte will do. 
							
						 
						
							2023-07-09 23:05:49 +02:00