Commit Graph

31 Commits

Author SHA1 Message Date
Robbie Antenesse d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
Robbie Antenesse d86b36883d Procedurally generate islands and update economy on a timer. 2016-04-14 15:02:12 -06:00
Robbie Antenesse f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
Robbie Antenesse e87f4433d1 Adjust global economy based on the overall average price difference instead of amount bought vs sold. 2016-04-13 23:33:42 -06:00
Robbie Antenesse ee3dac7063 Reduced number of collision checks on the Ship to reduce diagonal movement lag. 2016-04-13 23:20:54 -06:00
Robbie Antenesse 434d7e411e Increased price of items in short supply on islands. 2016-04-13 23:16:59 -06:00
Robbie Antenesse 6c64da02a3 Made island economy make sense based on the inventory it generates. 2016-04-13 17:56:52 -06:00
Robbie Antenesse e8a43df0bc Finished Trade GUI and got trading working! There's test data in there, so this isn't ready to merge yet. 2016-04-13 16:49:32 -06:00
Robbie Antenesse d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
Robbie Antenesse 4cee4c49b6 Started work on Trade interaction. 2016-04-12 10:02:27 -06:00
Robbie Antenesse 1e2638c1f0 Little bit of work on Trade screen. 2016-04-11 22:47:01 -06:00
Robbie Antenesse 3208d230bf Prevent moving ship if inventory screen is open. Also resize map. 2016-04-11 17:00:27 -06:00
Robbie Antenesse 5b5465ab97 Began trying to figure out the best way to do interactions. 2016-04-09 20:12:16 -06:00
Robbie Antenesse ec2689d4c0 Unified hunger and thirst/food and water, balanced energy a bit. 2016-04-08 14:39:12 -06:00
Robbie Antenesse ce19d757df Added a way to find a point in front of the ship. 2016-04-08 07:52:28 -06:00
Robbie Antenesse 9ad26265d1 Setting up island economy functions. 2016-04-08 00:19:55 -06:00
Robbie Antenesse bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
Robbie Antenesse 052e58fb4f Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot. 2016-04-07 13:19:22 -06:00
Robbie Antenesse 914168459c Started islands and items. 2016-04-07 12:39:11 -06:00
Robbie Antenesse 3719e69ba3 Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
Robbie Antenesse 8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
Robbie Antenesse 84434851a1 Made ocean faster and move randomly every 2 frames. 2016-04-06 14:49:37 -06:00
Robbie Antenesse 02e70bcf73 Moved Ship Stats from the Player object to Game Manager 2016-04-06 14:41:40 -06:00
Robbie Antenesse beecc22cb5 Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later. 2016-04-06 14:40:42 -06:00
Robbie Antenesse e03607b581 Finished ocean & wave particles. Added animated screenshot. 2016-04-06 08:01:52 -06:00
Robbie Antenesse 8a5377699e Fixed ship movement and animations. 2016-04-05 17:59:37 -06:00
Robbie Antenesse 559d37a88a Set up files for test loading, fixed misplaced semicolon in oceanTilePrefab.js, removed Title Screen for testing. 2016-04-05 17:59:10 -06:00
Robbie Antenesse 096ce49334 Updated Ocean prefab and got things set up. 2016-04-05 17:33:38 -06:00
Robbie Antenesse c0265e4cb9 Added ocean prefab, referenced wave prefab. 2016-04-05 16:51:51 -06:00
Robbie Antenesse 7ec4bc5dbc Updated Ship prefab to allow movement/rotation. 2016-04-05 16:51:00 -06:00
Robbie Antenesse bed09ec643 Started altering the format of objects according to previous OversimplifiedJS changes. 2016-04-05 11:39:18 -06:00