Updated Ship prefab to allow movement/rotation.

This commit is contained in:
Robbie Antenesse 2016-04-05 16:51:00 -06:00
parent a42a67249d
commit 7ec4bc5dbc
1 changed files with 78 additions and 3 deletions

View File

@ -1,12 +1,87 @@
var ani_ship_d = OS.A.Add("Ship Down", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 0});
var ani_ship_dr = OS.A.Add("Ship Down-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 1});
var ani_ship_r = OS.A.Add("Ship Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 2});
var ani_ship_ur = OS.A.Add("Ship Up-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 3});
var ani_ship_u = OS.A.Add("Ship Up", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 4});
var ani_ship_ul = OS.A.Add("Ship Up-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 5});
var ani_ship_l = OS.A.Add("Ship Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 6});
var ani_ship_dl = OS.A.Add("Ship Down-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 7});
var ani_ship_d = OS.A.Add("Ship Down", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 0});
var ani_ship_dr = OS.A.Add("Ship Down-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 1});
function shipPrefab() {}
// var pr_ship = OS.P.Add("Ship", );
var pr_ship = OS.P.Add("Ship", {
solid: true,
imageSrc: "images/ship_sheet.png",
maskImageSrc: "images/ship_mask.png",
animations: [ani_ship_r, ani_ship_ur, ani_ship_u, ani_ship_ul, ani_ship_l, ani_ship_dl, ani_ship_d, ani_ship_dr],
direction: 0,
speed: 0,
moveStepSize: 3,
moveStepProgress: 0,
doTakeStep: false
});
pr_ship.Do = function () {
if (ct_right().down) {
this.direction += 45;
} else if (ct_left().down) {
this.direction -= 45;
}
this.direction = Math.clampAngle(this.direction);
if (ct_up().down) {
this.speed++;
} else if (ct_down().down) {
this.speed--;
}
this.speed = Math.clamp(this.speed, 0, 4);
if (this.speed > 0) {
this.moveStepProgress += this.speed;
if (this.moveStepProgress >= this.moveStepSize) {
this.moveStepProgress -= this.moveStepSize;
this.doTakeStep = true;
}
}
}
pr_ship.AfterDo = function () {
switch (this.direction) {
case 0:
if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right");
if (this.doTakeStep) this.x += OS.S.pixelScale;
break;
case 45:
if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right");
if (this.doTakeStep) { this.x += OS.S.pixelScale; this.y -= OS.S.pixelScale; }
break;
case 90:
if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up");
if (this.doTakeStep) this.y -= OS.S.pixelScale;
break;
case 135:
if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left");
if (this.doTakeStep) { this.x -= OS.S.pixelScale; this.y -= OS.S.pixelScale; }
break;
case 180:
if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left");
if (this.doTakeStep) this.x -= OS.S.pixelScale;
break;
case 225:
if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left");
if (this.doTakeStep) { this.x -= OS.S.pixelScale; this.y += OS.S.pixelScale; }
break;
case 270:
if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down");
if (this.doTakeStep) this.y -= OS.S.pixelScale;
break;
case 315:
if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right");
if (this.doTakeStep) { this.x += OS.S.pixelScale; this.y += OS.S.pixelScale; }
break;
default:
console.log("No valid direction");
break;
}
}