Updated Ship prefab to allow movement/rotation.
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@ -1,12 +1,87 @@
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var ani_ship_d = OS.A.Add("Ship Down", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 0});
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var ani_ship_dr = OS.A.Add("Ship Down-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 1});
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var ani_ship_r = OS.A.Add("Ship Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 2});
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var ani_ship_ur = OS.A.Add("Ship Up-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 3});
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var ani_ship_u = OS.A.Add("Ship Up", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 4});
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var ani_ship_ul = OS.A.Add("Ship Up-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 5});
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var ani_ship_l = OS.A.Add("Ship Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 6});
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var ani_ship_dl = OS.A.Add("Ship Down-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 7});
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var ani_ship_d = OS.A.Add("Ship Down", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 0});
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var ani_ship_dr = OS.A.Add("Ship Down-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 1});
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function shipPrefab() {}
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// var pr_ship = OS.P.Add("Ship", );
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var pr_ship = OS.P.Add("Ship", {
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solid: true,
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imageSrc: "images/ship_sheet.png",
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maskImageSrc: "images/ship_mask.png",
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animations: [ani_ship_r, ani_ship_ur, ani_ship_u, ani_ship_ul, ani_ship_l, ani_ship_dl, ani_ship_d, ani_ship_dr],
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direction: 0,
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speed: 0,
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moveStepSize: 3,
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moveStepProgress: 0,
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doTakeStep: false
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});
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pr_ship.Do = function () {
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if (ct_right().down) {
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this.direction += 45;
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} else if (ct_left().down) {
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this.direction -= 45;
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}
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this.direction = Math.clampAngle(this.direction);
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if (ct_up().down) {
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this.speed++;
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} else if (ct_down().down) {
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this.speed--;
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}
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this.speed = Math.clamp(this.speed, 0, 4);
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if (this.speed > 0) {
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this.moveStepProgress += this.speed;
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if (this.moveStepProgress >= this.moveStepSize) {
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this.moveStepProgress -= this.moveStepSize;
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this.doTakeStep = true;
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}
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}
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}
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pr_ship.AfterDo = function () {
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switch (this.direction) {
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case 0:
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if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right");
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if (this.doTakeStep) this.x += OS.S.pixelScale;
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break;
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case 45:
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if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right");
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if (this.doTakeStep) { this.x += OS.S.pixelScale; this.y -= OS.S.pixelScale; }
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break;
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case 90:
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if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up");
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if (this.doTakeStep) this.y -= OS.S.pixelScale;
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break;
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case 135:
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if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left");
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if (this.doTakeStep) { this.x -= OS.S.pixelScale; this.y -= OS.S.pixelScale; }
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break;
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case 180:
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if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left");
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if (this.doTakeStep) this.x -= OS.S.pixelScale;
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break;
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case 225:
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if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left");
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if (this.doTakeStep) { this.x -= OS.S.pixelScale; this.y += OS.S.pixelScale; }
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break;
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case 270:
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if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down");
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if (this.doTakeStep) this.y -= OS.S.pixelScale;
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break;
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case 315:
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if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right");
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if (this.doTakeStep) { this.x += OS.S.pixelScale; this.y += OS.S.pixelScale; }
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break;
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default:
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console.log("No valid direction");
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break;
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}
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}
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