Moved Ship Stats from the Player object to Game Manager
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@ -4,5 +4,16 @@ G = Game;
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G.player = {}; // Just a reference until G.player is created at rm_Ocean's load time.
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G.oceanParticle = {}; // One ocean particle will exist at any time and move around the boat.
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G.map = []; // List of island objects, generated/loaded and saved at game start, loaded on room start.
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G.inventory = [];
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G.stats = {
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money: 100,
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inventory: 5, // Maximum number of different things the inventory can hold.
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speed: 1,
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hull: 1,
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popularity: 0,
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haggling: 1,
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crew: 1,
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energy: 10
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}
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function loadGameManager () {}
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@ -21,9 +21,6 @@ var pr_ship = OS.P.Add("Ship", {
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moveStepAmount: 5 * Oversimplified.R[Oversimplified.R.currentRoom].stepSpeed,
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moveStepProgress: 0,
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doTakeStep: false,
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// Ship stats.
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speedStat: 1
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});
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pr_ship.Do = function () {
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