Robbie Antenesse
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e87f4433d1
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Adjust global economy based on the overall average price difference instead of amount bought vs sold.
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2016-04-13 23:33:42 -06:00 |
Robbie Antenesse
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ee3dac7063
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Reduced number of collision checks on the Ship to reduce diagonal movement lag.
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2016-04-13 23:20:54 -06:00 |
Robbie Antenesse
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434d7e411e
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Increased price of items in short supply on islands.
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2016-04-13 23:16:59 -06:00 |
Robbie Antenesse
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6c64da02a3
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Made island economy make sense based on the inventory it generates.
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2016-04-13 17:56:52 -06:00 |
Robbie Antenesse
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e8a43df0bc
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Finished Trade GUI and got trading working! There's test data in there, so this isn't ready to merge yet.
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2016-04-13 16:49:32 -06:00 |
Robbie Antenesse
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d8cb0151d8
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Replaced every instance of OS.S.pixelScale with pixel() to make life easier.
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2016-04-12 18:14:09 -06:00 |
Robbie Antenesse
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4cee4c49b6
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Started work on Trade interaction.
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2016-04-12 10:02:27 -06:00 |
Robbie Antenesse
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1e2638c1f0
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Little bit of work on Trade screen.
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2016-04-11 22:47:01 -06:00 |
Robbie Antenesse
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3208d230bf
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Prevent moving ship if inventory screen is open. Also resize map.
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2016-04-11 17:00:27 -06:00 |
Robbie Antenesse
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5b5465ab97
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Began trying to figure out the best way to do interactions.
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2016-04-09 20:12:16 -06:00 |
Robbie Antenesse
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ec2689d4c0
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Unified hunger and thirst/food and water, balanced energy a bit.
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2016-04-08 14:39:12 -06:00 |
Robbie Antenesse
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ce19d757df
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Added a way to find a point in front of the ship.
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2016-04-08 07:52:28 -06:00 |
Robbie Antenesse
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9ad26265d1
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Setting up island economy functions.
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2016-04-08 00:19:55 -06:00 |
Robbie Antenesse
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bfcb459d74
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Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed.
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2016-04-07 18:20:23 -06:00 |
Robbie Antenesse
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052e58fb4f
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Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot.
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2016-04-07 13:19:22 -06:00 |
Robbie Antenesse
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914168459c
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Started islands and items.
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2016-04-07 12:39:11 -06:00 |
Robbie Antenesse
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3719e69ba3
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Added seamless transitions on the map, shrank Ocean room to allow making an in-game map.
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2016-04-07 12:26:36 -06:00 |
Robbie Antenesse
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8694b5412b
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Fixed some little things.
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2016-04-07 12:24:16 -06:00 |
Robbie Antenesse
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84434851a1
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Made ocean faster and move randomly every 2 frames.
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2016-04-06 14:49:37 -06:00 |
Robbie Antenesse
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02e70bcf73
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Moved Ship Stats from the Player object to Game Manager
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2016-04-06 14:41:40 -06:00 |
Robbie Antenesse
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beecc22cb5
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Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later.
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2016-04-06 14:40:42 -06:00 |
Robbie Antenesse
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e03607b581
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Finished ocean & wave particles. Added animated screenshot.
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2016-04-06 08:01:52 -06:00 |
Robbie Antenesse
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8a5377699e
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Fixed ship movement and animations.
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2016-04-05 17:59:37 -06:00 |
Robbie Antenesse
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559d37a88a
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Set up files for test loading, fixed misplaced semicolon in oceanTilePrefab.js, removed Title Screen for testing.
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2016-04-05 17:59:10 -06:00 |
Robbie Antenesse
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096ce49334
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Updated Ocean prefab and got things set up.
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2016-04-05 17:33:38 -06:00 |
Robbie Antenesse
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c0265e4cb9
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Added ocean prefab, referenced wave prefab.
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2016-04-05 16:51:51 -06:00 |
Robbie Antenesse
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7ec4bc5dbc
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Updated Ship prefab to allow movement/rotation.
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2016-04-05 16:51:00 -06:00 |
Robbie Antenesse
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bed09ec643
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Started altering the format of objects according to previous OversimplifiedJS changes.
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2016-04-05 11:39:18 -06:00 |