Commit Graph

32 Commits

Author SHA1 Message Date
Robbie Antenesse 34de633ef3 Made edits to try to make island generation better. It crashes on load a lot on Ubuntu Chrome for some reason. No clue why. 2016-04-14 23:01:05 -06:00
Robbie Antenesse d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
Robbie Antenesse d86b36883d Procedurally generate islands and update economy on a timer. 2016-04-14 15:02:12 -06:00
Robbie Antenesse f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
Robbie Antenesse e87f4433d1 Adjust global economy based on the overall average price difference instead of amount bought vs sold. 2016-04-13 23:33:42 -06:00
Robbie Antenesse ee3dac7063 Reduced number of collision checks on the Ship to reduce diagonal movement lag. 2016-04-13 23:20:54 -06:00
Robbie Antenesse 434d7e411e Increased price of items in short supply on islands. 2016-04-13 23:16:59 -06:00
Robbie Antenesse 6c64da02a3 Made island economy make sense based on the inventory it generates. 2016-04-13 17:56:52 -06:00
Robbie Antenesse e8a43df0bc Finished Trade GUI and got trading working! There's test data in there, so this isn't ready to merge yet. 2016-04-13 16:49:32 -06:00
Robbie Antenesse d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
Robbie Antenesse 4cee4c49b6 Started work on Trade interaction. 2016-04-12 10:02:27 -06:00
Robbie Antenesse 1e2638c1f0 Little bit of work on Trade screen. 2016-04-11 22:47:01 -06:00
Robbie Antenesse 3208d230bf Prevent moving ship if inventory screen is open. Also resize map. 2016-04-11 17:00:27 -06:00
Robbie Antenesse 5b5465ab97 Began trying to figure out the best way to do interactions. 2016-04-09 20:12:16 -06:00
Robbie Antenesse ec2689d4c0 Unified hunger and thirst/food and water, balanced energy a bit. 2016-04-08 14:39:12 -06:00
Robbie Antenesse ce19d757df Added a way to find a point in front of the ship. 2016-04-08 07:52:28 -06:00
Robbie Antenesse 9ad26265d1 Setting up island economy functions. 2016-04-08 00:19:55 -06:00
Robbie Antenesse bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
Robbie Antenesse 052e58fb4f Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot. 2016-04-07 13:19:22 -06:00
Robbie Antenesse 914168459c Started islands and items. 2016-04-07 12:39:11 -06:00
Robbie Antenesse 3719e69ba3 Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
Robbie Antenesse 8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
Robbie Antenesse 84434851a1 Made ocean faster and move randomly every 2 frames. 2016-04-06 14:49:37 -06:00
Robbie Antenesse 02e70bcf73 Moved Ship Stats from the Player object to Game Manager 2016-04-06 14:41:40 -06:00
Robbie Antenesse beecc22cb5 Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later. 2016-04-06 14:40:42 -06:00
Robbie Antenesse e03607b581 Finished ocean & wave particles. Added animated screenshot. 2016-04-06 08:01:52 -06:00
Robbie Antenesse 8a5377699e Fixed ship movement and animations. 2016-04-05 17:59:37 -06:00
Robbie Antenesse 559d37a88a Set up files for test loading, fixed misplaced semicolon in oceanTilePrefab.js, removed Title Screen for testing. 2016-04-05 17:59:10 -06:00
Robbie Antenesse 096ce49334 Updated Ocean prefab and got things set up. 2016-04-05 17:33:38 -06:00
Robbie Antenesse c0265e4cb9 Added ocean prefab, referenced wave prefab. 2016-04-05 16:51:51 -06:00
Robbie Antenesse 7ec4bc5dbc Updated Ship prefab to allow movement/rotation. 2016-04-05 16:51:00 -06:00
Robbie Antenesse bed09ec643 Started altering the format of objects according to previous OversimplifiedJS changes. 2016-04-05 11:39:18 -06:00