Commit Graph

762 Commits

Author SHA1 Message Date
David Guillen Fandos c0d8ffaa38 Adding DMA transfer "Sleep" mode
This accounts for DMA stealing cycles from the CPU whenever the CPU
triggers a DMA (does not affect H/V blank or sound DMAs).
Works by moving the CPU to a PAUSED state where the cycles are accounted
for, reusing a similar mechanism for HALT/STOP.

Fixes a couple of games, notably GTA that has a DMA/IRQ race condition
(likely a bug really) if cycles are grossly miscalculated.
2023-09-08 19:44:13 +02:00
David Guillen Fandos 2352adcc50 Improve savestate loading to avoid corrupting the current state
It should not happen since the magic value and version would normally
discard incompatible savestates, however it's preferrable to check
before loading the state (it's just some minor sanity check).
2023-09-07 20:26:44 +02:00
David Guillen Fandos 1d1c719372 Remove COMPLETED_FRAME flag to simplify things 2023-09-06 00:48:37 +02:00
David Guillen Fandos 5f3e0a88cf Remove alert_loop in favour of cpu_sleep_loop 2023-09-06 00:02:47 +02:00
David Guillen Fandos 8ae2234374 Fix delay slot issue on PSP/PS2 2023-09-04 23:44:28 +02:00
David Guillen Fandos c1586a4825 Add sprite limit options and honor H-Blank Free too. 2023-09-01 23:57:57 +02:00
David Guillen Fandos 7321d49ca4 Remove PSP special weirdness, has almost no perf impact. 2023-08-31 00:26:42 +02:00
David Guillen Fandos 7906413f28 Define more I/O registers 2023-08-29 23:07:58 +02:00
David Guillen Fandos 188887e6c8 Mix MacOS x86 builds too 2023-08-27 13:40:36 +02:00
David Guillen Fandos 9d46b84dee Fix iOS builds 2023-08-27 12:28:55 +02:00
David Guillen Fandos 36b607d2b4 Merge remote-tracking branch 'upstreamssh/master' 2023-08-26 12:21:46 +02:00
David Guillen Fandos 91e8ca8f4e Merge remote-tracking branch 'origin/master' 2023-08-26 12:19:58 +02:00
David Guillen Fandos ff4e1da1f3 Merge branch 'cxx_impl'
Merge the new video code, which fixes many long-standing issues.
This also implements Video 4 effects and mosaic effect.
2023-08-26 12:16:49 +02:00
David Guillen Fandos 4ca45efcc7 Implement Mosaic effect (for all modes and types).
The effect is not pixel perfect, and the code is slower than non-mosaic
code. However this is intentional to ensure rendering is not very slow.
This improves most games that use this effect, and it's definitely
better than not having it.
2023-08-23 21:18:09 +02:00
David Guillen Fandos 1526af3b68 Implement mode 4 color effects
Modes 3/5 are still not supported and use regular fullcolor path.
Fixes many games, particularly menus and initial sequences for many
other games.
2023-08-18 03:30:14 +02:00
David Guillen Fandos 38390d4c55 Fix backdrop flag filling
Fixes a few games (specially transitions that use backdrop effects)
2023-08-17 22:21:37 +02:00
David Guillen Fandos 2c0c8c85d7 Some cosmetic changes 2023-08-06 20:21:50 +02:00
David Guillen Fandos 7bcd7939fb Implement row/half-row skip
This helps a lot with backgrounds that are mostly transparent.
2023-08-06 14:19:27 +02:00
David Guillen Fandos 01471a4295 Improve object blitting too 2023-08-06 13:21:47 +02:00
David Guillen Fandos 88fdbebd53 More perf improvements 2023-08-05 16:02:57 +02:00
David Guillen Fandos d6f5d72a97 Minor perf improvements 2023-08-05 00:39:44 +02:00
David Guillen Fandos 195e82b615 Minor simplification 2023-08-04 23:17:33 +02:00
David Guillen Fandos d1b4f69e32 Some more perf tweaks! 2023-08-04 01:59:06 +02:00
David Guillen Fandos 3858694aad More perf tweaks to sprite rendering 2023-08-04 01:30:53 +02:00
David Guillen Fandos 4822923b90 Improve affine text renderer 2023-08-04 00:26:46 +02:00
David Guillen Fandos 71df26db98 Optimize bitmap rendering a bit further 2023-08-03 00:32:32 +02:00
andymcca 8292786363 Add u1 extension to supported filetypes
As requested in issue #37 .  Could probably lose the 'v0.91' from the build version as well and just have it report the github build.
2023-08-02 23:38:52 +02:00
David Guillen Fandos b020a646e7 Optimize regular object blitting too 2023-08-01 20:47:12 +02:00
David Guillen Fandos a42ebbbedc Improve text blitting performance 2023-08-01 20:27:08 +02:00
David Guillen Fandos cde8a90ff8 Move pixel blitting from single mem access to byte-level 2023-08-01 01:20:29 +02:00
David Guillen Fandos b4f394459d Rewrite pixel blit functions for speed
Expand some conditions to make it clear what values are required in each
path.
2023-08-01 00:29:49 +02:00
David Guillen Fandos a5c82bccd0 Update the winobj render logic 2023-07-31 22:27:12 +02:00
David Guillen Fandos e6cde3e981 Further breakdown function modes for speed 2023-07-31 20:17:36 +02:00
David Guillen Fandos 8622c43d48 Implement sprite limit
Accounts for number of cycles per scanline and stops pushing objects
that go over the limit. Reversed processing from high to low priority
and drawing from low to high.
2023-07-31 20:14:27 +02:00
David Guillen Fandos 54484ff131 Refactor sprite rendering 2023-07-31 00:35:11 +02:00
David Guillen Fandos 361f106393 Clean up a bit more and refactor optimizations.
This should also cover the affine case which was left out.
2023-07-30 23:41:46 +02:00
David Guillen Fandos 82cb11990f Improve blending code when no st-objs are visible 2023-07-30 21:26:19 +02:00
David Guillen Fandos 4349668315 Fix ST-OBJ blending
This uses an extra bit and does proper color stacking when needed to
ensure we render things correctly when ST-objects are visible.
Fixes most games that had coloring issues finally :)
2023-07-30 18:01:47 +02:00
David Guillen Fandos 8a50e2bcf1 More clean up and code rearrange 2023-07-30 00:51:31 +02:00
David Guillen Fandos b0bbe36c08 Improve windowing render functions. 2023-07-29 23:19:12 +02:00
David Guillen Fandos fbfae2e6f4 Minor cleanup 2023-07-29 22:38:16 +02:00
David Guillen Fandos a5429384fe Add missing register 2023-07-29 20:51:47 +02:00
David Guillen Fandos b026ea626a Disable optimization when there are some ST objects on the line 2023-07-29 17:20:35 +02:00
David Guillen Fandos fef2b89e87 Backport VRAM mirroring issues for OBJ rendering
When using a big sprite with a tile at the end of the 32KB VRAM block it
might end up reading past the 32KB block. This is not an "issue" since
the VRAM wraps around within the 32KB block.
2023-07-29 16:53:50 +02:00
David Guillen Fandos c6b2f315c5 Fix tile offset mask for 8bpp/2D mode 2023-07-29 16:35:08 +02:00
David Guillen Fandos 75a302d1d2 Merge video0/affine fixes from master 2023-07-29 15:47:47 +02:00
David Guillen Fandos 9a48e3a231 Update copyright and remove unused stuff 2023-07-29 01:08:55 +02:00
David Guillen Fandos c68b734bfb Some more cleanup 2023-07-29 01:06:51 +02:00
David Guillen Fandos ef7e0bbe37 Remove last macros, fix sprite alpha blending
Fixes many games, might break one or two in some weird cases.
Needs some cleanup, and bitmap support for color effects
2023-07-29 00:51:07 +02:00
David Guillen Fandos 1ee50ada80 Reimplement sprite copy-mode for obj-based windowing
Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues.
2023-07-28 19:35:33 +02:00