tell parallel-n64 to use glide64 when using the SDL_GL component
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2b3409318b
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f954fe9ffb
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@ -41,6 +41,8 @@ pub fn main() {
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let mut sdl_context = sdl2::init().unwrap();
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emu.register_component(StderrLogComponent { prefix: "{log} ".to_string() });
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//let sdl2_canvas = SimpleSdl2CanvasComponent::new(&mut sdl_context, emu.libretro_core());
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let sdl2_canvas = SimpleSdl2OpenglComponent::new(&mut sdl_context, emu.libretro_core()).unwrap();
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emu.register_component(sdl2_canvas);
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@ -53,7 +55,6 @@ pub fn main() {
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let sleep_fps = SleepFramerateLimitComponent::new(emu.libretro_core());
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emu.register_component(sleep_fps);
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emu.register_component(StderrLogComponent::default());
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emu.register_component(PathBufComponent {
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sys_path: opt.system.clone(),
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libretro_path: Some(opt.core.to_path_buf()),
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@ -6,5 +6,5 @@ pub mod prelude {
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pub use ferretro_base::retro::constants::*;
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pub use ferretro_base::retro::wrapped_types::*;
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pub use ferretro_base::retro::wrapper::{RetroCallbacks, LibretroWrapper, LibretroWrapperAccess};
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pub use ferretro_base::retro::ffi::{PixelFormat, GameGeometry, HwContextResetFn, HwRenderCallback, SystemAvInfo, SystemInfo};
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pub use ferretro_base::retro::ffi::{PixelFormat, GameGeometry, HwContextResetFn, HwRenderCallback, SystemAvInfo, SystemInfo, MemoryMap};
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}
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@ -16,7 +16,7 @@ impl SimpleSdl2CanvasComponent {
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pub fn new(sdl_context: &mut Sdl, retro: &LibretroWrapper) -> Self {
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let sys_info = retro.get_system_info();
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let title = format!(
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"{} - ferretro",
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"{} - ferretro SDL",
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unsafe { CStr::from_ptr(sys_info.library_name) }.to_string_lossy()
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);
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@ -4,7 +4,7 @@ use crate::prelude::*;
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use std::ffi::CStr;
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use std::os::raw::c_uint;
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use sdl2::Sdl;
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use sdl2::{Sdl, VideoSubsystem};
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use sdl2::video::{GLContext, Window};
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pub struct SimpleSdl2OpenglComponent {
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@ -20,7 +20,7 @@ impl SimpleSdl2OpenglComponent {
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pub fn new(sdl_context: &mut Sdl, retro: &LibretroWrapper) -> Result<Self, Box<dyn std::error::Error>> {
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let sys_info = retro.get_system_info();
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let title = format!(
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"{} - ferretro",
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"{} - ferretro SDL GL",
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unsafe { CStr::from_ptr(sys_info.library_name) }.to_string_lossy()
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);
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@ -36,15 +36,7 @@ impl SimpleSdl2OpenglComponent {
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// http://forums.libsdl.org/viewtopic.php?p=43353
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// likely to remain `0` on any platform that isn't iOS, but we'll do it anyhow
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let gl_context = window.gl_create_context()?;
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let mut window_fbo: c_uint = 0;
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unsafe {
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const GL_FRAMEBUFFER_BINDING: c_uint = 0x8CA6;
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#[allow(non_snake_case)]
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let glGetIntegerv: unsafe extern "C" fn(c_uint, *mut c_uint) = std::mem::transmute(
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video.gl_get_proc_address("glGetIntegerv")
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);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &mut window_fbo);
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}
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let window_fbo = Self::current_framebuffer_binding(&video);
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Ok(SimpleSdl2OpenglComponent {
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window,
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@ -55,6 +47,28 @@ impl SimpleSdl2OpenglComponent {
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hw_context_destroy_fn: None,
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})
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}
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fn current_framebuffer_binding(video: &VideoSubsystem) -> c_uint {
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let mut fbo: c_uint = 0;
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unsafe {
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const GL_FRAMEBUFFER_BINDING: c_uint = 0x8CA6;
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#[allow(non_snake_case)]
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let glGetIntegerv: unsafe extern "C" fn(c_uint, *mut c_uint) = std::mem::transmute(
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video.gl_get_proc_address("glGetIntegerv")
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);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &mut fbo);
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}
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eprintln!("get_framebuffer_binding: {}", fbo);
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fbo
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}
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fn call_context_reset(&self) -> Option<()> {
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self.hw_context_reset_fn.map(|f| unsafe { f(); })
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}
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fn call_context_destroy(&self) -> Option<()> {
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self.hw_context_destroy_fn.map(|f| unsafe { f(); })
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}
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}
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impl RetroCallbacks for SimpleSdl2OpenglComponent {
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@ -71,23 +85,31 @@ impl RetroCallbacks for SimpleSdl2OpenglComponent {
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self.hw_context_reset_fn.replace(hw_render_callback.context_reset);
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self.hw_context_destroy_fn.replace(hw_render_callback.context_destroy);
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self.hw_context_reset_fn.map(|f| unsafe { f() });
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self.call_context_reset();
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Some(true)
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}
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/*
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fn get_variable(&mut self, key: &str) -> Option<String> {
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match key {
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"parallel-n64-gfxplugin" => Some("glide64".to_string()),
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_ => None,
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}
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}
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fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
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self.set_geometry(&av_info.geometry);
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self.set_geometry(&av_info.geometry)?;
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Some(true)
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}
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fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
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let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
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let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
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self.window.set_size(geom.base_width, geom.base_height).ok()?;
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self.call_context_destroy()?;
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self.gl_context = self.window.gl_create_context().ok()?;
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self.window_fbo = Self::current_framebuffer_binding(self.window.subsystem());
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self.call_context_reset()?;
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Some(true)
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}
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*/
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fn hw_get_current_framebuffer(&mut self) -> Option<usize> {
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Some(self.window_fbo as usize)
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