Merge branch 'liffy/api' of ssh://vvn.space:2222/cinnabon/rustro into viv/ffmpeg2
This commit is contained in:
commit
999bac20a2
20
Cargo.toml
20
Cargo.toml
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@ -8,15 +8,21 @@ edition = "2018"
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cc = "^1"
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[dependencies]
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libretro-sys = "^0.1"
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failure = "^0.1"
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libloading = "^0.5"
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num_enum = "^0.4"
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libretro-sys = "0.1"
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libloading = "0.5"
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num_enum = "0.4"
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ffmpeg-next = { version = "4.3.8", optional = true }
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sdl2 = { version = "0.32", optional = true }
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crossbeam-channel = { version = "0.4", optional = true }
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[dev-dependencies]
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# example: sdl2_emulator
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sdl2 = "^0.32"
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crossbeam-channel = "^0.4"
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structopt = "^0.3"
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sdl2 = "0.32"
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crossbeam-channel = "0.4"
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structopt = "0.3"
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# example: ffmpeg_recorder
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ffmpeg-next = "4.3.8"
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[features]
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ffmpeg_comp = ["ffmpeg-next"]
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sdl2_comp = ["sdl2", "crossbeam-channel"]
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@ -7,11 +7,10 @@ use std::path::{Path, PathBuf};
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use std::pin::Pin;
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use structopt::StructOpt;
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use failure::Fallible;
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use ferretro::retro;
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use ferretro::retro::ffi::{PixelFormat, GameGeometry, SystemAvInfo, SystemInfo};
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use ferretro::retro::wrapper::{LibretroWrapper, Handler};
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use ferretro::retro::wrapper::{LibretroWrapper, RetroCallbacks};
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use ferretro::retro::wrapped_types::{Variable2};
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@ -24,6 +23,7 @@ struct MyEmulator {
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av_info: SystemAvInfo,
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audio_buf: Vec<(i16, i16)>,
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video_pixel_format: format::Pixel,
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prev_video_frame: Option<frame::Video>,
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video_frames: VecDeque<frame::Video>,
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video_encoder: ffmpeg::encoder::Video,
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audio_encoder: ffmpeg::encoder::Audio,
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@ -204,7 +204,7 @@ static bool ffmpeg_init_config(struct ff_config_param *params,
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audio_encoder.set_time_base(Rational::new(1, 60));
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audio_output.set_time_base(Rational::new(1, 60));
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let mut audio_encoder = audio_encoder.open_as(acodec).unwrap();
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let audio_encoder = audio_encoder.open_as(acodec).unwrap();
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//audio_output.set_parameters(&audio_encoder);
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let audio_filter = audio_filter(&audio_encoder, av_info.timing.sample_rate).unwrap();
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@ -220,6 +220,7 @@ static bool ffmpeg_init_config(struct ff_config_param *params,
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av_info: av_info.clone(),
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audio_buf: Default::default(),
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video_pixel_format: format::Pixel::RGB555,
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prev_video_frame: None,
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video_frames: Default::default(),
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video_encoder,
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audio_encoder,
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@ -234,7 +235,7 @@ static bool ffmpeg_init_config(struct ff_config_param *params,
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let mut pin_emu = Box::pin(emu);
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retro::wrapper::set_handler(pin_emu.as_mut());
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pin_emu.retro.init();
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pin_emu.set_system_av_info(av_info);
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pin_emu.set_system_av_info(&av_info);
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pin_emu
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}
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@ -357,7 +358,7 @@ static bool ffmpeg_init_config(struct ff_config_param *params,
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}
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pub fn load_game(&self, rom: impl AsRef<Path>) {
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pub fn load_game(&mut self, rom: impl AsRef<Path>) {
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let path = rom.as_ref();
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let mut data = None;
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let mut v = Vec::new();
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@ -380,13 +381,26 @@ static bool ffmpeg_init_config(struct ff_config_param *params,
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self.receive_and_write_packets(EncoderToWriteFrom::Audio);
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self.octx.write_trailer().unwrap();
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}
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pub fn unserialize(&mut self, state: impl AsRef<Path>) -> Result<(), Box<dyn std::error::Error>> {
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let path = state.as_ref();
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let mut v = Vec::new();
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if let Ok(mut f) = std::fs::File::open(path) {
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if f.read_to_end(&mut v).is_ok(){
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return self.retro.unserialize(v.as_ref());
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}
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}
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Err("Couldn't read file to unserialize".into())
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}
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}
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impl retro::wrapper::Handler for MyEmulator {
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impl retro::wrapper::LibretroWrapperAccess for MyEmulator {
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fn libretro_core(&mut self) -> &mut LibretroWrapper {
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&mut self.retro
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}
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}
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impl retro::wrapper::RetroCallbacks for MyEmulator {
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fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
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let mut vframe = frame::Video::new(self.video_pixel_format, width, height);
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@ -409,9 +423,19 @@ impl retro::wrapper::Handler for MyEmulator {
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//vframe.set_pts(Some(self.frame as i64));
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self.prev_video_frame.replace(vframe.clone());
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self.video_frames.push_back(vframe);
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}
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fn video_refresh_dupe(&mut self, width: u32, height: u32, _pitch: u32) {
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if let Some(frame) = &self.prev_video_frame {
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self.video_frames.push_back(frame.clone());
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} else {
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let vframe = frame::Video::new(self.video_pixel_format, width, height);
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self.video_frames.push_back(vframe);
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}
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}
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fn audio_sample(&mut self, left: i16, right: i16) {
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self.audio_buf.push((left, right));
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}
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@ -423,15 +447,13 @@ impl retro::wrapper::Handler for MyEmulator {
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stereo_pcm.len()
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}
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fn get_can_dupe(&mut self) -> Option<bool> { Some(false) }
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fn get_system_directory(&mut self) -> Option<PathBuf> {
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self.sys_path.clone()
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}
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fn set_pixel_format(&mut self, format: PixelFormat) -> bool {
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fn set_pixel_format(&mut self, format: PixelFormat) -> Option<bool> {
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if self.frame_properties_locked {
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return true;
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return Some(true);
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}
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self.video_pixel_format = match format {
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@ -440,12 +462,12 @@ impl retro::wrapper::Handler for MyEmulator {
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PixelFormat::RGB565 => format::Pixel::RGB565,
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};
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self.video_filter = video_filter(&self.video_encoder, &self.av_info, format).unwrap();
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true
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Some(true)
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}
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fn set_system_av_info(&mut self, system_av_info: SystemAvInfo) -> bool {
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fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> Option<bool> {
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if self.frame_properties_locked {
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return true;
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return Some(true);
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}
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//self.video_encoder.set_frame_rate(system_av_info.timing.fps.into());
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@ -454,20 +476,20 @@ impl retro::wrapper::Handler for MyEmulator {
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if system_av_info.timing.sample_rate.round() as i32 > 0 {
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self.audio_encoder.set_rate(system_av_info.timing.sample_rate.round() as i32);
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}
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self.av_info.timing = system_av_info.timing;
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self.set_geometry(system_av_info.geometry);
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true
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self.av_info.timing = system_av_info.timing.clone();
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self.set_geometry(&system_av_info.geometry);
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Some(true)
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}
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fn set_geometry(&mut self, geometry: GameGeometry) -> bool {
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fn set_geometry(&mut self, geometry: &GameGeometry) -> Option<bool> {
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if self.frame_properties_locked {
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return true;
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return Some(true);
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}
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self.video_encoder.set_width(geometry.base_width);
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self.video_encoder.set_height(geometry.base_height);
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//self.video_encoder.set_aspect_ratio(geometry.aspect_ratio as f64);
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self.av_info.geometry = geometry;
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self.av_info.geometry = geometry.clone();
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let pixel_format = match self.video_pixel_format {
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format::Pixel::RGB555 => PixelFormat::ARGB1555,
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format::Pixel::RGB32 => PixelFormat::ARGB8888,
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@ -475,7 +497,7 @@ impl retro::wrapper::Handler for MyEmulator {
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_ => unimplemented!(),
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};
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self.video_filter = video_filter(&self.video_encoder, &self.av_info, pixel_format).unwrap();
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true
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Some(true)
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}
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@ -488,11 +510,11 @@ impl retro::wrapper::Handler for MyEmulator {
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}
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}
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fn set_variables(&mut self, variables: Vec<Variable2>) -> bool {
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fn set_variables(&mut self, variables: &Vec<Variable2>) -> Option<bool> {
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for v in variables {
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eprintln!("{:?}", v);
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}
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true
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Some(true)
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}
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fn log_print(&mut self, level: retro::ffi::LogLevel, msg: &str) {
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@ -511,12 +533,15 @@ struct Opt {
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/// Recorded video to write.
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#[structopt(short, long, parse(from_os_str))]
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video: PathBuf,
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/// Save state to load at startup.
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#[structopt(long, parse(from_os_str))]
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state: Option<PathBuf>,
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/// System directory, often containing BIOS files
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#[structopt(short, long, parse(from_os_str))]
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system: Option<PathBuf>,
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}
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fn main() -> Fallible<()> {
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let opt: Opt = Opt::from_args();
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ffmpeg::log::set_level(ffmpeg::log::Level::Trace);
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ffmpeg::init().unwrap();
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@ -535,6 +560,10 @@ fn main() -> Fallible<()> {
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emu.frame_properties_locked = true;
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if let Some(state) = opt.state {
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emu.unserialize(state)?;
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}
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//for frame in 0..60*10 {
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for frame in 0..800 {
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eprintln!("🖼️ frame: {}", frame);
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@ -542,7 +571,7 @@ fn main() -> Fallible<()> {
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}
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let mut packet = Packet::empty();
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eprintln!("flushed: {:?}", emu.video_encoder.flush(&mut packet).unwrap());
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eprintln!("flushed: {:?}", emu.video_encoder.flush(&mut packet)?);
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emu.end();
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//octx.write_trailer().unwrap();
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|
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@ -0,0 +1,66 @@
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extern crate crossbeam_channel;
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extern crate ferretro;
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extern crate ffmpeg_next as ffmpeg;
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extern crate sdl2;
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use std::path::PathBuf;
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use structopt::StructOpt;
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use ferretro::prelude::*;
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use ferretro::components::provided::{
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ffmpeg::FfmpegComponent,
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sdl2::Sdl2Component,
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stdlib::{PathBufComponent, StderrLogComponent},
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};
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use ferretro::components::ControlFlow;
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use ferretro::components::provided::stdlib::StderrSysInfoLogComponent;
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#[derive(StructOpt)]
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struct Opt {
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/// Core module to use.
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#[structopt(short, long, parse(from_os_str))]
|
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core: PathBuf,
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/// ROM to load using the core.
|
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#[structopt(short, long, parse(from_os_str))]
|
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rom: PathBuf,
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/// Save state to load at startup.
|
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#[structopt(long, parse(from_os_str))]
|
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state: Option<PathBuf>,
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/// System directory, often containing BIOS files
|
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#[structopt(short, long, parse(from_os_str))]
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system: Option<PathBuf>,
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/// Recorded video to write.
|
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#[structopt(short, long, parse(from_os_str))]
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video: Option<PathBuf>,
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}
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pub fn main() {
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||||
let opt: Opt = Opt::from_args();
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||||
let mut emu = RetroComponentBase::new(&opt.core);
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let sdl2_comp = Sdl2Component::new(emu.libretro_core());
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||||
emu.register_component(sdl2_comp);
|
||||
emu.register_component(StderrLogComponent::default());
|
||||
emu.register_component(StderrSysInfoLogComponent::default());
|
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emu.register_component(PathBufComponent {
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sys_path: opt.system.clone(),
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libretro_path: Some(opt.core.to_path_buf()),
|
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core_assets_path: None,
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save_path: Some(std::env::temp_dir()),
|
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});
|
||||
if let Some(video) = opt.video {
|
||||
ffmpeg::log::set_level(ffmpeg::log::Level::Info);
|
||||
ffmpeg::init().unwrap();
|
||||
let ffmpeg_comp = FfmpegComponent::new(emu.libretro_core(), video);
|
||||
emu.register_component(ffmpeg_comp);
|
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}
|
||||
emu.load_game(&opt.rom).unwrap();
|
||||
if let Some(state) = opt.state {
|
||||
emu.unserialize_path(state).unwrap();
|
||||
}
|
||||
let mut frame = 0;
|
||||
while let ControlFlow::Continue = emu.run() {
|
||||
frame += 1;
|
||||
}
|
||||
eprintln!("Ran for {} frames.", frame);
|
||||
}
|
|
@ -135,7 +135,7 @@ impl MyEmulator {
|
|||
pin_emu
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
pub fn run_loop(&mut self) {
|
||||
self.audio_device.resume();
|
||||
let mut event_pump = self.sdl_context.event_pump().unwrap();
|
||||
'running: loop {
|
||||
|
@ -167,7 +167,7 @@ impl MyEmulator {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn load_game(&self, rom: impl AsRef<Path>) {
|
||||
pub fn load_game(&mut self, rom: impl AsRef<Path>) {
|
||||
let path = rom.as_ref();
|
||||
let mut data = None;
|
||||
let mut v = Vec::new();
|
||||
|
@ -204,11 +204,13 @@ impl Drop for MyEmulator {
|
|||
}
|
||||
}
|
||||
|
||||
impl retro::wrapper::Handler for MyEmulator {
|
||||
impl retro::wrapper::LibretroWrapperAccess for MyEmulator {
|
||||
fn libretro_core(&mut self) -> &mut LibretroWrapper {
|
||||
&mut self.retro
|
||||
}
|
||||
}
|
||||
|
||||
impl retro::wrapper::RetroCallbacks for MyEmulator {
|
||||
fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
|
||||
let rect = Rect::new(0, 0, width, height);
|
||||
|
||||
|
@ -262,19 +264,17 @@ impl retro::wrapper::Handler for MyEmulator {
|
|||
}
|
||||
}
|
||||
|
||||
fn get_can_dupe(&mut self) -> Option<bool> { Some(true) }
|
||||
|
||||
fn get_system_directory(&mut self) -> Option<PathBuf> {
|
||||
self.sys_path.clone()
|
||||
}
|
||||
|
||||
fn set_pixel_format(&mut self, pix_fmt: retro::ffi::PixelFormat) -> bool {
|
||||
fn set_pixel_format(&mut self, pix_fmt: retro::ffi::PixelFormat) -> Option<bool> {
|
||||
self.pixel_format = match pix_fmt {
|
||||
retro::ffi::PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
|
||||
retro::ffi::PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
|
||||
retro::ffi::PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
|
||||
};
|
||||
true
|
||||
Some(true)
|
||||
}
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
match key {
|
||||
|
@ -285,11 +285,11 @@ impl retro::wrapper::Handler for MyEmulator {
|
|||
}
|
||||
}
|
||||
|
||||
fn set_variables(&mut self, variables: Vec<Variable2>) -> bool {
|
||||
fn set_variables(&mut self, variables: &Vec<Variable2>) -> Option<bool> {
|
||||
for v in variables {
|
||||
eprintln!("{:?}", v);
|
||||
}
|
||||
true
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn get_libretro_path(&mut self) -> Option<PathBuf> {
|
||||
|
@ -305,18 +305,18 @@ impl retro::wrapper::Handler for MyEmulator {
|
|||
Some(std::env::temp_dir())
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, av_info: SystemAvInfo) -> bool {
|
||||
self.set_geometry(av_info.geometry.clone());
|
||||
self.av_info = av_info;
|
||||
true
|
||||
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.set_geometry(&av_info.geometry);
|
||||
self.av_info = av_info.clone();
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_subsystem_info(&mut self, subsystem_info: Vec<SubsystemInfo2>) -> bool {
|
||||
fn set_subsystem_info(&mut self, subsystem_info: &Vec<SubsystemInfo2>) -> Option<bool> {
|
||||
println!("subsystem info: {:?}", subsystem_info);
|
||||
true
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_controller_info(&mut self, controller_info: Vec<ControllerDescription2>) -> bool {
|
||||
fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> {
|
||||
for ci in controller_info {
|
||||
// so we can have analog support in beetle/mednafen saturn
|
||||
if ci.name.as_str() == "3D Control Pad" {
|
||||
|
@ -324,21 +324,21 @@ impl retro::wrapper::Handler for MyEmulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
true
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_input_descriptors(&mut self, descriptors: Vec<InputDescriptor2>) -> bool {
|
||||
fn set_input_descriptors(&mut self, descriptors: &Vec<InputDescriptor2>) -> Option<bool> {
|
||||
for id in descriptors {
|
||||
println!("{:?}", id);
|
||||
}
|
||||
true
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_geometry(&mut self, geom: GameGeometry) -> bool {
|
||||
fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
|
||||
let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
|
||||
let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
|
||||
self.av_info.geometry = geom;
|
||||
true
|
||||
self.av_info.geometry = geom.clone();
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn log_print(&mut self, level: retro::ffi::LogLevel, msg: &str) {
|
||||
|
@ -363,13 +363,11 @@ impl AudioCallback for MySdlAudio {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn main() -> failure::Fallible<()> {
|
||||
pub fn main() {
|
||||
let opt: Opt = Opt::from_args();
|
||||
let mut emu = MyEmulator::new(&opt.core, &opt.system);
|
||||
emu.load_game(&opt.rom);
|
||||
emu.run();
|
||||
|
||||
Ok(())
|
||||
emu.run_loop();
|
||||
}
|
||||
|
||||
#[derive(StructOpt)]
|
||||
|
|
|
@ -0,0 +1,502 @@
|
|||
pub mod provided;
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::retro::ffi::*;
|
||||
use std::os::raw::c_uint;
|
||||
use std::path::{PathBuf, Path};
|
||||
use std::pin::Pin;
|
||||
use std::io::Read;
|
||||
|
||||
pub struct RetroComponentBase {
|
||||
retro: LibretroWrapper,
|
||||
libretro_path: PathBuf,
|
||||
// TODO: control when things get added to this.
|
||||
// probably shouldn't be after load_game?
|
||||
// unless we invent a way to play back the latest set_pixel_format etc. metadata required.
|
||||
components: Vec<Box<dyn RetroComponent>>,
|
||||
|
||||
// replaying env calls for late-added components
|
||||
cached_rom_path: Option<PathBuf>,
|
||||
cached_pixel_format: Option<PixelFormat>,
|
||||
cached_input_descriptors: Option<Vec<InputDescriptor2>>,
|
||||
cached_hw_render_callback: Option<HwRenderCallback>,
|
||||
cached_variables: Option<Vec<Variable2>>,
|
||||
cached_support_no_game: Option<bool>,
|
||||
cached_system_av_info: Option<SystemAvInfo>,
|
||||
cached_subsystem_info: Option<Vec<SubsystemInfo2>>,
|
||||
cached_controller_info: Option<Vec<ControllerDescription2>>,
|
||||
cached_memory_map: Option<MemoryMap>,
|
||||
cached_geometry: Option<GameGeometry>,
|
||||
}
|
||||
|
||||
// TODO: replace with std::ops::ControlFlow when it becomes stable
|
||||
pub enum ControlFlow {
|
||||
Continue,
|
||||
Break,
|
||||
}
|
||||
|
||||
pub type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
|
||||
#[rustfmt::skip]
|
||||
#[allow(unused_variables)]
|
||||
pub trait RetroComponent: RetroCallbacks {
|
||||
fn pre_run(&mut self, retro: &mut LibretroWrapper) -> ControlFlow { ControlFlow::Continue }
|
||||
fn post_run(&mut self, retro: &mut LibretroWrapper) -> ControlFlow { ControlFlow::Continue }
|
||||
fn pre_load_game(&mut self, retro: &mut LibretroWrapper, rom: &Path) -> Result<()> { Ok(()) }
|
||||
fn post_load_game(&mut self, retro: &mut LibretroWrapper, rom: &Path) -> Result<()> { Ok(()) }
|
||||
}
|
||||
|
||||
impl RetroComponentBase {
|
||||
// TODO: constructor & wrapper that uses a statically linked libretro?
|
||||
pub fn new(core_path: impl AsRef<Path>) -> Pin<Box<Self>> {
|
||||
let lib = libloading::Library::new(core_path.as_ref()).unwrap();
|
||||
let raw_retro = crate::retro::loading::LibretroApi::from_library(lib).unwrap();
|
||||
let retro = LibretroWrapper::from(raw_retro);
|
||||
|
||||
let emu = RetroComponentBase {
|
||||
retro,
|
||||
libretro_path: core_path.as_ref().to_path_buf(),
|
||||
components: Vec::new(),
|
||||
cached_rom_path: None,
|
||||
cached_pixel_format: None,
|
||||
cached_input_descriptors: None,
|
||||
cached_hw_render_callback: None,
|
||||
cached_variables: None,
|
||||
cached_support_no_game: None,
|
||||
cached_system_av_info: None,
|
||||
cached_subsystem_info: None,
|
||||
cached_controller_info: None,
|
||||
cached_memory_map: None,
|
||||
cached_geometry: None
|
||||
};
|
||||
|
||||
let mut pin_emu = Box::pin(emu);
|
||||
crate::retro::wrapper::set_handler(pin_emu.as_mut());
|
||||
pin_emu.retro.init();
|
||||
pin_emu
|
||||
}
|
||||
|
||||
pub fn register_component<T>(&mut self, comp: T) -> Option<()> // TODO: Result
|
||||
where T: RetroComponent
|
||||
{
|
||||
// TODO: match comp.schedule { BeforeInit, BeforeLoad, BeforeFirstRun, Anytime }
|
||||
let mut comp = Box::new(comp);
|
||||
if let Some(cached) = &self.cached_pixel_format {
|
||||
if let Some(false) = comp.set_pixel_format(*cached) {
|
||||
// TODO: error, and propagate this pattern downward
|
||||
}
|
||||
}
|
||||
if let Some(cached) = &self.cached_input_descriptors {
|
||||
comp.set_input_descriptors(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_hw_render_callback {
|
||||
comp.set_hw_render(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_variables {
|
||||
comp.set_variables(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_support_no_game {
|
||||
comp.set_support_no_game(*cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_system_av_info {
|
||||
comp.set_system_av_info(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_subsystem_info {
|
||||
comp.set_subsystem_info(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_controller_info {
|
||||
comp.set_controller_info(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_memory_map {
|
||||
comp.set_memory_maps(cached);
|
||||
}
|
||||
if let Some(cached) = &self.cached_geometry {
|
||||
comp.set_geometry(cached);
|
||||
}
|
||||
|
||||
if let Some(cached) = &self.cached_rom_path {
|
||||
comp.post_load_game(&mut self.retro, &cached);
|
||||
}
|
||||
|
||||
self.components.push(comp);
|
||||
|
||||
Some(())
|
||||
}
|
||||
|
||||
pub fn load_game(&mut self, rom: impl AsRef<Path>) -> Result<()> {
|
||||
let path = rom.as_ref();
|
||||
self.cached_rom_path = Some(path.to_path_buf());
|
||||
|
||||
for comp in &mut self.components {
|
||||
comp.pre_load_game(&mut self.retro, path)?;
|
||||
}
|
||||
|
||||
let mut data = None;
|
||||
let mut v = Vec::new();
|
||||
if !self.retro.get_system_info().need_fullpath {
|
||||
if let Ok(mut f) = std::fs::File::open(path) {
|
||||
if f.read_to_end(&mut v).is_ok() {
|
||||
data = Some(v.as_ref());
|
||||
}
|
||||
}
|
||||
}
|
||||
self.retro.load_game(Some(path), data, None)?;
|
||||
|
||||
for comp in &mut self.components {
|
||||
comp.post_load_game(&mut self.retro, path)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run(&mut self) -> ControlFlow {
|
||||
for comp in &mut self.components {
|
||||
if let ControlFlow::Break = comp.pre_run(&mut self.retro) {
|
||||
return ControlFlow::Break;
|
||||
}
|
||||
}
|
||||
self.retro.run();
|
||||
for comp in &mut self.components {
|
||||
if let ControlFlow::Break = comp.post_run(&mut self.retro) {
|
||||
return ControlFlow::Break;
|
||||
}
|
||||
}
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
pub fn unserialize_path(&mut self, state: impl AsRef<Path>) -> Result<()> {
|
||||
let path = state.as_ref();
|
||||
let mut v = Vec::new();
|
||||
if let Ok(mut f) = std::fs::File::open(path) {
|
||||
if f.read_to_end(&mut v).is_ok(){
|
||||
return self.unserialize_buf(v);
|
||||
}
|
||||
}
|
||||
Err("Couldn't read file to unserialize".into())
|
||||
}
|
||||
|
||||
pub fn unserialize_buf(&mut self, data: impl AsRef<[u8]>) -> Result<()> {
|
||||
self.retro.unserialize(data.as_ref())
|
||||
}
|
||||
}
|
||||
|
||||
impl LibretroWrapperAccess for RetroComponentBase {
|
||||
fn libretro_core(&mut self) -> &mut LibretroWrapper {
|
||||
&mut self.retro
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroCallbacks for RetroComponentBase {
|
||||
fn video_refresh(&mut self, data: &[u8], width: c_uint, height: c_uint, pitch: c_uint) {
|
||||
for comp in &mut self.components {
|
||||
comp.video_refresh(data, width, height, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
fn video_refresh_dupe(&mut self, width: c_uint, height: c_uint, pitch: c_uint) {
|
||||
for comp in &mut self.components {
|
||||
comp.video_refresh_dupe(width, height, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {
|
||||
for comp in &mut self.components {
|
||||
comp.audio_sample(left, right);
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.audio_sample_batch(stereo_pcm))
|
||||
.max()
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn input_poll(&mut self) {
|
||||
for comp in &mut self.components {
|
||||
comp.input_poll();
|
||||
}
|
||||
}
|
||||
|
||||
fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.input_state(port, device, index))
|
||||
.filter(|x| *x != 0)
|
||||
// TODO: is this really the semantic we want?
|
||||
.last()
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, rotation: EnvRotation) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_rotation(rotation))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_overscan(&mut self) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_overscan())
|
||||
.fold(None, |x, y| match (x, y) {
|
||||
(Some(a), Some(b)) => Some(a || b),
|
||||
(Some(a), None) | (None, Some(a)) => Some(a),
|
||||
(None, None) => None,
|
||||
})
|
||||
}
|
||||
|
||||
fn set_message(&mut self, message: &Message) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_message(message))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
.into()
|
||||
}
|
||||
|
||||
fn shutdown(&mut self) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.shutdown())
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_performance_level(&mut self, level: c_uint) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_performance_level(level))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_system_directory(&mut self) -> Option<PathBuf> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_system_directory())
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn set_pixel_format(&mut self, format: PixelFormat) -> Option<bool> {
|
||||
self.cached_pixel_format = Some(format);
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_pixel_format(format))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_input_descriptors(&mut self, input_descriptors: &Vec<InputDescriptor2>) -> Option<bool> {
|
||||
self.cached_input_descriptors = Some(input_descriptors.to_vec());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_input_descriptors(input_descriptors))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_hw_render(&mut self, hw_render_callback: &HwRenderCallback) -> Option<bool> {
|
||||
self.cached_hw_render_callback = Some(hw_render_callback.to_owned());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_hw_render(hw_render_callback))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_variable(key))
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn set_variables(&mut self, variables: &Vec<Variable2>) -> Option<bool> {
|
||||
self.cached_variables = Some(variables.to_vec());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_variables(variables))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_variable_update(&mut self) -> Option<bool> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_variable_update())
|
||||
.flatten()
|
||||
.reduce(|x, y| x || y)
|
||||
}
|
||||
|
||||
fn set_support_no_game(&mut self, supports_no_game: bool) -> Option<bool> {
|
||||
self.cached_support_no_game = Some(supports_no_game);
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_support_no_game(supports_no_game))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
// allow it to be overridden, but we *do* have the answer at this level since we loaded it.
|
||||
fn get_libretro_path(&mut self) -> Option<PathBuf> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_libretro_path())
|
||||
.flatten()
|
||||
.next()
|
||||
.unwrap_or_else(|| self.libretro_path.clone())
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_input_device_capabilities(&mut self) -> Option<u64> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_input_device_capabilities())
|
||||
.flatten()
|
||||
.reduce(|x, y| x & y)
|
||||
}
|
||||
|
||||
fn get_core_assets_directory(&mut self) -> Option<PathBuf> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_core_assets_directory())
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn get_save_directory(&mut self) -> Option<PathBuf> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_save_directory())
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.cached_system_av_info = Some(system_av_info.to_owned());
|
||||
self.cached_geometry = Some(system_av_info.geometry.clone());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_system_av_info(system_av_info))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_subsystem_info(&mut self, subsystem_info: &Vec<SubsystemInfo2>) -> Option<bool> {
|
||||
self.cached_subsystem_info = Some(subsystem_info.to_vec());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_subsystem_info(subsystem_info))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> {
|
||||
self.cached_controller_info = Some(controller_info.to_vec());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_controller_info(controller_info))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_memory_maps(&mut self, memory_map: &MemoryMap) -> Option<bool> {
|
||||
self.cached_memory_map = Some(memory_map.to_owned());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_memory_maps(memory_map))
|
||||
.flatten()
|
||||
.all(|x| x)
|
||||
.into()
|
||||
}
|
||||
|
||||
fn set_geometry(&mut self, game_geometry: &GameGeometry) -> Option<bool> {
|
||||
self.cached_geometry = Some(game_geometry.to_owned());
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_geometry(game_geometry))
|
||||
.flatten()
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
.into()
|
||||
}
|
||||
|
||||
fn get_username(&mut self) -> Option<String> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_username())
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn get_language(&mut self) -> Option<Language> {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_language())
|
||||
.flatten()
|
||||
.next()
|
||||
}
|
||||
|
||||
fn log_print(&mut self, level: LogLevel, msg: &str) {
|
||||
for comp in &mut self.components {
|
||||
comp.log_print(level, msg);
|
||||
}
|
||||
}
|
||||
|
||||
fn set_rumble_state(&mut self, port: c_uint, effect: RumbleEffect, strength: u16) -> bool {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_rumble_state(port, effect, strength))
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
}
|
||||
|
||||
fn perf_get_time_usec_cb(&mut self) -> Time {
|
||||
self.components.first_mut()
|
||||
.map(|comp| comp.perf_get_time_usec_cb())
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn perf_get_counter_cb(&mut self) -> PerfTick {
|
||||
self.components.first_mut()
|
||||
.map(|comp| comp.perf_get_counter_cb())
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn perf_get_cpu_features_cb(&mut self) -> u64 {
|
||||
self.components.first_mut()
|
||||
.map(|comp| comp.perf_get_cpu_features_cb())
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
fn perf_log_cb(&mut self) {
|
||||
if let Some(comp) = self.components.first_mut() {
|
||||
comp.perf_log_cb()
|
||||
}
|
||||
}
|
||||
|
||||
fn perf_register_cb(&mut self, counter: &mut PerfCounter) {
|
||||
if let Some(comp) = self.components.first_mut() {
|
||||
comp.perf_register_cb(counter)
|
||||
}
|
||||
}
|
||||
|
||||
fn perf_start_cb(&mut self, counter: &mut PerfCounter) {
|
||||
if let Some(comp) = self.components.first_mut() {
|
||||
comp.perf_start_cb(counter)
|
||||
}
|
||||
}
|
||||
|
||||
fn perf_stop_cb(&mut self, counter: &mut PerfCounter) {
|
||||
if let Some(comp) = self.components.first_mut() {
|
||||
comp.perf_stop_cb(counter)
|
||||
}
|
||||
}
|
||||
|
||||
fn set_sensor_state(&mut self, port: c_uint, action: SensorAction, rate: c_uint) -> bool {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.set_sensor_state(port, action, rate))
|
||||
.fold(false, |x, y| x || y) // not "any" because we don't short-circuit
|
||||
}
|
||||
|
||||
fn get_sensor_input(&mut self, port: c_uint, id: c_uint) -> f32 {
|
||||
self.components.iter_mut()
|
||||
.map(|comp| comp.get_sensor_input(port, id))
|
||||
.filter(|x| *x != 0.0)
|
||||
.last()
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for RetroComponentBase {
|
||||
fn drop(&mut self) {
|
||||
crate::retro::wrapper::unset_handler();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,473 @@
|
|||
extern crate ffmpeg_next as ffmpeg;
|
||||
|
||||
use std::collections::VecDeque;
|
||||
use std::error::Error;
|
||||
use std::path::Path;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
use ffmpeg::{ChannelLayout, Packet, filter, format, frame, media};
|
||||
use ffmpeg::util::rational::Rational;
|
||||
use crate::components::ControlFlow;
|
||||
|
||||
enum EncoderToWriteFrom {
|
||||
Video,
|
||||
Audio,
|
||||
}
|
||||
|
||||
pub struct FfmpegComponent {
|
||||
av_info: SystemAvInfo,
|
||||
audio_buf: Vec<(i16, i16)>,
|
||||
video_pixel_format: format::Pixel,
|
||||
prev_video_frame: Option<frame::Video>,
|
||||
video_frames: VecDeque<frame::Video>,
|
||||
video_encoder: ffmpeg::encoder::Video,
|
||||
audio_encoder: ffmpeg::encoder::Audio,
|
||||
video_filter: filter::Graph,
|
||||
audio_filter: filter::Graph,
|
||||
frame_properties_locked: bool,
|
||||
octx: ffmpeg::format::context::Output,
|
||||
frame: i64,
|
||||
}
|
||||
|
||||
fn video_filter(
|
||||
video_encoder: &ffmpeg::encoder::video::Video,
|
||||
av_info: &SystemAvInfo,
|
||||
pix_fmt: PixelFormat,
|
||||
) -> Result<filter::Graph, ffmpeg::Error> {
|
||||
let mut vfilter = filter::Graph::new();
|
||||
let pix_fmt = match pix_fmt {
|
||||
PixelFormat::ARGB1555 => if cfg!(target_endian = "big") { "rgb555be" } else { "rgb555le" },
|
||||
PixelFormat::ARGB8888 => "argb",
|
||||
PixelFormat::RGB565 => if cfg!(target_endian = "big") { "rgb565be" } else { "rgb565le" },
|
||||
};
|
||||
let pixel_aspect = av_info.geometry.aspect_ratio / (av_info.geometry.base_width as f32 / av_info.geometry.base_height as f32);
|
||||
let fps = if av_info.timing.fps == 0.0 { 60.0 } else { av_info.timing.fps };
|
||||
let args = format!(
|
||||
"width={}:height={}:pix_fmt={}:frame_rate={}:pixel_aspect={}:time_base=1/{}",
|
||||
av_info.geometry.base_width,
|
||||
av_info.geometry.base_height,
|
||||
pix_fmt,
|
||||
fps,
|
||||
pixel_aspect,
|
||||
fps,
|
||||
);
|
||||
eprintln!("🎥 filter args: {}", args);
|
||||
vfilter.add(&filter::find("buffer").unwrap(), "in", &args)?;
|
||||
//scale?
|
||||
vfilter.add(&filter::find("buffersink").unwrap(), "out", "")?;
|
||||
|
||||
{
|
||||
let mut out = vfilter.get("out").unwrap();
|
||||
out.set_pixel_format(video_encoder.format());
|
||||
}
|
||||
|
||||
vfilter.output("in", 0)?
|
||||
.input("out", 0)?
|
||||
.parse("null")?; // passthrough filter for video
|
||||
|
||||
vfilter.validate()?;
|
||||
// human-readable filter graph
|
||||
eprintln!("{}", vfilter.dump());
|
||||
|
||||
Ok(vfilter)
|
||||
}
|
||||
|
||||
fn audio_filter(
|
||||
audio_encoder: &ffmpeg::codec::encoder::Audio,
|
||||
sample_rate: f64,
|
||||
) -> Result<filter::Graph, ffmpeg::Error> {
|
||||
let mut afilter = filter::Graph::new();
|
||||
let sample_rate = if sample_rate == 0.0 { 32040.0 } else { sample_rate };
|
||||
let args = format!("sample_rate={}:sample_fmt=s16:channel_layout=stereo:time_base=1/60", sample_rate);
|
||||
eprintln!("🔊 filter args: {}", args);
|
||||
afilter.add(&filter::find("abuffer").unwrap(), "in", &args)?;
|
||||
//aresample?
|
||||
afilter.add(&filter::find("abuffersink").unwrap(), "out", "")?;
|
||||
|
||||
{
|
||||
let mut out = afilter.get("out").unwrap();
|
||||
out.set_sample_format(audio_encoder.format());
|
||||
out.set_channel_layout(audio_encoder.channel_layout());
|
||||
out.set_sample_rate(audio_encoder.rate());
|
||||
}
|
||||
|
||||
afilter.output("in", 0)?
|
||||
.input("out", 0)?
|
||||
.parse("anull")?;
|
||||
afilter.validate()?;
|
||||
// human-readable filter graph
|
||||
eprintln!("{}", afilter.dump());
|
||||
|
||||
if let Some(codec) = audio_encoder.codec() {
|
||||
if !codec
|
||||
.capabilities()
|
||||
.contains(ffmpeg::codec::capabilities::Capabilities::VARIABLE_FRAME_SIZE)
|
||||
{
|
||||
eprintln!("setting constant frame size {}", audio_encoder.frame_size());
|
||||
afilter
|
||||
.get("out")
|
||||
.unwrap()
|
||||
.sink()
|
||||
.set_frame_size(audio_encoder.frame_size());
|
||||
}
|
||||
}
|
||||
|
||||
Ok(afilter)
|
||||
}
|
||||
|
||||
impl RetroComponent for FfmpegComponent {
|
||||
fn pre_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
self.frame += 1;
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
match self.video_frames.pop_front() {
|
||||
Some(mut vframe) => {
|
||||
vframe.set_pts(Some(self.frame));
|
||||
eprintln!("🎞 queue frame pts {:?}", vframe.pts());
|
||||
self.video_filter.get("in").unwrap().source().add(&vframe).unwrap();
|
||||
let mut filtered_vframe = frame::Video::empty();
|
||||
|
||||
loop {
|
||||
match self.video_filter.get("out").unwrap().sink().frame(&mut filtered_vframe) {
|
||||
Ok(..) => {
|
||||
eprintln!("🎥 Got filtered video frame {}x{} pts {:?}", filtered_vframe.width(), filtered_vframe.height(), filtered_vframe.pts());
|
||||
if self.video_filter.get("in").unwrap().source().failed_requests() > 0 {
|
||||
println!("🎥 failed to put filter input frame");
|
||||
}
|
||||
//filtered_vframe.set_pts(Some(frame));
|
||||
self.video_encoder.send_frame(&filtered_vframe).unwrap();
|
||||
|
||||
self.receive_and_write_packets(EncoderToWriteFrom::Video);
|
||||
},
|
||||
Err(e) => {
|
||||
eprintln!("Error getting filtered video frame: {:?}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut aframe = frame::Audio::new(
|
||||
format::Sample::I16(format::sample::Type::Packed),
|
||||
self.audio_buf.len(),
|
||||
ChannelLayout::STEREO
|
||||
);
|
||||
if aframe.planes() > 0 {
|
||||
aframe.set_channels(2);
|
||||
aframe.set_rate(44100);
|
||||
aframe.set_pts(Some(self.frame));
|
||||
let aplane: &mut [(i16, i16)] = aframe.plane_mut(0);
|
||||
eprintln!("Audio buffer length {} -> {}", self.audio_buf.len(), aplane.len());
|
||||
aplane.copy_from_slice(self.audio_buf.as_ref());
|
||||
//eprintln!("src: {:?}, dest: {:?}", self.audio_buf, aplane);
|
||||
self.audio_buf.clear();
|
||||
|
||||
eprintln!("frame audio: {:?}", aframe);
|
||||
|
||||
eprintln!("🎞 queue frame pts {:?}", aframe.pts());
|
||||
self.audio_filter.get("in").unwrap().source().add(&aframe).unwrap();
|
||||
|
||||
let mut filtered_aframe = frame::Audio::empty();
|
||||
loop {
|
||||
match self.audio_filter.get("out").unwrap().sink().frame(&mut filtered_aframe) {
|
||||
Ok(..) => {
|
||||
eprintln!("🔊 Got filtered audio frame {:?} pts {:?}", filtered_aframe, filtered_aframe.pts());
|
||||
if self.audio_filter.get("in").unwrap().source().failed_requests() > 0 {
|
||||
println!("🎥 failed to put filter input frame");
|
||||
}
|
||||
//let faplane: &[f32] = filtered_aframe.plane(0);
|
||||
//filtered_aframe.set_pts(Some(frame));
|
||||
|
||||
self.audio_encoder.send_frame(&filtered_aframe).unwrap();
|
||||
self.receive_and_write_packets(EncoderToWriteFrom::Audio);
|
||||
},
|
||||
Err(e) => {
|
||||
eprintln!("Error getting filtered audio frame: {:?}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
None => println!("Video not ready during frame {}", self.frame)
|
||||
}
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
fn post_load_game(&mut self, _retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error>> {
|
||||
self.frame_properties_locked = true;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl FfmpegComponent {
|
||||
pub fn new(
|
||||
retro: &LibretroWrapper,
|
||||
video_path: impl AsRef<Path>,
|
||||
) -> Self {
|
||||
let mut octx = format::output(&video_path).unwrap();
|
||||
|
||||
let mut av_info = retro.get_system_av_info();
|
||||
|
||||
let fps_int = av_info.timing.fps.round() as i32;
|
||||
let fps_int = if fps_int == 0 { 60 } else { fps_int };
|
||||
|
||||
let detected_vcodec = octx.format().codec(&video_path, media::Type::Video);
|
||||
//let detected_acodec = octx.format().codec(&video_path, media::Type::Audio);
|
||||
let wavname = Path::new("out.wav");
|
||||
let detected_acodec = octx.format().codec(&wavname, media::Type::Audio);
|
||||
|
||||
let vcodec = ffmpeg::encoder::find(detected_vcodec).unwrap().video().unwrap();
|
||||
let acodec = ffmpeg::encoder::find(detected_acodec).unwrap().audio().unwrap();
|
||||
|
||||
let mut video_output = octx.add_stream(vcodec).unwrap();
|
||||
video_output.set_time_base(Rational::new(1, 60));
|
||||
let mut video_encoder = video_output.codec().encoder().video().unwrap();
|
||||
|
||||
video_encoder.set_bit_rate(2560000);
|
||||
video_encoder.set_format(video_encoder.codec().unwrap().video().unwrap().formats().unwrap().nth(0).unwrap());
|
||||
|
||||
video_encoder.set_time_base(Rational::new(1, 60));
|
||||
video_encoder.set_frame_rate(Some(Rational::new(fps_int, 1)));
|
||||
|
||||
//video_encoder.set_frame_rate(av_info.timing.fps.into());
|
||||
|
||||
if av_info.geometry.base_height == 0 && av_info.geometry.base_width == 0 {
|
||||
av_info.geometry.base_width = 320;
|
||||
av_info.geometry.base_height = 224;
|
||||
av_info.geometry.aspect_ratio = 4.33;
|
||||
}
|
||||
if av_info.timing.sample_rate == 0.0 {
|
||||
av_info.timing.sample_rate = 44100.0;
|
||||
}
|
||||
video_encoder.set_width(av_info.geometry.base_width);
|
||||
video_encoder.set_height(av_info.geometry.base_height);
|
||||
//video_encoder.set_aspect_ratio(av_info.geometry.aspect_ratio as f64);
|
||||
|
||||
let pix_fmt = PixelFormat::ARGB1555; // temporary until env call is made
|
||||
let video_filter = video_filter(&video_encoder, &av_info, pix_fmt).unwrap();
|
||||
|
||||
let video_encoder = video_encoder.open_as(vcodec).unwrap();
|
||||
//video_output.set_parameters(&video_encoder);
|
||||
|
||||
let mut audio_output = octx.add_stream(acodec).unwrap();
|
||||
let mut audio_encoder = audio_output.codec().encoder().audio().unwrap();
|
||||
|
||||
//let mut video_encoder = octx.add_stream(vcodec).unwrap().codec().encoder().video().unwrap();
|
||||
/*
|
||||
let mut audio_output = octx.add_stream(acodec).unwrap();
|
||||
let mut audio_encoder = audio_output.codec().encoder().audio().unwrap();
|
||||
*/
|
||||
/*
|
||||
retroarch inits
|
||||
static bool ffmpeg_init_config(struct ff_config_param *params,
|
||||
if (!ffmpeg_init_muxer_pre(handle))
|
||||
if (!ffmpeg_init_video(handle))
|
||||
av_frame_alloc
|
||||
*/
|
||||
|
||||
|
||||
audio_encoder.set_bit_rate(640000);
|
||||
audio_encoder.set_max_bit_rate(990000);
|
||||
|
||||
//audio_encoder.set_rate(44100);
|
||||
audio_encoder.set_rate(av_info.timing.sample_rate.round() as i32);
|
||||
audio_encoder.set_channels(2);
|
||||
audio_encoder.set_channel_layout(ChannelLayout::STEREO);
|
||||
audio_encoder.set_format(audio_encoder.codec().unwrap().audio().unwrap().formats().unwrap().nth(0).unwrap());
|
||||
audio_encoder.set_time_base(Rational::new(1, 60));
|
||||
audio_output.set_time_base(Rational::new(1, 60));
|
||||
|
||||
let audio_encoder = audio_encoder.open_as(acodec).unwrap();
|
||||
//audio_output.set_parameters(&audio_encoder);
|
||||
|
||||
let audio_filter = audio_filter(&audio_encoder, av_info.timing.sample_rate).unwrap();
|
||||
|
||||
//audio_encoder.set_rate(av_info.timing.sample_rate.round() as i32);
|
||||
|
||||
octx.write_header().unwrap();
|
||||
ffmpeg::format::context::output::dump(&octx, 0, None);
|
||||
|
||||
let mut comp = FfmpegComponent {
|
||||
av_info: av_info.clone(),
|
||||
audio_buf: Default::default(),
|
||||
video_pixel_format: format::Pixel::RGB555,
|
||||
prev_video_frame: None,
|
||||
video_frames: Default::default(),
|
||||
video_encoder,
|
||||
audio_encoder,
|
||||
video_filter,
|
||||
audio_filter,
|
||||
frame_properties_locked: false,
|
||||
octx,
|
||||
frame: 0
|
||||
};
|
||||
comp.set_system_av_info(&av_info);
|
||||
comp
|
||||
}
|
||||
|
||||
fn receive_and_write_packets(&mut self, encoder: EncoderToWriteFrom)
|
||||
{
|
||||
let stream_index = match encoder {
|
||||
EncoderToWriteFrom::Video => 0,
|
||||
EncoderToWriteFrom::Audio => 1,
|
||||
};
|
||||
let mut encoded_packet = ffmpeg::Packet::empty();
|
||||
loop
|
||||
{
|
||||
match match encoder {
|
||||
EncoderToWriteFrom::Video => self.video_encoder.receive_packet(&mut encoded_packet),
|
||||
EncoderToWriteFrom::Audio => self.audio_encoder.receive_packet(&mut encoded_packet),
|
||||
} {
|
||||
Ok(..) => {
|
||||
//if encoded_packet.size() > 0 {
|
||||
encoded_packet.set_stream(stream_index);
|
||||
eprintln!("📦 Writing packet, pts {:?} dts {:?} size {}", encoded_packet.pts(), encoded_packet.dts(), encoded_packet.size());
|
||||
if stream_index == 0 {
|
||||
encoded_packet.rescale_ts(Rational(1, 60), self.octx.stream(stream_index).unwrap().time_base());
|
||||
}
|
||||
eprintln!("📦 rescaled , pts {:?} dts {:?} size {}", encoded_packet.pts(), encoded_packet.dts(), encoded_packet.size());
|
||||
|
||||
match encoded_packet.write_interleaved(&mut self.octx) {
|
||||
Ok(..) => eprintln!("Write OK"),
|
||||
Err(e) => eprintln!("Error writing: {}", e),
|
||||
}
|
||||
//encoded_packet.write_interleaved(&mut self.octx).unwrap(); // AAA
|
||||
//}
|
||||
//else {
|
||||
//eprintln!("Did not try to write 0-length packet");
|
||||
//}
|
||||
},
|
||||
Err(e) => {
|
||||
eprintln!("Error writing packet: {:?}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn end(&mut self) {
|
||||
let mut packet = Packet::empty();
|
||||
eprintln!("flushed: {:?}", self.video_encoder.flush(&mut packet).unwrap());
|
||||
|
||||
self.video_encoder.send_eof().unwrap();
|
||||
self.receive_and_write_packets(EncoderToWriteFrom::Video);
|
||||
self.audio_encoder.send_eof().unwrap();
|
||||
self.receive_and_write_packets(EncoderToWriteFrom::Audio);
|
||||
self.octx.write_trailer().unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for FfmpegComponent {
|
||||
fn drop(&mut self) {
|
||||
self.end();
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroCallbacks for FfmpegComponent {
|
||||
fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
|
||||
let mut vframe = frame::Video::new(self.video_pixel_format, width, height);
|
||||
|
||||
let stride = vframe.stride(0);
|
||||
let pitch = pitch as usize;
|
||||
|
||||
let vplane = vframe.data_mut(0);
|
||||
if data.len() == vplane.len() && pitch == stride {
|
||||
vplane.copy_from_slice(&data);
|
||||
} else {
|
||||
for y in 0..(height as usize) {
|
||||
let ffbegin = y * stride;
|
||||
let lrbegin = y * pitch;
|
||||
let min = usize::min(stride, pitch);
|
||||
vplane[ffbegin..(ffbegin + min)].copy_from_slice(
|
||||
&data[lrbegin..(lrbegin + min)]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
//vframe.set_pts(Some(self.frame as i64));
|
||||
|
||||
self.prev_video_frame.replace(vframe.clone());
|
||||
self.video_frames.push_back(vframe);
|
||||
}
|
||||
|
||||
fn video_refresh_dupe(&mut self, width: u32, height: u32, _pitch: u32) {
|
||||
if let Some(frame) = &self.prev_video_frame {
|
||||
self.video_frames.push_back(frame.clone());
|
||||
} else {
|
||||
let vframe = frame::Video::new(self.video_pixel_format, width, height);
|
||||
self.video_frames.push_back(vframe);
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {
|
||||
self.audio_buf.push((left, right));
|
||||
}
|
||||
|
||||
fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize {
|
||||
let left_iter = stereo_pcm.iter().step_by(2).cloned();
|
||||
let right_iter = stereo_pcm.iter().skip(1).step_by(2).cloned();
|
||||
self.audio_buf.extend(Iterator::zip(left_iter, right_iter));
|
||||
stereo_pcm.len()
|
||||
}
|
||||
|
||||
fn set_pixel_format(&mut self, format: PixelFormat) -> Option<bool> {
|
||||
if self.frame_properties_locked {
|
||||
return Some(false);
|
||||
}
|
||||
|
||||
self.video_pixel_format = match format {
|
||||
PixelFormat::ARGB1555 => format::Pixel::RGB555,
|
||||
PixelFormat::ARGB8888 => format::Pixel::RGB32,
|
||||
PixelFormat::RGB565 => format::Pixel::RGB565,
|
||||
};
|
||||
self.video_filter = video_filter(&self.video_encoder, &self.av_info, format).unwrap();
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
match key {
|
||||
"beetle_saturn_analog_stick_deadzone" => Some("15%".to_string()),
|
||||
"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
|
||||
"parallel-n64-astick-deadzone" => Some("15%".to_string()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> Option<bool> {
|
||||
if self.frame_properties_locked {
|
||||
return Some(false);
|
||||
}
|
||||
|
||||
//self.video_encoder.set_frame_rate(system_av_info.timing.fps.into());
|
||||
//self.video_encoder.set_time_base(Rational::new(1, 60));
|
||||
//self.video_encoder.set_frame_rate(Some(Rational::new(1, 60)));
|
||||
if system_av_info.timing.sample_rate.round() as i32 > 0 {
|
||||
self.audio_encoder.set_rate(system_av_info.timing.sample_rate.round() as i32);
|
||||
}
|
||||
self.av_info.timing = system_av_info.timing.clone();
|
||||
self.set_geometry(&system_av_info.geometry);
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_geometry(&mut self, geometry: &GameGeometry) -> Option<bool> {
|
||||
if self.frame_properties_locked {
|
||||
return Some(false);
|
||||
}
|
||||
|
||||
self.video_encoder.set_width(geometry.base_width);
|
||||
self.video_encoder.set_height(geometry.base_height);
|
||||
//self.video_encoder.set_aspect_ratio(geometry.aspect_ratio as f64);
|
||||
self.av_info.geometry = geometry.clone();
|
||||
let pixel_format = match self.video_pixel_format {
|
||||
format::Pixel::RGB555 => PixelFormat::ARGB1555,
|
||||
format::Pixel::RGB32 => PixelFormat::ARGB8888,
|
||||
format::Pixel::RGB565 => PixelFormat::RGB565,
|
||||
_ => unimplemented!(),
|
||||
};
|
||||
self.video_filter = video_filter(&self.video_encoder, &self.av_info, pixel_format).unwrap();
|
||||
Some(true)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
#[cfg(feature = "ffmpeg_comp")]
|
||||
pub mod ffmpeg;
|
||||
|
||||
#[cfg(feature = "sdl2_comp")]
|
||||
pub mod sdl2;
|
||||
|
||||
pub mod stdlib;
|
|
@ -0,0 +1,323 @@
|
|||
use std::error::Error;
|
||||
use std::ffi::CStr;
|
||||
use std::path::Path;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::components::ControlFlow;
|
||||
|
||||
use sdl2::audio::{AudioCallback, AudioFormat, AudioSpec, AudioSpecDesired, AudioDevice};
|
||||
use sdl2::controller::{GameController, Button, Axis};
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::WindowCanvas;
|
||||
|
||||
// TODO: split up between video/audio/input!
|
||||
pub struct Sdl2Component {
|
||||
preferred_pad: Option<u32>,
|
||||
|
||||
av_info: SystemAvInfo,
|
||||
|
||||
_sdl_context: sdl2::Sdl,
|
||||
|
||||
// video bits
|
||||
canvas: WindowCanvas,
|
||||
pixel_format: sdl2::pixels::PixelFormatEnum,
|
||||
|
||||
// audio bits
|
||||
audio_buffer: Vec<i16>,
|
||||
audio_spec: AudioSpec,
|
||||
audio_device: AudioDevice<MySdlAudio>,
|
||||
audio_sender: crossbeam_channel::Sender<Vec<i16>>,
|
||||
|
||||
// input bits
|
||||
gamepad_subsys: sdl2::GameControllerSubsystem,
|
||||
gamepads: Vec<GameController>,
|
||||
|
||||
// timing and events
|
||||
frame_begin: Instant,
|
||||
event_pump: sdl2::EventPump,
|
||||
}
|
||||
|
||||
impl RetroComponent for Sdl2Component {
|
||||
fn pre_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
self.frame_begin = Instant::now();
|
||||
|
||||
for event in self.event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape),
|
||||
..
|
||||
} => return ControlFlow::Break,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
// The rest of the game loop goes here...
|
||||
self.canvas.present();
|
||||
|
||||
// similar hack to the sample rate, make sure we don't divide by zero.
|
||||
let mut spf = 1.0 / self.av_info.timing.fps;
|
||||
if spf.is_nan() || spf.is_infinite() {
|
||||
spf = 1.0 / 60.0;
|
||||
}
|
||||
Duration::from_secs_f64(spf)
|
||||
.checked_sub(self.frame_begin.elapsed())
|
||||
.map(std::thread::sleep);
|
||||
|
||||
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
fn post_load_game(&mut self, retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error>> {
|
||||
if let Some(device) = self.preferred_pad {
|
||||
for port in 0..self.gamepads.len() as u32 {
|
||||
retro.set_controller_port_device(port, device);
|
||||
}
|
||||
}
|
||||
self.audio_device.resume();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Sdl2Component {
|
||||
pub fn new(retro: &LibretroWrapper) -> Self {
|
||||
let sys_info = retro.get_system_info();
|
||||
let title = format!(
|
||||
"{} - ferretro",
|
||||
unsafe { CStr::from_ptr(sys_info.library_name) }.to_string_lossy()
|
||||
);
|
||||
|
||||
let mut av_info = retro.get_system_av_info();
|
||||
let pixel_format = sdl2::pixels::PixelFormatEnum::ARGB1555;
|
||||
|
||||
// HACK: some cores don't report this 'til we get an environ call to set_system_av_info...
|
||||
// which is too late for this constructor to pass along to SDL.
|
||||
if av_info.timing.sample_rate == 0.0 {
|
||||
av_info.timing.sample_rate = 32040.0;
|
||||
}
|
||||
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
|
||||
let window = sdl_context
|
||||
.video()
|
||||
.unwrap()
|
||||
.window(title.as_str(), av_info.geometry.base_width, av_info.geometry.base_height)
|
||||
.opengl()
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let canvas = window.into_canvas().build().unwrap();
|
||||
|
||||
let (audio_sender, audio_receiver) = crossbeam_channel::bounded(2);
|
||||
|
||||
let audio = sdl_context.audio().unwrap();
|
||||
let desired_spec = AudioSpecDesired {
|
||||
freq: Some(av_info.timing.sample_rate.round() as i32),
|
||||
channels: Some(2),
|
||||
samples: None,
|
||||
};
|
||||
let mut audio_spec = None;
|
||||
let audio_device = audio
|
||||
.open_playback(None, &desired_spec, |spec| {
|
||||
if spec.format != AudioFormat::S16LSB {
|
||||
eprintln!("unsupported audio format {:?}", spec.format);
|
||||
}
|
||||
audio_spec = Some(spec.clone());
|
||||
MySdlAudio {
|
||||
audio_spec: spec,
|
||||
audio_receiver,
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let gamepad_subsys = sdl_context.game_controller().unwrap();
|
||||
let mut gamepads = Vec::new();
|
||||
for i in 0..gamepad_subsys.num_joysticks().unwrap() {
|
||||
gamepads.extend(gamepad_subsys.open(i).into_iter());
|
||||
}
|
||||
|
||||
let event_pump = sdl_context.event_pump().unwrap();
|
||||
|
||||
Sdl2Component {
|
||||
preferred_pad: None,
|
||||
av_info,
|
||||
_sdl_context: sdl_context,
|
||||
canvas,
|
||||
pixel_format,
|
||||
audio_buffer: Default::default(),
|
||||
audio_spec: audio_spec.unwrap(),
|
||||
audio_device,
|
||||
audio_sender,
|
||||
gamepad_subsys,
|
||||
gamepads,
|
||||
frame_begin: Instant::now(),
|
||||
event_pump,
|
||||
}
|
||||
}
|
||||
|
||||
fn send_audio_samples(&mut self) {
|
||||
let stereo_samples = self.audio_spec.samples as usize * 2;
|
||||
while self.audio_buffer.len() >= stereo_samples {
|
||||
let remainder = self.audio_buffer.split_off(stereo_samples);
|
||||
let msg = std::mem::replace(&mut self.audio_buffer, remainder);
|
||||
let _ = self.audio_sender.try_send(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroCallbacks for Sdl2Component {
|
||||
fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
|
||||
let rect = Rect::new(0, 0, width, height);
|
||||
|
||||
if let Ok(mut tex) =
|
||||
self.canvas
|
||||
.texture_creator()
|
||||
.create_texture_static(self.pixel_format, width, height)
|
||||
{
|
||||
if tex.update(rect, data, pitch as usize).is_ok() {
|
||||
self.canvas.clear();
|
||||
self.canvas.copy(&tex, None, None).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {
|
||||
self.audio_buffer.push(left);
|
||||
self.audio_buffer.push(right);
|
||||
self.send_audio_samples()
|
||||
}
|
||||
|
||||
fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize {
|
||||
self.audio_buffer.extend(stereo_pcm);
|
||||
self.send_audio_samples();
|
||||
stereo_pcm.len()
|
||||
}
|
||||
|
||||
fn input_poll(&mut self) {
|
||||
self.gamepad_subsys.update();
|
||||
}
|
||||
|
||||
fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 {
|
||||
match self.gamepads.get(port as usize) {
|
||||
Some(gamepad) => {
|
||||
match device {
|
||||
InputDeviceId::Joypad(button) => {
|
||||
match button_map(&button) {
|
||||
Some(x) => gamepad.button(x) as i16,
|
||||
None => match button {
|
||||
JoypadButton::L2 => gamepad.axis(Axis::TriggerLeft),
|
||||
JoypadButton::R2 => gamepad.axis(Axis::TriggerRight),
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
InputDeviceId::Analog(axis) => gamepad.axis(axis_map(index, axis)),
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
None => 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn set_pixel_format(&mut self, pix_fmt: PixelFormat) -> Option<bool> {
|
||||
self.pixel_format = match pix_fmt {
|
||||
PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
|
||||
PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
|
||||
PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
|
||||
};
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
match key {
|
||||
"beetle_saturn_analog_stick_deadzone" => Some("15%".to_string()),
|
||||
"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
|
||||
"parallel-n64-astick-deadzone" => Some("15%".to_string()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_input_device_capabilities(&mut self) -> Option<u64> {
|
||||
let bits = (1 << (DeviceType::Joypad as u32)) | (1 << (DeviceType::Analog as u32));
|
||||
Some(bits as u64)
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.set_geometry(&av_info.geometry);
|
||||
self.av_info = av_info.clone();
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> {
|
||||
for ci in controller_info {
|
||||
// so we can have analog support in beetle/mednafen saturn
|
||||
if ci.name.as_str() == "3D Control Pad" {
|
||||
self.preferred_pad = Some(ci.device_id());
|
||||
break;
|
||||
}
|
||||
}
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
|
||||
let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
|
||||
let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
|
||||
self.av_info.geometry = geom.clone();
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
struct MySdlAudio {
|
||||
audio_spec: AudioSpec,
|
||||
audio_receiver: crossbeam_channel::Receiver<Vec<i16>>,
|
||||
}
|
||||
|
||||
impl AudioCallback for MySdlAudio {
|
||||
type Channel = i16;
|
||||
|
||||
fn callback(&mut self, out: &mut [Self::Channel]) {
|
||||
if self.audio_spec.format == AudioFormat::S16LSB {
|
||||
if let Ok(samples) = self.audio_receiver.recv() {
|
||||
out.copy_from_slice(&samples[..out.len()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn button_map(retro_button: &JoypadButton) -> Option<Button> {
|
||||
match retro_button {
|
||||
JoypadButton::B => Some(Button::A),
|
||||
JoypadButton::Y => Some(Button::X),
|
||||
JoypadButton::Select => Some(Button::Back),
|
||||
JoypadButton::Start => Some(Button::Start),
|
||||
JoypadButton::Up => Some(Button::DPadUp),
|
||||
JoypadButton::Down => Some(Button::DPadDown),
|
||||
JoypadButton::Left => Some(Button::DPadLeft),
|
||||
JoypadButton::Right => Some(Button::DPadRight),
|
||||
JoypadButton::A => Some(Button::B),
|
||||
JoypadButton::X => Some(Button::Y),
|
||||
JoypadButton::L => Some(Button::LeftShoulder),
|
||||
JoypadButton::R => Some(Button::RightShoulder),
|
||||
// SDL2 controller API doesn't have L2/R2 as buttons, they're considered axes
|
||||
JoypadButton::L2 => None,
|
||||
JoypadButton::R2 => None,
|
||||
JoypadButton::L3 => Some(Button::LeftStick),
|
||||
JoypadButton::R3 => Some(Button::RightStick),
|
||||
}
|
||||
}
|
||||
|
||||
fn axis_map(index: InputIndex, axis: AnalogAxis) -> Axis {
|
||||
match (index, axis) {
|
||||
(InputIndex::Left, AnalogAxis::X) => Axis::LeftX,
|
||||
(InputIndex::Left, AnalogAxis::Y) => Axis::LeftY,
|
||||
(InputIndex::Right, AnalogAxis::X) => Axis::RightX,
|
||||
(InputIndex::Right, AnalogAxis::Y) => Axis::RightY,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
use std::path::PathBuf;
|
||||
use crate::prelude::*;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct PathBufComponent {
|
||||
pub sys_path: Option<PathBuf>,
|
||||
pub libretro_path: Option<PathBuf>,
|
||||
pub core_assets_path: Option<PathBuf>,
|
||||
pub save_path: Option<PathBuf>,
|
||||
}
|
||||
|
||||
impl RetroComponent for PathBufComponent {}
|
||||
impl RetroCallbacks for PathBufComponent {
|
||||
fn get_system_directory(&mut self) -> Option<PathBuf> {
|
||||
self.sys_path.clone()
|
||||
}
|
||||
fn get_libretro_path(&mut self) -> Option<PathBuf> {
|
||||
self.libretro_path.clone()
|
||||
}
|
||||
fn get_core_assets_directory(&mut self) -> Option<PathBuf> {
|
||||
self.core_assets_path.clone()
|
||||
}
|
||||
fn get_save_directory(&mut self) -> Option<PathBuf> {
|
||||
self.save_path.clone()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct StderrLogComponent {
|
||||
pub prefix: String,
|
||||
}
|
||||
|
||||
impl RetroComponent for StderrLogComponent {}
|
||||
impl RetroCallbacks for StderrLogComponent {
|
||||
fn log_print(&mut self, level: crate::retro::ffi::LogLevel, msg: &str) {
|
||||
eprint!("{}[{:?}] {}", self.prefix, level, msg);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct StderrSysInfoLogComponent {
|
||||
pub prefix: String,
|
||||
}
|
||||
|
||||
impl RetroComponent for StderrSysInfoLogComponent {}
|
||||
impl RetroCallbacks for StderrSysInfoLogComponent {
|
||||
fn set_input_descriptors(&mut self, descriptors: &Vec<InputDescriptor2>) -> Option<bool> {
|
||||
for id in descriptors {
|
||||
eprintln!("{}{:?}", self.prefix, id);
|
||||
}
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_variables(&mut self, variables: &Vec<Variable2>) -> Option<bool> {
|
||||
for v in variables {
|
||||
eprintln!("{}{:?}", self.prefix, v);
|
||||
}
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_subsystem_info(&mut self, subsystem_info: &Vec<SubsystemInfo2>) -> Option<bool> {
|
||||
for s in subsystem_info {
|
||||
eprintln!("{}{:?}", self.prefix, s);
|
||||
}
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct StderrCallTraceComponent {
|
||||
pub prefix: String,
|
||||
}
|
||||
|
||||
impl RetroComponent for StderrCallTraceComponent {}
|
||||
impl RetroCallbacks for StderrCallTraceComponent {
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {
|
||||
eprintln!("{}audio_sample({}, {})", self.prefix, left, right);
|
||||
}
|
||||
// TODO: etc...
|
||||
}
|
10
src/lib.rs
10
src/lib.rs
|
@ -1,4 +1,12 @@
|
|||
extern crate failure;
|
||||
extern crate libloading;
|
||||
|
||||
pub mod retro;
|
||||
pub mod components;
|
||||
|
||||
pub mod prelude {
|
||||
pub use crate::retro::constants::*;
|
||||
pub use crate::components::{RetroComponent, RetroComponentBase};
|
||||
pub use crate::retro::wrapped_types::*;
|
||||
pub use crate::retro::wrapper::{RetroCallbacks, LibretroWrapper, LibretroWrapperAccess};
|
||||
pub use crate::retro::ffi::{PixelFormat, GameGeometry, SystemAvInfo, SystemInfo};
|
||||
}
|
||||
|
|
|
@ -2,18 +2,19 @@ use std::ffi::CString;
|
|||
use std::os::raw::{c_char, c_void};
|
||||
use std::path::Path;
|
||||
|
||||
use failure::Fallible;
|
||||
use libloading;
|
||||
|
||||
use super::ffi::*;
|
||||
|
||||
pub type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
|
||||
pub struct LibretroApi {
|
||||
_lib: libloading::Library, // for tying our lifetime to its own
|
||||
pub core_api: CoreAPI,
|
||||
}
|
||||
|
||||
impl LibretroApi {
|
||||
pub fn from_library(lib: libloading::Library) -> Fallible<Self> {
|
||||
pub fn from_library(lib: libloading::Library) -> Result<Self> {
|
||||
unsafe {
|
||||
let core_api = CoreAPI {
|
||||
retro_set_environment: *lib.get(b"retro_set_environment")?,
|
||||
|
@ -46,31 +47,31 @@ impl LibretroApi {
|
|||
}
|
||||
}
|
||||
/// set_environment() must be called before init().
|
||||
pub fn set_environment(&self, cb: EnvironmentFn) {
|
||||
pub fn set_environment(&mut self, cb: EnvironmentFn) {
|
||||
unsafe { (&self.core_api.retro_set_environment)(cb) }
|
||||
}
|
||||
/// video_refresh() must be called before run().
|
||||
pub fn set_video_refresh(&self, cb: VideoRefreshFn) {
|
||||
/// set_video_refresh() must be called before run().
|
||||
pub fn set_video_refresh(&mut self, cb: VideoRefreshFn) {
|
||||
unsafe { (&self.core_api.retro_set_video_refresh)(cb) }
|
||||
}
|
||||
pub fn set_audio_sample(&self, cb: AudioSampleFn) {
|
||||
pub fn set_audio_sample(&mut self, cb: AudioSampleFn) {
|
||||
unsafe { (&self.core_api.retro_set_audio_sample)(cb) }
|
||||
}
|
||||
pub fn set_audio_sample_batch(&self, cb: AudioSampleBatchFn) {
|
||||
pub fn set_audio_sample_batch(&mut self, cb: AudioSampleBatchFn) {
|
||||
unsafe { (&self.core_api.retro_set_audio_sample_batch)(cb) }
|
||||
}
|
||||
pub fn set_input_poll(&self, cb: InputPollFn) {
|
||||
pub fn set_input_poll(&mut self, cb: InputPollFn) {
|
||||
unsafe { (&self.core_api.retro_set_input_poll)(cb) }
|
||||
}
|
||||
pub fn set_input_state(&self, cb: InputStateFn) {
|
||||
pub fn set_input_state(&mut self, cb: InputStateFn) {
|
||||
unsafe { (&self.core_api.retro_set_input_state)(cb) }
|
||||
}
|
||||
/// set_environment() must be called before init().
|
||||
pub fn init(&self) {
|
||||
pub fn init(&mut self) {
|
||||
// TODO assert!(called retro_set_environment);
|
||||
unsafe { (&self.core_api.retro_init)() }
|
||||
}
|
||||
pub fn deinit(&self) {
|
||||
pub fn deinit(&mut self) {
|
||||
unsafe { (&self.core_api.retro_deinit)() }
|
||||
}
|
||||
/// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
|
||||
|
@ -85,11 +86,11 @@ impl LibretroApi {
|
|||
info
|
||||
}
|
||||
}
|
||||
/** Gets information about system audio/video timings and geometry.
|
||||
* Can be called only after load_game() has successfully completed.
|
||||
* NOTE: The implementation of this function might not initialize every variable if needed.
|
||||
* E.g. geom.aspect_ratio might not be initialized if core doesn't
|
||||
* desire a particular aspect ratio. */
|
||||
/// Gets information about system audio/video timings and geometry.
|
||||
/// Can be called only after load_game() has successfully completed.
|
||||
/// NOTE: The implementation of this function might not initialize every variable if needed.
|
||||
/// E.g. geom.aspect_ratio might not be initialized if core doesn't
|
||||
/// desire a particular aspect ratio.
|
||||
pub fn get_system_av_info(&self) -> SystemAvInfo {
|
||||
unsafe {
|
||||
let mut av_info = ::std::mem::zeroed::<SystemAvInfo>();
|
||||
|
@ -97,40 +98,38 @@ impl LibretroApi {
|
|||
av_info
|
||||
}
|
||||
}
|
||||
/** Sets device to be used for player 'port'.
|
||||
* By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
|
||||
* available ports.
|
||||
* Setting a particular device type is not a guarantee that libretro cores
|
||||
* will only poll input based on that particular device type. It is only a
|
||||
* hint to the libretro core when a core cannot automatically detect the
|
||||
* appropriate input device type on its own. It is also relevant when a
|
||||
* core can change its behavior depending on device type.
|
||||
*
|
||||
* As part of the core's implementation of retro_set_controller_port_device,
|
||||
* the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
|
||||
* frontend if the descriptions for any controls have changed as a
|
||||
* result of changing the device type.
|
||||
*/
|
||||
pub fn set_controller_port_device(&self, port: u32, device: u32) {
|
||||
/// Sets device to be used for player 'port'.
|
||||
/// By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
|
||||
/// available ports.
|
||||
/// Setting a particular device type is not a guarantee that libretro cores
|
||||
/// will only poll input based on that particular device type. It is only a
|
||||
/// hint to the libretro core when a core cannot automatically detect the
|
||||
/// appropriate input device type on its own. It is also relevant when a
|
||||
/// core can change its behavior depending on device type.
|
||||
///
|
||||
/// As part of the core's implementation of retro_set_controller_port_device,
|
||||
/// the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
|
||||
/// frontend if the descriptions for any controls have changed as a
|
||||
/// result of changing the device type.
|
||||
pub fn set_controller_port_device(&mut self, port: u32, device: u32) {
|
||||
unsafe { (&self.core_api.retro_set_controller_port_device)(port, device) }
|
||||
}
|
||||
/// Resets the current game.
|
||||
pub fn reset(&self) {
|
||||
pub fn reset(&mut self) {
|
||||
unsafe { (&self.core_api.retro_reset)() }
|
||||
}
|
||||
/** Runs the game for one video frame.
|
||||
* During retro_run(), input_poll callback must be called at least once.
|
||||
*
|
||||
* If a frame is not rendered for reasons where a game "dropped" a frame,
|
||||
* this still counts as a frame, and retro_run() should explicitly dupe
|
||||
* a frame if GET_CAN_DUPE returns true.
|
||||
* In this case, the video callback can take a NULL argument for data.
|
||||
*/
|
||||
pub fn run(&self) {
|
||||
/// Runs the game for one video frame.
|
||||
/// During retro_run(), input_poll callback must be called at least once.
|
||||
///
|
||||
/// If a frame is not rendered for reasons where a game "dropped" a frame,
|
||||
/// this still counts as a frame, and retro_run() should explicitly dupe
|
||||
/// a frame if GET_CAN_DUPE returns true.
|
||||
/// In this case, the video callback can take a NULL argument for data.
|
||||
pub fn run(&mut self) {
|
||||
unsafe { (&self.core_api.retro_run)() }
|
||||
}
|
||||
/// Serializes internal state.
|
||||
pub fn serialize(&self) -> Fallible<Vec<u8>> {
|
||||
pub fn serialize(&mut self) -> Result<Vec<u8>> {
|
||||
let size: usize = unsafe { (&self.core_api.retro_serialize_size)() };
|
||||
let mut vec = Vec::with_capacity(size);
|
||||
vec.resize(size, 0);
|
||||
|
@ -138,29 +137,35 @@ impl LibretroApi {
|
|||
if unsafe { (&self.core_api.retro_serialize)(vec.as_mut_ptr() as *mut c_void, size); true } {
|
||||
Ok(vec)
|
||||
} else {
|
||||
Err(failure::err_msg("Serialize failed"))
|
||||
Err("Serialize failed".into())
|
||||
}
|
||||
}
|
||||
pub fn unserialize(&self, data: &[u8]) -> Fallible<()> {
|
||||
pub fn unserialize(&mut self, data: &[u8]) -> Result<()> {
|
||||
// validate size of the data
|
||||
let size: usize = unsafe { (&self.core_api.retro_serialize_size)() };
|
||||
if data.len() != size {
|
||||
return Err(format!("Size of data {} doesn't match this core's expected size {}", data.len(), size).into())
|
||||
}
|
||||
|
||||
if unsafe { (&self.core_api.retro_unserialize)(data.as_ptr() as *const c_void, data.len()) } {
|
||||
Ok(())
|
||||
} else {
|
||||
Err(failure::err_msg("Unserialize failed"))
|
||||
Err("Unserialize failed".into())
|
||||
}
|
||||
}
|
||||
pub fn cheat_reset(&self) {
|
||||
pub fn cheat_reset(&mut self) {
|
||||
unsafe { (&self.core_api.retro_cheat_reset)() }
|
||||
}
|
||||
pub fn cheat_set(&self, index: u32, enabled: bool, code: &str) {
|
||||
pub fn cheat_set(&mut self, index: u32, enabled: bool, code: &str) {
|
||||
unsafe { (&self.core_api.retro_cheat_set)(index, enabled, code.as_bytes().as_ptr() as *const c_char) }
|
||||
}
|
||||
/// Loads a game.
|
||||
pub fn load_game(
|
||||
&self,
|
||||
&mut self,
|
||||
path: Option<&Path>,
|
||||
data: Option<&[u8]>,
|
||||
meta: Option<&str>,
|
||||
) -> Fallible<()> {
|
||||
) -> Result<()> {
|
||||
let mut game = GameInfo {
|
||||
path: std::ptr::null(),
|
||||
data: std::ptr::null(),
|
||||
|
@ -186,11 +191,11 @@ impl LibretroApi {
|
|||
if unsafe { (&self.core_api.retro_load_game)(&game) } {
|
||||
Ok(())
|
||||
} else {
|
||||
Err(failure::err_msg("Failed to load game"))
|
||||
Err("Failed to load game".into())
|
||||
}
|
||||
}
|
||||
/// Unloads the currently loaded game. Called before deinit().
|
||||
pub fn unload_game(&self) {
|
||||
pub fn unload_game(&mut self) {
|
||||
unsafe { (&self.core_api.retro_unload_game)() }
|
||||
}
|
||||
pub fn get_region(&self) -> Region {
|
||||
|
|
|
@ -6,7 +6,7 @@ use std::slice::from_raw_parts;
|
|||
use super::constants::*;
|
||||
use super::ffi::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum InputDeviceId {
|
||||
None(c_uint),
|
||||
Joypad(JoypadButton),
|
||||
|
@ -21,9 +21,9 @@ impl<D> TryFrom<(D, c_uint)> for InputDeviceId
|
|||
where D: TryInto<DeviceType>,
|
||||
<D as std::convert::TryInto<DeviceType>>::Error: std::error::Error + Send + Sync + 'static,
|
||||
{
|
||||
type Error = failure::Error;
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
|
||||
fn try_from(pair: (D, c_uint)) -> failure::Fallible<Self> {
|
||||
fn try_from(pair: (D, c_uint)) -> Result<Self, Self::Error> {
|
||||
let (device, id) = pair;
|
||||
Ok(match device.try_into()? {
|
||||
DeviceType::None => InputDeviceId::None(id),
|
||||
|
@ -37,7 +37,7 @@ impl<D> TryFrom<(D, c_uint)> for InputDeviceId
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Variable2 {
|
||||
pub key: String,
|
||||
pub description: String,
|
||||
|
@ -68,7 +68,7 @@ impl From<&Variable> for Variable2 {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct ControllerDescription2 {
|
||||
pub name: String,
|
||||
pub base_type: DeviceType,
|
||||
|
@ -104,7 +104,7 @@ impl TryFrom<&ControllerDescription> for ControllerDescription2 {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct InputDescriptor2 {
|
||||
pub port: c_uint,
|
||||
pub device_id: InputDeviceId,
|
||||
|
@ -131,7 +131,7 @@ impl TryFrom<&InputDescriptor> for InputDescriptor2 {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SubsystemInfo2 {
|
||||
pub description: String,
|
||||
pub identifier: String,
|
||||
|
@ -155,7 +155,7 @@ impl From<&SubsystemInfo> for SubsystemInfo2 {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SubsystemRomInfo2 {
|
||||
pub description: String,
|
||||
pub valid_extensions: Vec<String>,
|
||||
|
@ -185,7 +185,7 @@ impl From<&SubsystemRomInfo> for SubsystemRomInfo2 {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SubsystemMemoryInfo2 {
|
||||
pub extension: String,
|
||||
pub kind: c_uint,
|
||||
|
|
|
@ -4,8 +4,9 @@ use core::slice::from_raw_parts;
|
|||
|
||||
use std::convert::TryFrom;
|
||||
use std::ffi::{CStr, CString};
|
||||
use std::ops::Deref;
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::os::raw::{c_char, c_uint};
|
||||
use std::os::unix::ffi::OsStrExt;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::pin::Pin;
|
||||
use std::time::Duration;
|
||||
|
@ -28,70 +29,353 @@ extern "C" {
|
|||
fn c_ext_set_log_print_cb(cb: WrappedLogPrintFn);
|
||||
}
|
||||
|
||||
// method docs largely copied/lightly-adapted-to-rust straight from libretro.h.
|
||||
#[rustfmt::skip]
|
||||
#[allow(unused)]
|
||||
pub trait Handler: Unpin + 'static {
|
||||
fn libretro_core(&mut self) -> &mut LibretroWrapper;
|
||||
fn delegate_handler(&self) -> Option<&mut dyn Handler> { None }
|
||||
|
||||
#[allow(unused_variables)]
|
||||
pub trait RetroCallbacks: Unpin + 'static {
|
||||
// -- main callbacks --
|
||||
/// Render a frame. Pixel format is 15-bit 0RGB1555 native endian
|
||||
/// unless changed (see [Self::set_pixel_format]).
|
||||
///
|
||||
/// Width and height specify dimensions of buffer.
|
||||
/// Pitch specifices length in bytes between two lines in buffer.
|
||||
///
|
||||
/// For performance reasons, it is highly recommended to have a frame
|
||||
/// that is packed in memory, i.e. pitch == width * byte_per_pixel.
|
||||
/// Certain graphic APIs, such as OpenGL ES, do not like textures
|
||||
/// that are not packed in memory.
|
||||
fn video_refresh(&mut self, data: &[u8], width: c_uint, height: c_uint, pitch: c_uint) {}
|
||||
/// Called instead of video_refresh when the core reports a duplicate frame (NULL).
|
||||
fn video_refresh_dupe(&mut self, width: c_uint, height: c_uint, pitch: c_uint) {}
|
||||
/// Renders a single audio frame. Should only be used if implementation
|
||||
/// generates a single sample at a time.
|
||||
/// Format is signed 16-bit native endian.
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {}
|
||||
/// Renders multiple audio frames in one go.
|
||||
///
|
||||
/// One frame is defined as a sample of left and right channels, interleaved.
|
||||
/// I.e. int16_t buf\[4\] = { l, r, l, r }; would be 2 frames.
|
||||
/// Only one of the audio callbacks must ever be used.
|
||||
fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize { stereo_pcm.len() }
|
||||
/// Polls input.
|
||||
fn input_poll(&mut self) {}
|
||||
/// Queries for input for player 'port'.
|
||||
fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 { 0 }
|
||||
|
||||
// -- environment callbacks --
|
||||
fn set_rotation(&mut self, rotation: EnvRotation) -> bool { false }
|
||||
/// Sets screen rotation of graphics.
|
||||
/// Is only implemented if rotation can be accelerated by hardware.
|
||||
/// Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
|
||||
/// 270 degrees counter-clockwise respectively.
|
||||
fn set_rotation(&mut self, rotation: EnvRotation) -> Option<bool> { None }
|
||||
/// Boolean value whether or not the implementation should use overscan,
|
||||
/// or crop away overscan.
|
||||
fn get_overscan(&mut self) -> Option<bool> { None }
|
||||
fn get_can_dupe(&mut self) -> Option<bool> { None }
|
||||
fn set_message(&mut self, message: Message) -> bool { false }
|
||||
fn shutdown(&mut self) -> bool { false }
|
||||
fn set_performance_level(&mut self, level: c_uint) -> bool { false }
|
||||
/// Sets a message to be displayed in implementation-specific manner
|
||||
/// for a certain amount of 'frames'.
|
||||
/// Should not be used for trivial messages, which should simply be
|
||||
/// logged via [Self::get_log_interface] (or as a
|
||||
/// fallback, stderr).
|
||||
fn set_message(&mut self, message: &Message) -> Option<bool> { None }
|
||||
/// Requests the frontend to shutdown.
|
||||
/// Should only be used if game has a specific
|
||||
/// way to shutdown the game from a menu item or similar.
|
||||
fn shutdown(&mut self) -> Option<bool> { None }
|
||||
/// Gives a hint to the frontend how demanding this implementation
|
||||
/// is on a system. E.g. reporting a level of 2 means
|
||||
/// this implementation should run decently on all frontends
|
||||
/// of level 2 and up.
|
||||
///
|
||||
/// It can be used by the frontend to potentially warn
|
||||
/// about too demanding implementations.
|
||||
///
|
||||
/// The levels are "floating".
|
||||
///
|
||||
/// This function can be called on a per-game basis,
|
||||
/// as certain games an implementation can play might be
|
||||
/// particularly demanding.
|
||||
/// If called, it should be called in [libretro_sys::CoreAPI::retro_load_game].
|
||||
fn set_performance_level(&mut self, level: c_uint) -> Option<bool> { None }
|
||||
/// Returns the "system" directory of the frontend.
|
||||
/// This directory can be used to store system specific
|
||||
/// content such as BIOSes, configuration data, etc.
|
||||
/// The returned value can be `None`.
|
||||
/// If so, no such directory is defined,
|
||||
/// and it's up to the implementation to find a suitable directory.
|
||||
///
|
||||
/// NOTE: Some cores used this folder also for "save" data such as
|
||||
/// memory cards, etc, for lack of a better place to put it.
|
||||
/// This is now discouraged, and if possible, cores should try to
|
||||
/// use the new [Self::get_save_directory].
|
||||
fn get_system_directory(&mut self) -> Option<PathBuf> { None }
|
||||
fn set_pixel_format(&mut self, format: PixelFormat) -> bool { false }
|
||||
fn set_input_descriptors(&mut self, input_descriptors: Vec<InputDescriptor2>) -> bool { false }
|
||||
fn set_hw_render(&mut self, hw_render_callback: HwRenderCallback) -> bool { false }
|
||||
/// Sets the internal pixel format used by the implementation.
|
||||
/// The default pixel format is [libretro_sys::PixelFormat::ARGB1555].
|
||||
/// This pixel format however, is deprecated (see enum retro_pixel_format).
|
||||
/// If the call returns false, the frontend does not support this pixel
|
||||
/// format.
|
||||
///
|
||||
/// The core should call this function inside [libretro_sys::CoreAPI::retro_load_game] or
|
||||
/// [Self::set_system_av_info].
|
||||
fn set_pixel_format(&mut self, format: PixelFormat) -> Option<bool> { None }
|
||||
/// Sets an array of [crate::prelude::InputDescriptor2].
|
||||
/// It is up to the frontend to present this in a usable way.
|
||||
/// This function can be called at any time, but it is recommended
|
||||
/// for the core to call it as early as possible.
|
||||
fn set_input_descriptors(&mut self, input_descriptors: &Vec<InputDescriptor2>) -> Option<bool> { None }
|
||||
/// Sets an interface to let a libretro core render with
|
||||
/// hardware acceleration.
|
||||
/// The core should call this in [libretro_sys::CoreAPI::retro_load_game].
|
||||
/// If successful, libretro cores will be able to render to a
|
||||
/// frontend-provided framebuffer.
|
||||
/// The size of this framebuffer will be at least as large as
|
||||
/// max_width/max_height provided in [libretro_sys::CoreAPI::retro_get_system_av_info].
|
||||
/// If HW rendering is used, pass only [libretro_sys::HW_FRAME_BUFFER_VALID] or
|
||||
/// NULL to [libretro_sys::VideoRefreshFn].
|
||||
fn set_hw_render(&mut self, hw_render_callback: &HwRenderCallback) -> Option<bool> { None }
|
||||
/// Interface to acquire user-defined information from environment
|
||||
/// that cannot feasibly be supported in a multi-system way.
|
||||
/// 'key' should be set to a key which has already been set by
|
||||
/// [Self::set_variables].
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> { None }
|
||||
fn set_variables(&mut self, variables: Vec<Variable2>) -> bool { false }
|
||||
/// Allows an implementation to signal the environment
|
||||
/// which variables it might want to check for later using
|
||||
/// [Self::get_variable].
|
||||
/// This allows the frontend to present these variables to
|
||||
/// a user dynamically.
|
||||
/// The core should call this for the first time as early as
|
||||
/// possible (ideally in [libretro_sys::CoreAPI::retro_set_environment]).
|
||||
/// Afterward it may be called again for the core to communicate
|
||||
/// updated options to the frontend, but the number of core
|
||||
/// options must not change from the number in the initial call.
|
||||
///
|
||||
/// [crate::prelude::Variable2::key] should be namespaced to not collide
|
||||
/// with other implementations' keys. E.g. A core called
|
||||
/// 'foo' should use keys named as 'foo_option'.
|
||||
///
|
||||
/// [crate::prelude::Variable2::description] should contain a human readable
|
||||
/// description of the key.
|
||||
///
|
||||
/// [crate::prelude::Variable2::options] should contain the list of expected values.
|
||||
/// The number of possible options should be very limited,
|
||||
/// i.e. it should be feasible to cycle through options
|
||||
/// without a keyboard. The first entry should be treated as a default.
|
||||
///
|
||||
/// Only strings are operated on. The possible values will
|
||||
/// generally be displayed and stored as-is by the frontend.
|
||||
fn set_variables(&mut self, variables: &Vec<Variable2>) -> Option<bool> { None }
|
||||
/// Result is set to true if some variables are updated by
|
||||
/// frontend since last call to [Self::get_variable].
|
||||
/// Variables should be queried with [Self::get_variable].
|
||||
fn get_variable_update(&mut self) -> Option<bool> { None }
|
||||
fn set_support_no_game(&mut self, supports_no_game: bool) -> bool { false }
|
||||
/// If true, the libretro implementation supports calls to
|
||||
/// [libretro_sys::CoreAPI::retro_load_game] with NULL as argument.
|
||||
/// Used by cores which can run without particular game data.
|
||||
/// This should be called within [libretro_sys::CoreAPI::retro_set_environment] only.
|
||||
fn set_support_no_game(&mut self, supports_no_game: bool) -> Option<bool> { None }
|
||||
/// Retrieves the absolute path from where this libretro
|
||||
/// implementation was loaded.
|
||||
/// `None` is returned if the libretro was loaded statically
|
||||
/// (i.e. linked statically to frontend), or if the path cannot be
|
||||
/// determined.
|
||||
/// Mostly useful in cooperation with [Self::set_support_no_game] as assets can
|
||||
/// be loaded without ugly hacks.
|
||||
fn get_libretro_path(&mut self) -> Option<PathBuf> { None }
|
||||
/// Gets a bitmask telling which device type are expected to be
|
||||
/// handled properly in a call to retro_input_state_t.
|
||||
/// Devices which are not handled or recognized always return
|
||||
/// 0 in [Self::input_state].
|
||||
/// Example bitmask: caps = (1 << [libretro_sys::DEVICE_JOYPAD]) | (1 << [libretro_sys::DEVICE_ANALOG]).
|
||||
/// Should only be called in [libretro_sys::CoreAPI::retro_run].
|
||||
fn get_input_device_capabilities(&mut self) -> Option<u64> { None }
|
||||
fn get_sensor_interface(&mut self) -> Option<SensorInterface> { None }
|
||||
fn get_camera_interface(&mut self) -> Option<CameraCallback> { None }
|
||||
fn get_log_interface(&mut self) -> Option<LogCallback> { None }
|
||||
fn get_perf_interface(&mut self) -> Option<PerfCallback> { None }
|
||||
fn get_location_interface(&mut self) -> Option<LocationCallback> { None }
|
||||
/// Returns the "core assets" directory of the frontend.
|
||||
/// This directory can be used to store specific assets that the
|
||||
/// core relies upon, such as art assets,
|
||||
/// input data, etc etc.
|
||||
/// The returned value can be `None`.
|
||||
/// If so, no such directory is defined,
|
||||
/// and it's up to the implementation to find a suitable directory.
|
||||
fn get_core_assets_directory(&mut self) -> Option<PathBuf> { None }
|
||||
/// Returns the "save" directory of the frontend, unless there is no
|
||||
/// save directory available. The save directory should be used to
|
||||
/// store SRAM, memory cards, high scores, etc, if the libretro core
|
||||
/// cannot use the regular memory interface ([libretro_sys::CoreAPI::retro_get_memory_data]).
|
||||
///
|
||||
/// If the frontend cannot designate a save directory, it will return
|
||||
/// `None` to indicate that the core should attempt to operate without a
|
||||
/// save directory set.
|
||||
///
|
||||
/// NOTE: early libretro cores used the system directory for save
|
||||
/// files. Cores that need to be backwards-compatible can still check
|
||||
/// [Self::get_system_directory].
|
||||
fn get_save_directory(&mut self) -> Option<PathBuf> { None }
|
||||
fn set_system_av_info(&mut self, system_av_info: SystemAvInfo) -> bool { false }
|
||||
fn set_proc_address_callback(&mut self, cb: GetProcAddressInterface) -> bool { false }
|
||||
fn set_subsystem_info(&mut self, subsystem_info: Vec<SubsystemInfo2>) -> bool { false }
|
||||
fn set_controller_info(&mut self, controller_info: Vec<ControllerDescription2>) -> bool { false }
|
||||
fn set_memory_maps(&mut self, memory_map: MemoryMap) -> bool { false }
|
||||
fn set_geometry(&mut self, game_geometry: GameGeometry) -> bool { false }
|
||||
/// Sets a new av_info structure. This can only be called from
|
||||
/// within [libretro_sys::CoreAPI::retro_run].
|
||||
/// This should *only* be used if the core is completely altering the
|
||||
/// internal resolutions, aspect ratios, timings, sampling rate, etc.
|
||||
/// Calling this can require a full reinitialization of video/audio
|
||||
/// drivers in the frontend,
|
||||
///
|
||||
/// so it is important to call it very sparingly, and usually only with
|
||||
/// the users explicit consent.
|
||||
/// An eventual driver reinitialize will happen so that video and
|
||||
/// audio callbacks
|
||||
/// happening after this call within the same [libretro_sys::CoreAPI::retro_run] call will
|
||||
/// target the newly initialized driver.
|
||||
///
|
||||
/// This callback makes it possible to support configurable resolutions
|
||||
/// in games, which can be useful to
|
||||
/// avoid setting the "worst case" in `max_width`/`max_height`.
|
||||
///
|
||||
/// ***HIGHLY RECOMMENDED*** Do not call this callback every time
|
||||
/// resolution changes in an emulator core if it's
|
||||
/// expected to be a temporary change, for the reasons of possible
|
||||
/// driver reinitialization.
|
||||
/// This call is not a free pass for not trying to provide
|
||||
/// correct values in [libretro_sys::CoreAPI::retro_get_system_av_info]. If you need to change
|
||||
/// things like aspect ratio or nominal width/height,
|
||||
/// use [Self::set_geometry], which is a softer variant
|
||||
/// of [Self::set_system_av_info].
|
||||
///
|
||||
/// If this returns false, the frontend does not acknowledge a
|
||||
/// changed av_info struct.
|
||||
fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> Option<bool> { None }
|
||||
/// This environment call introduces the concept of libretro "subsystems".
|
||||
/// A subsystem is a variant of a libretro core which supports
|
||||
/// different kinds of games.
|
||||
/// The purpose of this is to support e.g. emulators which might
|
||||
/// have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
|
||||
/// It can also be used to pick among subsystems in an explicit way
|
||||
/// if the libretro implementation is a multi-system emulator itself.
|
||||
///
|
||||
/// Loading a game via a subsystem is done with [libretro_sys::CoreAPI::retro_load_game_special],
|
||||
/// and this environment call allows a libretro core to expose which
|
||||
/// subsystems are supported for use with [libretro_sys::CoreAPI::retro_load_game_special].
|
||||
///
|
||||
/// If a core wants to expose this interface, [Self::set_subsystem_info]
|
||||
/// **MUST** be called from within [libretro_sys::CoreAPI::retro_set_environment].
|
||||
fn set_subsystem_info(&mut self, subsystem_info: &Vec<SubsystemInfo2>) -> Option<bool> { None }
|
||||
/// This environment call lets a libretro core tell the frontend
|
||||
/// which controller subclasses are recognized in calls to
|
||||
/// [libretro_sys::CoreAPI::retro_set_controller_port_device].
|
||||
///
|
||||
/// Some emulators such as Super Nintendo support multiple lightgun
|
||||
/// types which must be specifically selected from. It is therefore
|
||||
/// sometimes necessary for a frontend to be able to tell the core
|
||||
/// about a special kind of input device which is not specifcally
|
||||
/// provided by the Libretro API.
|
||||
///
|
||||
/// In order for a frontend to understand the workings of those devices,
|
||||
/// they must be defined as a specialized subclass of the generic device
|
||||
/// types already defined in the libretro API.
|
||||
///
|
||||
/// The core must pass an array of [crate::prelude::ControllerDescription2]. Each element of the
|
||||
/// array corresponds to the ascending port index
|
||||
/// that is passed to [libretro_sys::CoreAPI::retro_set_controller_port_device] when that function
|
||||
/// is called to indicate to the core that the frontend has changed the
|
||||
/// active device subclass.
|
||||
///
|
||||
/// The ascending input port indexes provided by the core in the struct
|
||||
/// are generally presented by frontends as ascending User # or Player #,
|
||||
/// such as Player 1, Player 2, Player 3, etc. Which device subclasses are
|
||||
/// supported can vary per input port.
|
||||
///
|
||||
/// Each entry in the controller_info array specifies the names and
|
||||
/// codes of all device subclasses that are available for the corresponding
|
||||
/// User or Player, beginning with the generic Libretro device that the
|
||||
/// subclasses are derived from. The second inner element of each entry is the
|
||||
/// total number of subclasses that are listed in the [crate::prelude::ControllerDescription2].
|
||||
///
|
||||
/// NOTE: Even if special device types are set in the libretro core,
|
||||
/// libretro should only poll input based on the base input device types.
|
||||
fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> { None }
|
||||
/// This environment call lets a libretro core tell the frontend
|
||||
/// about the memory maps this core emulates.
|
||||
/// This can be used to implement, for example, cheats in a core-agnostic way.
|
||||
///
|
||||
/// Should only be used by emulators; it doesn't make much sense for
|
||||
/// anything else.
|
||||
/// It is recommended to expose all relevant pointers through
|
||||
/// [libretro_sys::CoreAPI::retro_get_memory_data] and
|
||||
/// [libretro_sys::CoreAPI::retro_get_memory_size] as well.
|
||||
///
|
||||
/// Can be called from [libretro_sys::CoreAPI::retro_init] and [libretro_sys::CoreAPI::retro_load_game].
|
||||
fn set_memory_maps(&mut self, memory_map: &MemoryMap) -> Option<bool> { None }
|
||||
/// This environment call is similar to [Self::set_system_av_info] for changing
|
||||
/// video parameters, but provides a guarantee that drivers will not be
|
||||
/// reinitialized.
|
||||
/// This can only be called from within [libretro_sys::CoreAPI::retro_run].
|
||||
///
|
||||
/// The purpose of this call is to allow a core to alter nominal
|
||||
/// width/heights as well as aspect ratios on-the-fly, which can be
|
||||
/// useful for some emulators to change in run-time.
|
||||
///
|
||||
/// max_width/max_height arguments are ignored and cannot be changed
|
||||
/// with this call as this could potentially require a reinitialization or a
|
||||
/// non-constant time operation.
|
||||
/// If max_width/max_height are to be changed, [Self::set_system_av_info] is required.
|
||||
///
|
||||
/// A frontend must guarantee that this environment call completes in
|
||||
/// constant time.
|
||||
fn set_geometry(&mut self, game_geometry: &GameGeometry) -> Option<bool> { None }
|
||||
/// Returns the specified username of the frontend, if specified by the user.
|
||||
/// This username can be used as a nickname for a core that has online facilities
|
||||
/// or any other mode where personalization of the user is desirable.
|
||||
/// The returned value can be `None`.
|
||||
/// If this environ callback is used by a core that requires a valid username,
|
||||
/// a default username should be specified by the core.
|
||||
fn get_username(&mut self) -> Option<String> { None }
|
||||
/// Returns the specified language of the frontend, if specified by the user.
|
||||
/// It can be used by the core for localization purposes.
|
||||
fn get_language(&mut self) -> Option<Language> { None }
|
||||
// fn set_serialization_quirks(&mut self, quirks: &mut u64) -> bool { false }
|
||||
// fn set_serialization_quirks(&mut self, quirks: &mut u64) -> Option<bool> { None }
|
||||
|
||||
// -- environment-set callbacks (API extensions) --
|
||||
/// Logging function.
|
||||
fn log_print(&mut self, level: LogLevel, msg: &str) {}
|
||||
/// Sets rumble state for joypad plugged in port 'port'.
|
||||
/// Rumble effects are controlled independently,
|
||||
/// and setting e.g. strong rumble does not override weak rumble.
|
||||
/// Strength has a range of \[0, 0xffff\].
|
||||
///
|
||||
/// Returns true if rumble state request was honored.
|
||||
/// Calling this before first [libretro_sys::CoreAPI::retro_run] is likely to return false.
|
||||
fn set_rumble_state(&mut self, port: c_uint, effect: RumbleEffect, strength: u16) -> bool { false }
|
||||
/// Returns current time in microseconds.
|
||||
/// Tries to use the most accurate timer available.
|
||||
fn perf_get_time_usec_cb(&mut self) -> Time { 0 }
|
||||
/// A simple counter. Usually nanoseconds, but can also be CPU cycles.
|
||||
/// Can be used directly if desired (when creating a more sophisticated
|
||||
/// performance counter system).
|
||||
fn perf_get_counter_cb(&mut self) -> PerfTick { 0 }
|
||||
/// Returns a bit-mask of detected CPU features ([libretro_sys]::SIMD_*).
|
||||
fn perf_get_cpu_features_cb(&mut self) -> u64 { 0 }
|
||||
/// Asks frontend to log and/or display the state of performance counters.
|
||||
/// Performance counters can always be poked into manually as well.
|
||||
fn perf_log_cb(&mut self) {}
|
||||
/// Register a performance counter.
|
||||
/// ident field must be set with a discrete value and other values in
|
||||
/// retro_perf_counter must be 0.
|
||||
/// Registering can be called multiple times. To avoid calling to
|
||||
/// frontend redundantly, you can check registered field first.
|
||||
fn perf_register_cb(&mut self, counter: &mut PerfCounter) {}
|
||||
/// Starts a registered counter.
|
||||
fn perf_start_cb(&mut self, counter: &mut PerfCounter) {}
|
||||
/// Stops a registered counter.
|
||||
fn perf_stop_cb(&mut self, counter: &mut PerfCounter) {}
|
||||
fn set_sensor_state(&mut self, port: c_uint, action: SensorAction, rate: c_uint) -> bool { false }
|
||||
fn get_sensor_input(&mut self, port: c_uint, id: c_uint) -> f32 { 0.0 }
|
||||
}
|
||||
|
||||
pub trait LibretroWrapperAccess {
|
||||
fn libretro_core(&mut self) -> &mut LibretroWrapper;
|
||||
}
|
||||
|
||||
pub trait RootRetroCallbacks : RetroCallbacks + LibretroWrapperAccess {}
|
||||
impl<T: RetroCallbacks + LibretroWrapperAccess> RootRetroCallbacks for T {}
|
||||
|
||||
#[derive(Default)]
|
||||
struct StaticCallbacks {
|
||||
handler: Option<Pin<&'static mut dyn Handler>>,
|
||||
handler: Option<Pin<&'static mut dyn RootRetroCallbacks>>,
|
||||
}
|
||||
|
||||
unsafe impl Sync for StaticCallbacks {}
|
||||
|
@ -108,7 +392,9 @@ impl StaticCallbacks {
|
|||
Some(true)
|
||||
}
|
||||
fn path_into_void(data: *mut c_void, source: impl AsRef<Path>) -> Option<bool> {
|
||||
Self::string_into_void(data, source.as_ref().to_string_lossy())
|
||||
*unsafe { (data as *mut *const c_char).as_mut()? } =
|
||||
CString::new(source.as_ref().as_os_str().as_bytes()).ok()?.into_raw();
|
||||
Some(true)
|
||||
}
|
||||
fn from_void<T>(data: *mut c_void) -> Option<&'static mut T> {
|
||||
unsafe { (data as *mut T).as_mut() }
|
||||
|
@ -146,17 +432,17 @@ impl StaticCallbacks {
|
|||
);
|
||||
}
|
||||
match parsed_cmd? {
|
||||
EnvCmd::SetRotation => handler.set_rotation(Self::enum_from_void(data)?),
|
||||
EnvCmd::SetRotation => handler.set_rotation(Self::enum_from_void(data)?)?,
|
||||
EnvCmd::GetOverscan => Self::clone_into_void(data, &handler.get_overscan()?)?,
|
||||
EnvCmd::GetCanDupe => Self::clone_into_void(data, &handler.get_can_dupe()?)?,
|
||||
EnvCmd::SetMessage => handler.set_message(Self::from_void::<Message>(data)?.clone()),
|
||||
EnvCmd::Shutdown => handler.shutdown(),
|
||||
EnvCmd::SetPerformanceLevel => handler.set_performance_level(*Self::from_void(data)?),
|
||||
EnvCmd::GetCanDupe => Self::clone_into_void(data, &true)?,
|
||||
EnvCmd::SetMessage => handler.set_message(Self::from_void::<Message>(data)?)?,
|
||||
EnvCmd::Shutdown => handler.shutdown()?,
|
||||
EnvCmd::SetPerformanceLevel => handler.set_performance_level(*Self::from_void(data)?)?,
|
||||
EnvCmd::GetSystemDirectory => {
|
||||
Self::path_into_void(data, handler.get_system_directory()?)?
|
||||
}
|
||||
EnvCmd::SetPixelFormat => {
|
||||
handler.set_pixel_format(PixelFormat::from_uint(*Self::from_void(data)?)?)
|
||||
handler.set_pixel_format(PixelFormat::from_uint(*Self::from_void(data)?)?)?
|
||||
}
|
||||
EnvCmd::SetInputDescriptors => {
|
||||
let mut input_desc = data as *const InputDescriptor;
|
||||
|
@ -165,7 +451,7 @@ impl StaticCallbacks {
|
|||
descriptors.push(unsafe { input_desc.as_ref() }?.try_into().ok()?);
|
||||
input_desc = input_desc.wrapping_add(1);
|
||||
}
|
||||
handler.set_input_descriptors(descriptors)
|
||||
handler.set_input_descriptors(&descriptors)?
|
||||
}
|
||||
EnvCmd::SetKeyboardCallback => {
|
||||
let kc: &mut KeyboardCallback = Self::from_void(data)?;
|
||||
|
@ -217,12 +503,12 @@ impl StaticCallbacks {
|
|||
descriptors.push(unsafe { var.as_ref() }?.into());
|
||||
var = var.wrapping_add(1);
|
||||
}
|
||||
handler.set_variables(descriptors)
|
||||
handler.set_variables(&descriptors)?
|
||||
}
|
||||
EnvCmd::GetVariableUpdate => {
|
||||
Self::clone_into_void(data, &handler.get_variable_update()?)?
|
||||
}
|
||||
EnvCmd::SetSupportNoGame => handler.set_support_no_game(*Self::from_void(data)?),
|
||||
EnvCmd::SetSupportNoGame => handler.set_support_no_game(*Self::from_void(data)?)?,
|
||||
EnvCmd::GetLibretroPath => Self::path_into_void(data, handler.get_libretro_path()?)?,
|
||||
EnvCmd::SetFrameTimeCallback => {
|
||||
let ftc: &mut FrameTimeCallback = Self::from_void(data)?;
|
||||
|
@ -277,7 +563,7 @@ impl StaticCallbacks {
|
|||
}
|
||||
EnvCmd::GetSaveDirectory => Self::path_into_void(data, handler.get_save_directory()?)?,
|
||||
EnvCmd::SetSystemAvInfo => {
|
||||
handler.set_system_av_info(Self::from_void::<SystemAvInfo>(data)?.clone())
|
||||
handler.set_system_av_info(Self::from_void::<SystemAvInfo>(data)?)?
|
||||
}
|
||||
EnvCmd::SetProcAddressCallback => {
|
||||
let gpa = Self::from_void::<GetProcAddressInterface>(data)?;
|
||||
|
@ -294,7 +580,7 @@ impl StaticCallbacks {
|
|||
descriptors.push(unsafe { info.as_ref() }?.into());
|
||||
info = info.wrapping_add(1);
|
||||
}
|
||||
handler.set_subsystem_info(descriptors)
|
||||
handler.set_subsystem_info(&descriptors)?
|
||||
}
|
||||
EnvCmd::SetControllerInfo => {
|
||||
let info = unsafe { (data as *const ControllerInfo).as_ref() }?;
|
||||
|
@ -305,11 +591,11 @@ impl StaticCallbacks {
|
|||
.map(TryInto::try_into)
|
||||
.filter_map(|x| x.ok())
|
||||
.collect();
|
||||
handler.set_controller_info(controller_info)
|
||||
handler.set_controller_info(&controller_info)?
|
||||
}
|
||||
// TODO (experimental) EnvCmd::SetMemoryMaps => {},
|
||||
EnvCmd::SetGeometry => {
|
||||
handler.set_geometry(Self::from_void::<GameGeometry>(data)?.clone())
|
||||
handler.set_geometry(Self::from_void::<GameGeometry>(data)?)?
|
||||
}
|
||||
EnvCmd::GetUsername => Self::string_into_void(data, handler.get_username()?)?,
|
||||
EnvCmd::GetLanguage => Self::clone_into_void(data, &handler.get_language()?)?,
|
||||
|
@ -333,12 +619,14 @@ impl StaticCallbacks {
|
|||
height: c_uint,
|
||||
pitch: usize,
|
||||
) {
|
||||
if !data.is_null() && data != HW_FRAME_BUFFER_VALID {
|
||||
if let Some(cb) = unsafe { CB_SINGLETON.handler.as_mut() } {
|
||||
if data.is_null() {
|
||||
cb.video_refresh_dupe(width, height, pitch as c_uint);
|
||||
} else if data != HW_FRAME_BUFFER_VALID {
|
||||
let data = data as *const u8;
|
||||
let len = pitch * (height as usize);
|
||||
let slice = unsafe { from_raw_parts(data, len) };
|
||||
cb.video_refresh(slice, width, height, pitch as u32);
|
||||
cb.video_refresh(slice, width, height, pitch as c_uint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -569,11 +857,17 @@ impl Deref for LibretroWrapper {
|
|||
}
|
||||
}
|
||||
|
||||
impl DerefMut for LibretroWrapper {
|
||||
fn deref_mut(&mut self) -> &mut LibretroApi {
|
||||
&mut self.api
|
||||
}
|
||||
}
|
||||
|
||||
// a note on lifetimes: we explicitly lie about them here because as long as they live as long as
|
||||
// the library wrapper itself we're good (we wipe our 'static references on drop() too)
|
||||
pub fn set_handler(handler: Pin<&'_ mut (dyn Handler + '_)>) {
|
||||
pub fn set_handler(handler: Pin<&'_ mut (dyn RootRetroCallbacks + '_)>) {
|
||||
unsafe {
|
||||
let ptr = handler.get_unchecked_mut() as *mut dyn Handler;
|
||||
let ptr = handler.get_unchecked_mut() as *mut dyn RootRetroCallbacks;
|
||||
CB_SINGLETON
|
||||
.handler
|
||||
.replace(Pin::new_unchecked(ptr.as_mut().unwrap()));
|
||||
|
|
Loading…
Reference in New Issue