WIP still awful but builds and runs

This commit is contained in:
lifning 2021-11-03 02:12:38 -07:00
parent c505428895
commit 5451aa735d
3 changed files with 44 additions and 110 deletions

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@ -76,8 +76,8 @@ impl SimpleSdl2AudioComponent {
let mut audio_spec = None; let mut audio_spec = None;
let audio_device = audio let audio_device = audio
.open_playback(None, &desired_spec, |spec| { .open_playback(None, &desired_spec, |spec| {
if spec.format != AudioFormat::S16LSB { if spec.format != AudioFormat::s16_sys() {
eprintln!("unsupported audio format {:?}", spec.format); panic!("unsupported audio format {:?}", spec.format);
} }
audio_spec = Some(spec.clone()); audio_spec = Some(spec.clone());
MySdlAudio { MySdlAudio {

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@ -1,91 +1,38 @@
use crate::prelude::*; use crate::prelude::*;
use std::error::Error; use std::error::Error;
use std::mem::size_of; use std::mem::{size_of, MaybeUninit};
use std::path::Path; use std::path::Path;
use core::time::Duration; use core::time::Duration;
use sdl2::Sdl; use sdl2::Sdl;
use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired, AudioCVT, AudioFormatNum, AudioQueue}; use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired, AudioCVT, AudioFormatNum};
enum AudioQueueEnum {
U8(AudioQueue<u8>),
S8(AudioQueue<i8>),
U16(AudioQueue<u16>),
S16(AudioQueue<i16>),
S32(AudioQueue<i32>),
F32(AudioQueue<f32>),
}
impl AudioQueueEnum {
fn sample_size(&self) -> usize {
match self {
AudioQueueEnum::U8(_) => size_of::<u8>(),
AudioQueueEnum::S8(_) => size_of::<i8>(),
AudioQueueEnum::U16(_) => size_of::<u16>(),
AudioQueueEnum::S16(_) => size_of::<i16>(),
AudioQueueEnum::S32(_) => size_of::<i32>(),
AudioQueueEnum::F32(_) => size_of::<f32>(),
}
}
fn queue(&mut self, samples_i16: &[i16], cvt: &AudioCVT) -> bool {
let data = samples_i16.as_mut_ptr() as *mut u8;
let src_len = samples_i16.len() * size_of::<i16>();
let samples_u8 = unsafe { core::slice::from_raw_parts(data, src_len) };
let src = Vec::with_capacity(cvt.capacity(src_len));
src.copy_from_slice(samples_u8);
let resampled_u8 = cvt.convert(src);
fn reinterp<C: AudioFormatNum>(data_u8: Vec<u8>) -> Vec<C> {
const BYTE_SIZE: usize = size_of::<C>();
let ptr = data_u8.as_mut_ptr() as *mut Self::Channel;
let length = (data_u8.len() + (BYTE_SIZE - 1)) / BYTE_SIZE;
let capacity = (data_u8.capacity() + (BYTE_SIZE - 1)) / BYTE_SIZE;
std::mem::forget(data_u8);
unsafe { Vec::from_raw_parts(ptr, length, capacity) }
}
match self {
AudioQueueEnum::U8(q) => q.queue(reinterp(resampled_u8)),
AudioQueueEnum::S8(q) => q.queue(reinterp(resampled_u8)),
AudioQueueEnum::U16(q) => q.queue(reinterp(resampled_u8)),
AudioQueueEnum::S16(q) => q.queue(reinterp(resampled_u8)),
AudioQueueEnum::S32(q) => q.queue(reinterp(resampled_u8)),
AudioQueueEnum::F32(q) => q.queue(reinterp(resampled_u8)),
}
}
}
/// Trivially sends the core's audio data to the SDL audio subsystem for playback.
pub struct Sdl2RateControlledAudioComponent { pub struct Sdl2RateControlledAudioComponent {
sample_rate: f64, sample_rate: f64,
//audio_buffer: Vec<i16>, dest_over_source_freq: f64,
queue: AudioQueueEnum, audio_buffer: Vec<i16>,
spec: AudioSpec, spec: AudioSpec,
convert: AudioCVT, audio_device: AudioDevice<MySdlAudio<i16>>,
//audio_device: AudioDevice<>, cvt_send: crossbeam_channel::Sender<AudioCVT>,
//cvt_send: crossbeam_channel::Sender<AudioCVT>, send: crossbeam_channel::Sender<Vec<i16>>,
//send: crossbeam_channel::Sender<Vec<i16>>,
} }
impl RetroCallbacks for Sdl2RateControlledAudioComponent { impl RetroCallbacks for Sdl2RateControlledAudioComponent {
fn audio_samples(&mut self, stereo_pcm: &[i16]) -> usize { fn audio_samples(&mut self, stereo_pcm: &[i16]) -> usize {
let samples = stereo_pcm.len() / 2;
self.audio_buffer.extend(stereo_pcm); self.audio_buffer.extend(stereo_pcm);
self.send_audio_samples();
stereo_pcm.len() / 2 stereo_pcm.len() / 2
} }
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> { fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
match Self::make_converter(av_info.timing.sample_rate, &self.dest_spec) { match Self::make_converter(av_info.timing.sample_rate, &self.spec).ok()
Ok(converter) => { .and_then(|converter| self.cvt_send.send(converter).ok()) {
self.cvt_send.send(converter); Some(()) => {
self.sample_rate = av_info.timing.sample_rate; self.sample_rate = av_info.timing.sample_rate;
Some(true) Some(true)
} }
Err(_) => Some(false), None => Some(false),
} }
} }
} }
@ -117,67 +64,51 @@ impl Sdl2RateControlledAudioComponent {
channels: Some(2), channels: Some(2),
samples: None, samples: None,
}; };
let queue = audio.open_queue::<i16>(None, &desired_spec)?; let mut spec_uninit = MaybeUninit::uninit();
/*let mut dest_spec_opt = None;
let audio_device = audio let audio_device = audio
.open_playback(None, &desired_spec, |dest_spec| { .open_playback(None, &desired_spec, |dest_spec| {
dest_spec_opt = Some(dest_spec.clone()); if dest_spec.format != AudioFormat::S16LSB && dest_spec.format != AudioFormat::S16MSB {
panic!("unsupported audio format {:?}", dest_spec.format);
}
let converter = Self::make_converter(src_freq, &dest_spec).unwrap(); let converter = Self::make_converter(src_freq, &dest_spec).unwrap();
let callback: Box<dyn AudioCallback> = match dest_spec.format { spec_uninit.write(dest_spec);
AudioFormat::U8 => Box::new( MySdlAudio { converter, cvt_recv, recv, }
MySdlAudio::<u8> { converter, dest_spec, cvt_recv, recv, }
),
AudioFormat::S8 => Box::new(
MySdlAudio::<i8> { converter, dest_spec, cvt_recv, recv, }
),
AudioFormat::U16LSB | AudioFormat::U16MSB => Box::new(
MySdlAudio::<u16> { converter, dest_spec, cvt_recv, recv, }
),
AudioFormat::S16LSB | AudioFormat::S16MSB => Box::new(
MySdlAudio::<i16> { converter, dest_spec, cvt_recv, recv, }
),
AudioFormat::S32LSB | AudioFormat::S32MSB => Box::new(
MySdlAudio::<i32> { converter, dest_spec, cvt_recv, recv, }
),
AudioFormat::F32LSB | AudioFormat::F32MSB => Box::new(
MySdlAudio::<f32> { converter, dest_spec, cvt_recv, recv, }
),
};
callback
})?; })?;
*/ let spec = unsafe { spec_uninit.assume_init() };
let dest_over_source_freq = spec.freq as f64 / src_freq;
Ok(Sdl2RateControlledAudioComponent { Ok(Sdl2RateControlledAudioComponent {
sample_rate: src_freq, sample_rate: src_freq,
queue, dest_over_source_freq,
spec,
convert,
/*
audio_buffer: Default::default(), audio_buffer: Default::default(),
dest_spec: dest_spec_opt.unwrap(), spec,
audio_device, audio_device,
cvt_send, cvt_send,
send,*/ send,
}) })
} }
fn make_converter(src_freq: f64, dest_spec: &AudioSpec) -> Result<AudioCVT, String> { fn make_converter(src_freq: f64, dest_spec: &AudioSpec) -> Result<AudioCVT, String> {
// note on the `* 64`: as long as the ratio between src_rate and dst_rate is right,
// we should be in the clear -- this is to make up for SDL not giving us floats for
// this, we can at least get some quasi-fixed-point precision going on...
AudioCVT::new( AudioCVT::new(
AudioFormat::S16LSB, AudioFormat::S16LSB,
2, 2,
(src_freq * 1000).round() as i32, (src_freq * 64.0).round() as i32,
dest_spec.format, dest_spec.format,
dest_spec.channels, dest_spec.channels,
dest_spec.freq * 1000, dest_spec.freq * 64,
) )
} }
pub fn silence_buffer(&self) { pub fn silence_buffer(&self) {
let _ = self.send.try_send(vec![0; self.dest_spec.samples as usize * self.dest_spec.channels as usize]); let _ = self.send.try_send(vec![0; self.spec.samples as usize * self.spec.channels as usize]);
} }
fn send_audio_samples(&mut self) { fn send_audio_samples(&mut self) {
let stereo_samples = self.dest_spec.samples as usize * 2; let stereo_samples = ((self.spec.samples as usize * 2) as f64 * self.dest_over_source_freq) as usize;
while self.audio_buffer.len() >= stereo_samples { while self.audio_buffer.len() >= stereo_samples {
let remainder = self.audio_buffer.split_off(stereo_samples); let remainder = self.audio_buffer.split_off(stereo_samples);
let msg = std::mem::replace(&mut self.audio_buffer, remainder); let msg = std::mem::replace(&mut self.audio_buffer, remainder);
@ -186,18 +117,19 @@ impl Sdl2RateControlledAudioComponent {
} }
} }
struct MySdlAudio<C: AudioFormatNum> { struct MySdlAudio<C: AudioFormatNum + Send + Copy + 'static> {
converter: AudioCVT, converter: AudioCVT,
dest_spec: AudioSpec,
cvt_recv: crossbeam_channel::Receiver<AudioCVT>, cvt_recv: crossbeam_channel::Receiver<AudioCVT>,
recv: crossbeam_channel::Receiver<Vec<i16>>, recv: crossbeam_channel::Receiver<Vec<C>>,
} }
impl<C: AudioFormatNum> MySdlAudio<C> { unsafe impl<C: AudioFormatNum + Send + Copy + 'static> Send for MySdlAudio<C> {}
const BYTE_SIZE: usize = size_of::<Self::Channel>();
impl<C: AudioFormatNum + Send + Copy + 'static> MySdlAudio<C> {
const BYTE_SIZE: usize = size_of::<<Self as AudioCallback>::Channel>();
} }
impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> { impl<C: AudioFormatNum + Send + Copy + 'static> AudioCallback for MySdlAudio<C> {
type Channel = C; type Channel = C;
fn callback(&mut self, out: &mut [Self::Channel]) { fn callback(&mut self, out: &mut [Self::Channel]) {
@ -210,7 +142,7 @@ impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> {
let length = samples.len() * Self::BYTE_SIZE; let length = samples.len() * Self::BYTE_SIZE;
let capacity = samples.capacity() * Self::BYTE_SIZE; let capacity = samples.capacity() * Self::BYTE_SIZE;
std::mem::forget(samples); std::mem::forget(samples);
let mut samples_u8 = unsafe { Vec::from_raw_parts(ptr, length, capacity) }; let samples_u8 = unsafe { Vec::from_raw_parts(ptr, length, capacity) };
let mut resampled_u8 = self.converter.convert(samples_u8); let mut resampled_u8 = self.converter.convert(samples_u8);
@ -220,7 +152,8 @@ impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> {
std::mem::forget(resampled_u8); std::mem::forget(resampled_u8);
let resampled = unsafe { Vec::from_raw_parts(ptr, length, capacity) }; let resampled = unsafe { Vec::from_raw_parts(ptr, length, capacity) };
out.copy_from_slice(&resampled[..out.len()]); let end = out.len().min(resampled.len());
out[..end].copy_from_slice(&resampled[..end]);
} }
} }
} }

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@ -10,6 +10,7 @@ mod opengl;
mod surface; mod surface;
pub use audio::SimpleSdl2AudioComponent; pub use audio::SimpleSdl2AudioComponent;
pub use audio_ratecontrol::Sdl2RateControlledAudioComponent;
pub use canvas::SimpleSdl2CanvasComponent; pub use canvas::SimpleSdl2CanvasComponent;
pub use fps::SimpleSdl2FramerateLimitComponent; pub use fps::SimpleSdl2FramerateLimitComponent;
pub use gamepad::SimpleSdl2GamepadComponent; pub use gamepad::SimpleSdl2GamepadComponent;