David Guillen Fandos
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c68b734bfb
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Some more cleanup
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2023-07-29 01:06:51 +02:00 |
David Guillen Fandos
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ef7e0bbe37
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Remove last macros, fix sprite alpha blending
Fixes many games, might break one or two in some weird cases.
Needs some cleanup, and bitmap support for color effects
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2023-07-29 00:51:07 +02:00 |
David Guillen Fandos
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1ee50ada80
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Reimplement sprite copy-mode for obj-based windowing
Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues.
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2023-07-28 19:35:33 +02:00 |
David Guillen Fandos
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85beb230f1
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Partial object rendering rewrite
A couple of modes still missing but mostly done. Pixel-exact
compatibility for this change too.
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2023-07-27 23:51:24 +02:00 |
David Guillen Fandos
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d6a02ff1df
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Reimplement blending routines
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2023-07-25 23:37:02 +02:00 |
David Guillen Fandos
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543ba652ba
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Rewrite layer rendering logic for tiled modes.
Bitmap mode does not really support this yet, therefore color effects
are not being rendered.
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2023-07-25 23:36:56 +02:00 |
David Guillen Fandos
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7b3c092584
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Simplify color modes (there's only three really).
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2023-07-21 21:11:08 +02:00 |
David Guillen Fandos
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99a9b1d9b7
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Unused macros cleanup
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2023-07-21 19:56:01 +02:00 |
David Guillen Fandos
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c5108b78eb
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Rewrite bitmap rendering routines
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2023-07-21 19:15:05 +02:00 |
David Guillen Fandos
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11f56eb1d1
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Implement text background affine rendering
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2023-07-20 23:28:25 +02:00 |
David Guillen Fandos
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c2964e386a
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Replace all other tiled renderers.
Alhpa blending and other color effects are merged into a single function
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2023-07-19 20:30:52 +02:00 |
David Guillen Fandos
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dc4c312ca7
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Rewrite tile rendering base functions
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2023-07-18 23:04:56 +02:00 |
David Guillen Fandos
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b88f0c0135
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Rewrite window code without macros
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2023-07-14 22:39:47 +02:00 |
David Guillen Fandos
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97435283d2
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Branch video to be a CXX source file.
Purposely disable all CXX linking to ensure the binary remains the same
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2023-07-14 20:16:37 +02:00 |