Commit Graph

29 Commits

Author SHA1 Message Date
lif 53490ec797 just make the ifdef N64 2023-12-24 00:06:56 -08:00
lif 052656959f plumbing direct framebuffer access through the libretro way 2023-12-23 23:05:33 -08:00
lif 6218568cc5 wip:libdragon 2023-12-12 20:08:12 -08:00
David Guillen Fandos 895fb075c3 Update libretro.h to the latest version 2023-11-22 23:06:13 +01:00
David Guillen Fandos eaf8b94702 Update libretro common headers 2023-10-06 20:41:59 +02:00
David Guillen Fandos 642179228a Fix gpsp options (and 3ds dynarec disable too) 2023-09-24 23:12:28 +02:00
David Guillen Fandos 4ce9c5ba26 Remove unused option 2023-09-24 23:01:43 +02:00
David Guillen Fandos ae048beb9c Rework RTC and break it into GPIO, with RTC and Rumble (GPIO3)
This adds Rumble support for GPIO3-enabled games (Drill Dozer).
2023-09-20 22:46:06 +02:00
David Guillen Fandos f0bacff91a Remove gpsp savegame method in favour of libretro's one
This generates 128KB save files (instead of variable sized ones) to
prevent truncated savegames under some circumstances. Most other
emulators have no trouble loading them (and the unused data is simply
ignored).

Remove also config txt file that's now unused.
2023-09-19 20:36:56 +02:00
David Guillen Fandos c1586a4825 Add sprite limit options and honor H-Blank Free too. 2023-09-01 23:57:57 +02:00
David Guillen Fandos 7321d49ca4 Remove PSP special weirdness, has almost no perf impact. 2023-08-31 00:26:42 +02:00
David Guillen Fandos 36b607d2b4 Merge remote-tracking branch 'upstreamssh/master' 2023-08-26 12:21:46 +02:00
andymcca 8292786363 Add u1 extension to supported filetypes
As requested in issue #37 .  Could probably lose the 'v0.91' from the build version as well and just have it report the github build.
2023-08-02 23:38:52 +02:00
David Guillen Fandos 1ee50ada80 Reimplement sprite copy-mode for obj-based windowing
Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues.
2023-07-28 19:35:33 +02:00
David Guillen Fandos 7f07da9ade Make sound control deterministic by having proper reset 2023-06-12 20:24:18 +02:00
David Guillen Fandos 34eb7a3bf3 Fix reset() issue with dynarec flushing
On a reset bios_swi_entrypoint can end up pointing to code over the
watermark, due to block_lookup_address_arm looking up the function
instead of translating it.
Fix it by making flush and init different functions (albeit similar).

Tested by running and resetting games automatically, causing ~10% of
games to crash.
2023-06-09 20:21:35 +02:00
libretroadmin 175f00d527 Update libretro-common 2023-02-21 19:01:03 +01:00
mudlord eb7d708d71
Use proper VFS version.
VFS callbacks fail since it requires V2, which includes vfs_truncate. Otherwise it falls back to libretro-common code. Current VFS wrapping code in libretro-common needs V2 since vfs_truncate's callback is set.

https://github.com/libretro/libretro-common/blob/master/streams/file_stream.c#L65

Now VFS callbacks work properly in frontends that support them. Otherwise a hack of setting "cb->required_interface_version = 2" in frontend works. Only cores, according to specs, are meant to set the required version.
2023-01-31 05:39:52 +11:00
libretroadmin ad84141fd6 Set aspect ratio to 3/2 2023-01-09 04:21:23 +01:00
David Guillen Fandos ef399b9315 [mips] Remove IWRAM stack optimization hack
Converted the hack into another... hopefully better hack.
Check for IW/EWRAM addr bit and handle accesses to EWRAM by correcting
the base addr and the mirroring range.
Assumes that iwram and ewram buffers are at a distance multiple of 64KB
for speed (so that lw/sw offsets can be shared).

This fixes a variety of games that should have been present in
game_config.txt such as Ninja Cop, Star Wars JPB, Medal of Honor,
Spongebob, etc. Some of them were just missing regional versions of the
cart. It also fixes newer games and homebrew such as GoodBoy Galaxy.
2021-12-30 23:39:09 +01:00
jdgleaver 20bd7c111b Calculate number of audio samples to read per frame deterministically 2021-11-29 17:45:06 +00:00
jdgleaver f8359a74d3 Send audio samples to frontend with correct pacing 2021-11-29 15:10:38 +00:00
David Guillen Fandos d63fea580c Oops printf there! 2021-11-05 23:15:08 +01:00
David Guillen Fandos 3a7fedb8fb Simplify MMAP machinery for Win/Lin/Mac/Android
This gets rid of the bloated memmap_win32.c in favour of a much simpler
wrapper. This will be needed in the future since the wrapper does not
support MAP_FIXED maps (necessary for some platforms)
2021-11-05 18:23:05 +01:00
David Guillen Fandos c39f5391f0 [ARM] Start using mmap'ed JIT caches for most builds
Will revisit remaining platforms and try to clean them too.
This should fix Android once and for all.
2021-10-29 22:51:39 +02:00
David Guillen Fandos 8da094d7e0 Add 60FPS overclock hack
Let's see, this should fix issues on platforms that do not support
running the emu at 59.73 FPS. We run the emu at fake 60fps, which means
we produce more audio samples than the original device.

Instead of missing samples (which produce cracks in the audio) we should
be producing some extra samples, which will result in a frame drop every
now and then (like every minute or so, so it's not noticeable).
2021-10-20 01:15:40 +02:00
David Guillen Fandos 6a59c71d55 Get rid of enums (to u32) for better compat
Serialization code needs u32 to ensure compatiblity. In platforms with
short enums this goes very wrong. Fixes issues on 3DS platform.
2021-10-15 21:28:40 +02:00
twinaphex bd5cf7c1e5 Fix header includes 2021-09-30 23:30:03 +02:00
David Guillen Fandos 6c195cdcaa Add libretro-common and VFS functions for read/write
Remove small unused stuff while at it.
2021-09-30 18:31:11 +02:00