David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1d1c719372 
								
							 
						 
						
							
							
								
								Remove COMPLETED_FRAME flag to simplify things  
							
							 
							
							
							
						 
						
							2023-09-06 00:48:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								5f3e0a88cf 
								
							 
						 
						
							
							
								
								Remove alert_loop in favour of cpu_sleep_loop  
							
							 
							
							
							
						 
						
							2023-09-06 00:02:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								8ae2234374 
								
							 
						 
						
							
							
								
								Fix delay slot issue on PSP/PS2  
							
							 
							
							
							
						 
						
							2023-09-04 23:44:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c1586a4825 
								
							 
						 
						
							
							
								
								Add sprite limit options and honor H-Blank Free too.  
							
							 
							
							
							
						 
						
							2023-09-01 23:57:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								7321d49ca4 
								
							 
						 
						
							
							
								
								Remove PSP special weirdness, has almost no perf impact.  
							
							 
							
							
							
						 
						
							2023-08-31 00:26:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								7906413f28 
								
							 
						 
						
							
							
								
								Define more I/O registers  
							
							 
							
							
							
						 
						
							2023-08-29 23:07:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								188887e6c8 
								
							 
						 
						
							
							
								
								Mix MacOS x86 builds too  
							
							 
							
							
							
						 
						
							2023-08-27 13:40:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								9d46b84dee 
								
							 
						 
						
							
							
								
								Fix iOS builds  
							
							 
							
							
							
						 
						
							2023-08-27 12:28:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								36b607d2b4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstreamssh/master'  
							
							 
							
							
							
						 
						
							2023-08-26 12:21:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								91e8ca8f4e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/master'  
							
							 
							
							
							
						 
						
							2023-08-26 12:19:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								ff4e1da1f3 
								
							 
						 
						
							
							
								
								Merge branch 'cxx_impl'  
							
							 
							
							... 
							
							
							
							Merge the new video code, which fixes many long-standing issues.
This also implements Video 4 effects and mosaic effect. 
							
						 
						
							2023-08-26 12:16:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca45efcc7 
								
							 
						 
						
							
							
								
								Implement Mosaic effect (for all modes and types).  
							
							 
							
							... 
							
							
							
							The effect is not pixel perfect, and the code is slower than non-mosaic
code. However this is intentional to ensure rendering is not very slow.
This improves most games that use this effect, and it's definitely
better than not having it. 
							
						 
						
							2023-08-23 21:18:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1526af3b68 
								
							 
						 
						
							
							
								
								Implement mode 4 color effects  
							
							 
							
							... 
							
							
							
							Modes 3/5 are still not supported and use regular fullcolor path.
Fixes many games, particularly menus and initial sequences for many
other games. 
							
						 
						
							2023-08-18 03:30:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								38390d4c55 
								
							 
						 
						
							
							
								
								Fix backdrop flag filling  
							
							 
							
							... 
							
							
							
							Fixes a few games (specially transitions that use backdrop effects) 
							
						 
						
							2023-08-17 22:21:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								2c0c8c85d7 
								
							 
						 
						
							
							
								
								Some cosmetic changes  
							
							 
							
							
							
						 
						
							2023-08-06 20:21:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								7bcd7939fb 
								
							 
						 
						
							
							
								
								Implement row/half-row skip  
							
							 
							
							... 
							
							
							
							This helps a lot with backgrounds that are mostly transparent. 
							
						 
						
							2023-08-06 14:19:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								01471a4295 
								
							 
						 
						
							
							
								
								Improve object blitting too  
							
							 
							
							
							
						 
						
							2023-08-06 13:21:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								88fdbebd53 
								
							 
						 
						
							
							
								
								More perf improvements  
							
							 
							
							
							
						 
						
							2023-08-05 16:02:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								d6f5d72a97 
								
							 
						 
						
							
							
								
								Minor perf improvements  
							
							 
							
							
							
						 
						
							2023-08-05 00:39:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								195e82b615 
								
							 
						 
						
							
							
								
								Minor simplification  
							
							 
							
							
							
						 
						
							2023-08-04 23:17:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								d1b4f69e32 
								
							 
						 
						
							
							
								
								Some more perf tweaks!  
							
							 
							
							
							
						 
						
							2023-08-04 01:59:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								3858694aad 
								
							 
						 
						
							
							
								
								More perf tweaks to sprite rendering  
							
							 
							
							
							
						 
						
							2023-08-04 01:30:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4822923b90 
								
							 
						 
						
							
							
								
								Improve affine text renderer  
							
							 
							
							
							
						 
						
							2023-08-04 00:26:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								71df26db98 
								
							 
						 
						
							
							
								
								Optimize bitmap rendering a bit further  
							
							 
							
							
							
						 
						
							2023-08-03 00:32:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									andymcca 
								
							 
						 
						
							
							
							
							
								
							
							
								8292786363 
								
							 
						 
						
							
							
								
								Add u1 extension to supported filetypes  
							
							 
							
							... 
							
							
							
							As requested in issue #37  .  Could probably lose the 'v0.91' from the build version as well and just have it report the github build. 
							
						 
						
							2023-08-02 23:38:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b020a646e7 
								
							 
						 
						
							
							
								
								Optimize regular object blitting too  
							
							 
							
							
							
						 
						
							2023-08-01 20:47:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a42ebbbedc 
								
							 
						 
						
							
							
								
								Improve text blitting performance  
							
							 
							
							
							
						 
						
							2023-08-01 20:27:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								cde8a90ff8 
								
							 
						 
						
							
							
								
								Move pixel blitting from single mem access to byte-level  
							
							 
							
							
							
						 
						
							2023-08-01 01:20:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b4f394459d 
								
							 
						 
						
							
							
								
								Rewrite pixel blit functions for speed  
							
							 
							
							... 
							
							
							
							Expand some conditions to make it clear what values are required in each
path. 
							
						 
						
							2023-08-01 00:29:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c82bccd0 
								
							 
						 
						
							
							
								
								Update the winobj render logic  
							
							 
							
							
							
						 
						
							2023-07-31 22:27:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								e6cde3e981 
								
							 
						 
						
							
							
								
								Further breakdown function modes for speed  
							
							 
							
							
							
						 
						
							2023-07-31 20:17:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								8622c43d48 
								
							 
						 
						
							
							
								
								Implement sprite limit  
							
							 
							
							... 
							
							
							
							Accounts for number of cycles per scanline and stops pushing objects
that go over the limit. Reversed processing from high to low priority
and drawing from low to high. 
							
						 
						
							2023-07-31 20:14:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								54484ff131 
								
							 
						 
						
							
							
								
								Refactor sprite rendering  
							
							 
							
							
							
						 
						
							2023-07-31 00:35:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								361f106393 
								
							 
						 
						
							
							
								
								Clean up a bit more and refactor optimizations.  
							
							 
							
							... 
							
							
							
							This should also cover the affine case which was left out. 
							
						 
						
							2023-07-30 23:41:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								82cb11990f 
								
							 
						 
						
							
							
								
								Improve blending code when no st-objs are visible  
							
							 
							
							
							
						 
						
							2023-07-30 21:26:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								4349668315 
								
							 
						 
						
							
							
								
								Fix ST-OBJ blending  
							
							 
							
							... 
							
							
							
							This uses an extra bit and does proper color stacking when needed to
ensure we render things correctly when ST-objects are visible.
Fixes most games that had coloring issues finally :) 
							
						 
						
							2023-07-30 18:01:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								8a50e2bcf1 
								
							 
						 
						
							
							
								
								More clean up and code rearrange  
							
							 
							
							
							
						 
						
							2023-07-30 00:51:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b0bbe36c08 
								
							 
						 
						
							
							
								
								Improve windowing render functions.  
							
							 
							
							
							
						 
						
							2023-07-29 23:19:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								fbfae2e6f4 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							 
							
							
							
						 
						
							2023-07-29 22:38:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								a5429384fe 
								
							 
						 
						
							
							
								
								Add missing register  
							
							 
							
							
							
						 
						
							2023-07-29 20:51:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								b026ea626a 
								
							 
						 
						
							
							
								
								Disable optimization when there are some ST objects on the line  
							
							 
							
							
							
						 
						
							2023-07-29 17:20:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								fef2b89e87 
								
							 
						 
						
							
							
								
								Backport VRAM mirroring issues for OBJ rendering  
							
							 
							
							... 
							
							
							
							When using a big sprite with a tile at the end of the 32KB VRAM block it
might end up reading past the 32KB block. This is not an "issue" since
the VRAM wraps around within the 32KB block. 
							
						 
						
							2023-07-29 16:53:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c6b2f315c5 
								
							 
						 
						
							
							
								
								Fix tile offset mask for 8bpp/2D mode  
							
							 
							
							
							
						 
						
							2023-07-29 16:35:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								75a302d1d2 
								
							 
						 
						
							
							
								
								Merge video0/affine fixes from master  
							
							 
							
							
							
						 
						
							2023-07-29 15:47:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								9a48e3a231 
								
							 
						 
						
							
							
								
								Update copyright and remove unused stuff  
							
							 
							
							
							
						 
						
							2023-07-29 01:08:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								c68b734bfb 
								
							 
						 
						
							
							
								
								Some more cleanup  
							
							 
							
							
							
						 
						
							2023-07-29 01:06:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								ef7e0bbe37 
								
							 
						 
						
							
							
								
								Remove last macros, fix sprite alpha blending  
							
							 
							
							... 
							
							
							
							Fixes many games, might break one or two in some weird cases.
Needs some cleanup, and bitmap support for color effects 
							
						 
						
							2023-07-29 00:51:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								1ee50ada80 
								
							 
						 
						
							
							
								
								Reimplement sprite copy-mode for obj-based windowing  
							
							 
							
							... 
							
							
							
							Seems it fixes a couple of visual issues in games too.
Might need to re-check that we do not overdraw too much to avoid
performance issues. 
							
						 
						
							2023-07-28 19:35:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									andymcca 
								
							 
						 
						
							
							
							
							
								
							
							
								30e86961a1 
								
							 
						 
						
							
							
								
								Don't update background scanline params in mode 0  
							
							 
							
							... 
							
							
							
							Noticed that an issue with Rayman 3 Hoodlum Havoc was reported on one of the gpsp compatability lists.  Cross-checked against mgba and revealed the same issue reported as being present in an earlier version -
https://github.com/mgba-emu/mgba/issues/377 
This PR applies the same fix as used in mgba.  Could affect other games also. 
							
						 
						
							2023-07-28 18:58:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Guillen Fandos 
								
							 
						 
						
							
							
							
							
								
							
							
								0db43d6683 
								
							 
						 
						
							
							
								
								Add VRAM mirroring fixes to video code.  
							
							 
							
							... 
							
							
							
							This fix comes from TempGBA-Mod (see PR #217 ).
Co-authored-by: andymcca <andymcc102@gmail.com> 
							
						 
						
							2023-07-28 18:41:09 +02:00