ferretro/ferretro_components/src/provided/sdl2/canvas.rs

154 lines
5.2 KiB
Rust

use crate::prelude::*;
use std::path::Path;
use sdl2::Sdl;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::WindowCanvas;
use sdl2::video::FullscreenType;
pub(crate) fn paint_frame_on_canvas(frame: &VideoFrame, canvas: &mut WindowCanvas) -> bool {
if let Ok(surf) = frame_to_surface(frame) {
let (cw, ch) = canvas.output_size().unwrap();
let should_intscale = if cw >= surf.width() && ch >= surf.height() {
sdl2::sys::SDL_bool::SDL_TRUE
} else {
sdl2::sys::SDL_bool::SDL_FALSE
};
unsafe {
sdl2::sys::SDL_RenderSetIntegerScale(canvas.raw(), should_intscale);
}
if surf.pixel_format_enum() != PixelFormatEnum::Unknown {
let format = sdl2::pixels::PixelFormat::try_from(canvas.default_pixel_format()).unwrap();
let surface = surf.convert(&format).unwrap();
if let Ok(tex) = canvas
.texture_creator()
.create_texture_from_surface(surface)
{
canvas.copy(&tex, None, None).unwrap();
}
}
canvas.present();
true
} else {
false
}
}
pub(crate) fn sdl2_pixfmt(retro_fmt: PixelFormat) -> sdl2::pixels::PixelFormatEnum {
match retro_fmt {
PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::ARGB1555,
PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
}
}
pub(crate) fn frame_to_surface<'a>(frame: &'a VideoFrame) -> crate::base::Result<sdl2::surface::Surface<'a>> {
let (width, height) = frame.dimensions();
if let Some((bytes, pitch)) = frame.data_pitch_as_bytes() {
let pixel_format = frame
.pixel_format()
.map(sdl2_pixfmt)
.ok_or("Unknown pixel format")?;
// dirty, but must be &mut for SDL API.
// safe as long as we don't offer a &mut Surface in the public API.
let data = unsafe {
core::slice::from_raw_parts_mut(bytes.as_ptr() as *mut u8, bytes.len())
};
sdl2::surface::Surface::from_data(data, width, height, pitch as u32, pixel_format)
.map_err(Into::into)
} else {
let pixel_format = frame
.pixel_format()
.map(sdl2_pixfmt)
.unwrap_or(PixelFormatEnum::Unknown);
sdl2::surface::Surface::new(width, height, pixel_format)
.map_err(Into::into)
}
}
/// Creates a root window in SDL2, then displays each 2D video frame provided by the core
/// by converting it to a [sdl2::render::Texture] and copying it to the window's canvas.
///
/// This component has no public interface and manages the SDL2 window on its own.
pub struct SimpleSdl2CanvasComponent {
canvas: WindowCanvas,
win_size: (u32, u32),
}
impl SimpleSdl2CanvasComponent {
pub fn new(sdl_context: &mut Sdl, ft: FullscreenType) -> crate::base::Result<Self> {
// default to old libsnes 256x224 window size until load_game (prereq of get_system_av_info)
let mut window = sdl_context
.video()?
.window("ferretro SDL", 256, 224)
.resizable()
.hidden()
.build()?;
window.set_fullscreen(ft)?;
let canvas = window
.into_canvas()
.build()?;
let win_size = canvas.output_size().unwrap();
Ok(SimpleSdl2CanvasComponent {
canvas,
win_size,
})
}
}
impl RetroComponent for SimpleSdl2CanvasComponent {
fn post_load_game(&mut self, retro: &mut LibretroWrapper, rom: &Path) -> crate::base::Result<()> {
let sys_info = retro.get_system_info();
let title = format!(
"{} - {} - ferretro SDL",
sys_info.library_name,
rom.file_stem().unwrap_or_default().to_string_lossy(),
);
self.canvas.window_mut().set_title(&title)?;
self.canvas.window_mut().show();
self.set_geometry(&retro.get_system_av_info().geometry);
Ok(())
}
}
impl RetroCallbacks for SimpleSdl2CanvasComponent {
fn video_refresh(&mut self, frame: &VideoFrame) {
let output_size = self.canvas.output_size().unwrap();
if output_size != self.win_size {
self.canvas.clear();
self.win_size = output_size;
}
paint_frame_on_canvas(frame, &mut self.canvas);
}
fn set_pixel_format(&mut self, _pix_fmt: PixelFormat) -> Option<bool> {
Some(true)
}
fn get_variable(&mut self, key: &str) -> Option<String> {
match key {
"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
"mupen64plus-rdp-plugin" => Some("angrylion".to_string()),
"mupen64plus-rsp-plugin" => Some("cxd4".to_string()),
_ => None,
}
}
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
self.set_geometry(&av_info.geometry);
Some(true)
}
fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
Some(true)
}
}