Merge pull request 'Split Sdl2Component into audio/video/input/framelimit' (#15) from liffy/sdl-split into matriarch
Reviewed-on: https://git.vvn.space/cinnabon/rustro/pulls/15
This commit is contained in:
commit
e1c0670feb
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@ -10,11 +10,10 @@ use ferretro_components::prelude::*;
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use ferretro_components::provided::{
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ffmpeg::FfmpegComponent,
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sdl2::Sdl2Component,
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stdlib::{PathBufComponent, StderrLogComponent},
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sdl2::*,
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stdlib::{PathBufComponent, StderrLogComponent, SleepFramerateLimitComponent},
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};
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use ferretro_components::base::ControlFlow;
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use ferretro_components::provided::stdlib::StderrSysInfoLogComponent;
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#[derive(StructOpt)]
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struct Opt {
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@ -37,30 +36,46 @@ struct Opt {
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pub fn main() {
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let opt: Opt = Opt::from_args();
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let mut emu = RetroComponentBase::new(&opt.core);
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let sdl2_comp = Sdl2Component::new(emu.libretro_core());
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emu.register_component(sdl2_comp);
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let mut sdl_context = sdl2::init().unwrap();
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let sdl2_canvas = SimpleSdl2CanvasComponent::new(&mut sdl_context, emu.libretro_core());
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emu.register_component(sdl2_canvas);
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let sdl2_audio = SimpleSdl2AudioComponent::new(&mut sdl_context, emu.libretro_core());
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emu.register_component(sdl2_audio);
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emu.register_component(SimpleSdl2GamepadComponent::new(&mut sdl_context));
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let sleep_fps = SleepFramerateLimitComponent::new(emu.libretro_core());
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emu.register_component(sleep_fps);
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emu.register_component(StderrLogComponent::default());
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emu.register_component(StderrSysInfoLogComponent::default());
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emu.register_component(PathBufComponent {
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sys_path: opt.system.clone(),
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libretro_path: Some(opt.core.to_path_buf()),
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core_assets_path: None,
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save_path: Some(std::env::temp_dir()),
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});
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if let Some(video) = opt.video {
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ffmpeg::log::set_level(ffmpeg::log::Level::Info);
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ffmpeg::init().unwrap();
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let ffmpeg_comp = FfmpegComponent::new(emu.libretro_core(), video);
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emu.register_component(ffmpeg_comp);
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}
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emu.load_game(&opt.rom).unwrap();
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if let Some(state) = opt.state {
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emu.unserialize_path(state).unwrap();
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}
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let mut frame = 0;
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while let ControlFlow::Continue = emu.run() {
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frame += 1;
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}
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eprintln!("Ran for {} frames.", frame);
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}
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@ -429,9 +429,7 @@ impl RetroCallbacks for FfmpegComponent {
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fn get_variable(&mut self, key: &str) -> Option<String> {
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match key {
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"beetle_saturn_analog_stick_deadzone" => Some("15%".to_string()),
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"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
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"parallel-n64-astick-deadzone" => Some("15%".to_string()),
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_ => None,
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}
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}
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@ -1,323 +1,7 @@
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use std::error::Error;
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use std::ffi::CStr;
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use std::path::Path;
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use std::time::{Duration, Instant};
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mod canvas;
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mod audio;
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mod gamepad;
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use crate::prelude::*;
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use crate::base::ControlFlow;
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use sdl2::audio::{AudioCallback, AudioFormat, AudioSpec, AudioSpecDesired, AudioDevice};
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use sdl2::controller::{GameController, Button, Axis};
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::rect::Rect;
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use sdl2::render::WindowCanvas;
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// TODO: split up between video/audio/input!
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pub struct Sdl2Component {
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preferred_pad: Option<u32>,
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av_info: SystemAvInfo,
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_sdl_context: sdl2::Sdl,
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// video bits
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canvas: WindowCanvas,
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pixel_format: sdl2::pixels::PixelFormatEnum,
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// audio bits
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audio_buffer: Vec<i16>,
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audio_spec: AudioSpec,
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audio_device: AudioDevice<MySdlAudio>,
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audio_sender: crossbeam_channel::Sender<Vec<i16>>,
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// input bits
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gamepad_subsys: sdl2::GameControllerSubsystem,
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gamepads: Vec<GameController>,
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// timing and events
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frame_begin: Instant,
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event_pump: sdl2::EventPump,
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}
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impl RetroComponent for Sdl2Component {
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fn pre_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
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self.frame_begin = Instant::now();
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for event in self.event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => return ControlFlow::Break,
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_ => {}
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}
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}
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ControlFlow::Continue
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}
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fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
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// The rest of the game loop goes here...
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self.canvas.present();
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// similar hack to the sample rate, make sure we don't divide by zero.
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let mut spf = 1.0 / self.av_info.timing.fps;
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if spf.is_nan() || spf.is_infinite() {
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spf = 1.0 / 60.0;
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}
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Duration::from_secs_f64(spf)
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.checked_sub(self.frame_begin.elapsed())
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.map(std::thread::sleep);
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ControlFlow::Continue
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}
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fn post_load_game(&mut self, retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error>> {
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if let Some(device) = self.preferred_pad {
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for port in 0..self.gamepads.len() as u32 {
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retro.set_controller_port_device(port, device);
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}
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}
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self.audio_device.resume();
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Ok(())
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}
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}
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impl Sdl2Component {
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pub fn new(retro: &LibretroWrapper) -> Self {
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let sys_info = retro.get_system_info();
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let title = format!(
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"{} - ferretro",
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unsafe { CStr::from_ptr(sys_info.library_name) }.to_string_lossy()
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);
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let mut av_info = retro.get_system_av_info();
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let pixel_format = sdl2::pixels::PixelFormatEnum::ARGB1555;
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// HACK: some cores don't report this 'til we get an environ call to set_system_av_info...
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// which is too late for this constructor to pass along to SDL.
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if av_info.timing.sample_rate == 0.0 {
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av_info.timing.sample_rate = 32040.0;
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}
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let sdl_context = sdl2::init().unwrap();
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let window = sdl_context
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.video()
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.unwrap()
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.window(title.as_str(), av_info.geometry.base_width, av_info.geometry.base_height)
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.opengl()
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.build()
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.unwrap();
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let canvas = window.into_canvas().build().unwrap();
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let (audio_sender, audio_receiver) = crossbeam_channel::bounded(2);
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let audio = sdl_context.audio().unwrap();
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let desired_spec = AudioSpecDesired {
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freq: Some(av_info.timing.sample_rate.round() as i32),
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channels: Some(2),
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samples: None,
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};
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let mut audio_spec = None;
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let audio_device = audio
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.open_playback(None, &desired_spec, |spec| {
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if spec.format != AudioFormat::S16LSB {
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eprintln!("unsupported audio format {:?}", spec.format);
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}
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audio_spec = Some(spec.clone());
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MySdlAudio {
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audio_spec: spec,
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audio_receiver,
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}
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})
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.unwrap();
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let gamepad_subsys = sdl_context.game_controller().unwrap();
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let mut gamepads = Vec::new();
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for i in 0..gamepad_subsys.num_joysticks().unwrap() {
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gamepads.extend(gamepad_subsys.open(i).into_iter());
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}
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let event_pump = sdl_context.event_pump().unwrap();
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Sdl2Component {
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preferred_pad: None,
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av_info,
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_sdl_context: sdl_context,
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canvas,
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pixel_format,
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audio_buffer: Default::default(),
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audio_spec: audio_spec.unwrap(),
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audio_device,
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audio_sender,
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gamepad_subsys,
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gamepads,
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frame_begin: Instant::now(),
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event_pump,
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}
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}
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fn send_audio_samples(&mut self) {
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let stereo_samples = self.audio_spec.samples as usize * 2;
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while self.audio_buffer.len() >= stereo_samples {
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let remainder = self.audio_buffer.split_off(stereo_samples);
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let msg = std::mem::replace(&mut self.audio_buffer, remainder);
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let _ = self.audio_sender.try_send(msg);
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}
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}
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}
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impl RetroCallbacks for Sdl2Component {
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fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
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let rect = Rect::new(0, 0, width, height);
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if let Ok(mut tex) =
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self.canvas
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.texture_creator()
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.create_texture_static(self.pixel_format, width, height)
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{
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if tex.update(rect, data, pitch as usize).is_ok() {
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self.canvas.clear();
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self.canvas.copy(&tex, None, None).unwrap();
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}
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}
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}
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fn audio_sample(&mut self, left: i16, right: i16) {
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self.audio_buffer.push(left);
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self.audio_buffer.push(right);
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self.send_audio_samples()
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}
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fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize {
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self.audio_buffer.extend(stereo_pcm);
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self.send_audio_samples();
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stereo_pcm.len()
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}
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fn input_poll(&mut self) {
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self.gamepad_subsys.update();
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}
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fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 {
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match self.gamepads.get(port as usize) {
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Some(gamepad) => {
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match device {
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InputDeviceId::Joypad(button) => {
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match button_map(&button) {
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Some(x) => gamepad.button(x) as i16,
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None => match button {
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JoypadButton::L2 => gamepad.axis(Axis::TriggerLeft),
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JoypadButton::R2 => gamepad.axis(Axis::TriggerRight),
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_ => 0,
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}
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}
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}
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InputDeviceId::Analog(axis) => gamepad.axis(axis_map(index, axis)),
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_ => 0,
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}
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}
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None => 0,
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}
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}
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fn set_pixel_format(&mut self, pix_fmt: PixelFormat) -> Option<bool> {
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self.pixel_format = match pix_fmt {
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PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
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PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
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PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
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};
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Some(true)
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}
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fn get_variable(&mut self, key: &str) -> Option<String> {
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match key {
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"beetle_saturn_analog_stick_deadzone" => Some("15%".to_string()),
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"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
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"parallel-n64-astick-deadzone" => Some("15%".to_string()),
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_ => None,
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}
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}
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fn get_input_device_capabilities(&mut self) -> Option<u64> {
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let bits = (1 << (DeviceType::Joypad as u32)) | (1 << (DeviceType::Analog as u32));
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Some(bits as u64)
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}
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fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
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self.set_geometry(&av_info.geometry);
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self.av_info = av_info.clone();
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Some(true)
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}
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fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> {
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for ci in controller_info {
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// so we can have analog support in beetle/mednafen saturn
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if ci.name.as_str() == "3D Control Pad" {
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self.preferred_pad = Some(ci.device_id());
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break;
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}
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}
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Some(true)
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}
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fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
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let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
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let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
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self.av_info.geometry = geom.clone();
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Some(true)
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}
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}
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struct MySdlAudio {
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audio_spec: AudioSpec,
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audio_receiver: crossbeam_channel::Receiver<Vec<i16>>,
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}
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impl AudioCallback for MySdlAudio {
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type Channel = i16;
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fn callback(&mut self, out: &mut [Self::Channel]) {
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if self.audio_spec.format == AudioFormat::S16LSB {
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if let Ok(samples) = self.audio_receiver.recv_timeout(Duration::from_millis(500)) {
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out.copy_from_slice(&samples[..out.len()]);
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}
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}
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}
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}
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|
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fn button_map(retro_button: &JoypadButton) -> Option<Button> {
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match retro_button {
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JoypadButton::B => Some(Button::A),
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JoypadButton::Y => Some(Button::X),
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JoypadButton::Select => Some(Button::Back),
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JoypadButton::Start => Some(Button::Start),
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JoypadButton::Up => Some(Button::DPadUp),
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JoypadButton::Down => Some(Button::DPadDown),
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JoypadButton::Left => Some(Button::DPadLeft),
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JoypadButton::Right => Some(Button::DPadRight),
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JoypadButton::A => Some(Button::B),
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JoypadButton::X => Some(Button::Y),
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JoypadButton::L => Some(Button::LeftShoulder),
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JoypadButton::R => Some(Button::RightShoulder),
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// SDL2 controller API doesn't have L2/R2 as buttons, they're considered axes
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JoypadButton::L2 => None,
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JoypadButton::R2 => None,
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JoypadButton::L3 => Some(Button::LeftStick),
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JoypadButton::R3 => Some(Button::RightStick),
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}
|
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}
|
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|
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fn axis_map(index: InputIndex, axis: AnalogAxis) -> Axis {
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match (index, axis) {
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(InputIndex::Left, AnalogAxis::X) => Axis::LeftX,
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(InputIndex::Left, AnalogAxis::Y) => Axis::LeftY,
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(InputIndex::Right, AnalogAxis::X) => Axis::RightX,
|
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(InputIndex::Right, AnalogAxis::Y) => Axis::RightY,
|
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}
|
||||
}
|
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pub use canvas::SimpleSdl2CanvasComponent;
|
||||
pub use audio::SimpleSdl2AudioComponent;
|
||||
pub use gamepad::SimpleSdl2GamepadComponent;
|
||||
|
|
|
@ -0,0 +1,112 @@
|
|||
use crate::prelude::*;
|
||||
|
||||
use std::error::Error;
|
||||
use std::path::Path;
|
||||
use std::time::Duration;
|
||||
|
||||
use sdl2::Sdl;
|
||||
use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired};
|
||||
|
||||
struct MySdlAudio {
|
||||
audio_spec: AudioSpec,
|
||||
audio_receiver: crossbeam_channel::Receiver<Vec<i16>>,
|
||||
}
|
||||
|
||||
impl AudioCallback for MySdlAudio {
|
||||
type Channel = i16;
|
||||
|
||||
fn callback(&mut self, out: &mut [Self::Channel]) {
|
||||
if self.audio_spec.format == AudioFormat::S16LSB {
|
||||
if let Ok(samples) = self.audio_receiver.recv_timeout(Duration::from_millis(500)) {
|
||||
out.copy_from_slice(&samples[..out.len()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SimpleSdl2AudioComponent {
|
||||
sample_rate: f64,
|
||||
audio_buffer: Vec<i16>,
|
||||
audio_spec: AudioSpec,
|
||||
audio_device: AudioDevice<MySdlAudio>,
|
||||
audio_sender: crossbeam_channel::Sender<Vec<i16>>,
|
||||
}
|
||||
|
||||
impl RetroCallbacks for SimpleSdl2AudioComponent {
|
||||
fn audio_sample(&mut self, left: i16, right: i16) {
|
||||
self.audio_buffer.push(left);
|
||||
self.audio_buffer.push(right);
|
||||
self.send_audio_samples()
|
||||
}
|
||||
|
||||
fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize {
|
||||
self.audio_buffer.extend(stereo_pcm);
|
||||
self.send_audio_samples();
|
||||
stereo_pcm.len()
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.sample_rate = av_info.timing.sample_rate;
|
||||
// TODO: change/reinitialize
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroComponent for SimpleSdl2AudioComponent {
|
||||
fn post_load_game(&mut self, _retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error>> {
|
||||
self.audio_device.resume();
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl SimpleSdl2AudioComponent {
|
||||
pub fn new(sdl_context: &mut Sdl, retro: &LibretroWrapper) -> Self {
|
||||
let mut sample_rate = retro.get_system_av_info().timing.sample_rate;
|
||||
|
||||
// HACK: some cores don't report this 'til we get an env call to set_system_av_info...
|
||||
// which is too late for this constructor to pass along to SDL, so...
|
||||
// less than ideal, but default to the old libsnes default value i guess.
|
||||
if sample_rate == 0.0 {
|
||||
sample_rate = 32040.0;
|
||||
}
|
||||
|
||||
let (audio_sender, audio_receiver) = crossbeam_channel::bounded(2);
|
||||
|
||||
let audio = sdl_context.audio().unwrap();
|
||||
let desired_spec = AudioSpecDesired {
|
||||
freq: Some(sample_rate.round() as i32),
|
||||
channels: Some(2),
|
||||
samples: None,
|
||||
};
|
||||
let mut audio_spec = None;
|
||||
let audio_device = audio
|
||||
.open_playback(None, &desired_spec, |spec| {
|
||||
if spec.format != AudioFormat::S16LSB {
|
||||
eprintln!("unsupported audio format {:?}", spec.format);
|
||||
}
|
||||
audio_spec = Some(spec.clone());
|
||||
MySdlAudio {
|
||||
audio_spec: spec,
|
||||
audio_receiver,
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
SimpleSdl2AudioComponent {
|
||||
sample_rate,
|
||||
audio_buffer: Default::default(),
|
||||
audio_spec: audio_spec.unwrap(),
|
||||
audio_device,
|
||||
audio_sender,
|
||||
}
|
||||
}
|
||||
|
||||
fn send_audio_samples(&mut self) {
|
||||
let stereo_samples = self.audio_spec.samples as usize * 2;
|
||||
while self.audio_buffer.len() >= stereo_samples {
|
||||
let remainder = self.audio_buffer.split_off(stereo_samples);
|
||||
let msg = std::mem::replace(&mut self.audio_buffer, remainder);
|
||||
let _ = self.audio_sender.try_send(msg);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
use crate::base::ControlFlow;
|
||||
use crate::prelude::*;
|
||||
|
||||
use std::ffi::CStr;
|
||||
|
||||
use sdl2::Sdl;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::WindowCanvas;
|
||||
|
||||
pub struct SimpleSdl2CanvasComponent {
|
||||
canvas: WindowCanvas,
|
||||
pixel_format: sdl2::pixels::PixelFormatEnum,
|
||||
}
|
||||
|
||||
impl SimpleSdl2CanvasComponent {
|
||||
pub fn new(sdl_context: &mut Sdl, retro: &LibretroWrapper) -> Self {
|
||||
let sys_info = retro.get_system_info();
|
||||
let title = format!(
|
||||
"{} - ferretro",
|
||||
unsafe { CStr::from_ptr(sys_info.library_name) }.to_string_lossy()
|
||||
);
|
||||
|
||||
let geometry = retro.get_system_av_info().geometry;
|
||||
let pixel_format = sdl2::pixels::PixelFormatEnum::ARGB1555;
|
||||
|
||||
let window = sdl_context
|
||||
.video()
|
||||
.unwrap()
|
||||
.window(title.as_str(), geometry.base_width, geometry.base_height)
|
||||
.opengl()
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let canvas = window.into_canvas().build().unwrap();
|
||||
|
||||
SimpleSdl2CanvasComponent {
|
||||
canvas,
|
||||
pixel_format,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroCallbacks for SimpleSdl2CanvasComponent {
|
||||
fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
|
||||
let rect = Rect::new(0, 0, width, height);
|
||||
|
||||
if let Ok(mut tex) =
|
||||
self.canvas
|
||||
.texture_creator()
|
||||
.create_texture_static(self.pixel_format, width, height)
|
||||
{
|
||||
if tex.update(rect, data, pitch as usize).is_ok() {
|
||||
self.canvas.clear();
|
||||
self.canvas.copy(&tex, None, None).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_pixel_format(&mut self, pix_fmt: PixelFormat) -> Option<bool> {
|
||||
self.pixel_format = match pix_fmt {
|
||||
PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
|
||||
PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
|
||||
PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
|
||||
};
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
match key {
|
||||
"parallel-n64-gfxplugin" => Some("angrylion".to_string()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.set_geometry(&av_info.geometry);
|
||||
Some(true)
|
||||
}
|
||||
|
||||
fn set_geometry(&mut self, geom: &GameGeometry) -> Option<bool> {
|
||||
let _ = self.canvas.window_mut().set_size(geom.base_width, geom.base_height);
|
||||
let _ = self.canvas.set_logical_size(geom.base_width, geom.base_height);
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroComponent for SimpleSdl2CanvasComponent {
|
||||
fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
self.canvas.present();
|
||||
ControlFlow::Continue
|
||||
}
|
||||
}
|
|
@ -0,0 +1,145 @@
|
|||
use crate::base::ControlFlow;
|
||||
use crate::prelude::*;
|
||||
|
||||
use std::error::Error;
|
||||
use std::path::Path;
|
||||
|
||||
use sdl2::Sdl;
|
||||
use sdl2::controller::{Axis, Button, GameController};
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
pub struct SimpleSdl2GamepadComponent {
|
||||
preferred_pad: Option<u32>,
|
||||
|
||||
gamepad_subsys: sdl2::GameControllerSubsystem,
|
||||
gamepads: Vec<GameController>,
|
||||
event_pump: sdl2::EventPump,
|
||||
}
|
||||
|
||||
impl RetroCallbacks for SimpleSdl2GamepadComponent {
|
||||
fn input_poll(&mut self) {
|
||||
self.gamepad_subsys.update();
|
||||
}
|
||||
|
||||
fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 {
|
||||
match self.gamepads.get(port as usize) {
|
||||
Some(gamepad) => {
|
||||
match device {
|
||||
InputDeviceId::Joypad(button) => {
|
||||
match button_map(&button) {
|
||||
Some(x) => gamepad.button(x) as i16,
|
||||
None => match button {
|
||||
JoypadButton::L2 => gamepad.axis(Axis::TriggerLeft),
|
||||
JoypadButton::R2 => gamepad.axis(Axis::TriggerRight),
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
InputDeviceId::Analog(axis) => gamepad.axis(axis_map(index, axis)),
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
None => 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_variable(&mut self, key: &str) -> Option<String> {
|
||||
match key {
|
||||
"beetle_saturn_analog_stick_deadzone" => Some("15%".to_string()),
|
||||
"parallel-n64-astick-deadzone" => Some("15%".to_string()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_input_device_capabilities(&mut self) -> Option<u64> {
|
||||
let bits = (1 << (DeviceType::Joypad as u32)) | (1 << (DeviceType::Analog as u32));
|
||||
Some(bits as u64)
|
||||
}
|
||||
|
||||
fn set_controller_info(&mut self, controller_info: &Vec<ControllerDescription2>) -> Option<bool> {
|
||||
for ci in controller_info {
|
||||
// so we can have analog support in beetle/mednafen saturn
|
||||
if ci.name.as_str() == "3D Control Pad" {
|
||||
self.preferred_pad = Some(ci.device_id());
|
||||
break;
|
||||
}
|
||||
}
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroComponent for SimpleSdl2GamepadComponent {
|
||||
fn pre_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
for event in self.event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape),
|
||||
..
|
||||
} => return ControlFlow::Break,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
ControlFlow::Continue
|
||||
}
|
||||
|
||||
fn post_load_game(&mut self, retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error>> {
|
||||
if let Some(device) = self.preferred_pad {
|
||||
for port in 0..self.gamepads.len() as u32 {
|
||||
retro.set_controller_port_device(port, device);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl SimpleSdl2GamepadComponent {
|
||||
pub fn new(sdl_context: &mut Sdl) -> Self {
|
||||
let gamepad_subsys = sdl_context.game_controller().unwrap();
|
||||
let mut gamepads = Vec::new();
|
||||
for i in 0..gamepad_subsys.num_joysticks().unwrap() {
|
||||
gamepads.extend(gamepad_subsys.open(i).into_iter());
|
||||
}
|
||||
|
||||
let event_pump = sdl_context.event_pump().unwrap();
|
||||
|
||||
SimpleSdl2GamepadComponent {
|
||||
preferred_pad: None,
|
||||
gamepad_subsys,
|
||||
gamepads,
|
||||
event_pump,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn button_map(retro_button: &JoypadButton) -> Option<Button> {
|
||||
match retro_button {
|
||||
JoypadButton::B => Some(Button::A),
|
||||
JoypadButton::Y => Some(Button::X),
|
||||
JoypadButton::Select => Some(Button::Back),
|
||||
JoypadButton::Start => Some(Button::Start),
|
||||
JoypadButton::Up => Some(Button::DPadUp),
|
||||
JoypadButton::Down => Some(Button::DPadDown),
|
||||
JoypadButton::Left => Some(Button::DPadLeft),
|
||||
JoypadButton::Right => Some(Button::DPadRight),
|
||||
JoypadButton::A => Some(Button::B),
|
||||
JoypadButton::X => Some(Button::Y),
|
||||
JoypadButton::L => Some(Button::LeftShoulder),
|
||||
JoypadButton::R => Some(Button::RightShoulder),
|
||||
// SDL2 controller API doesn't have L2/R2 as buttons, they're considered axes
|
||||
JoypadButton::L2 => None,
|
||||
JoypadButton::R2 => None,
|
||||
JoypadButton::L3 => Some(Button::LeftStick),
|
||||
JoypadButton::R3 => Some(Button::RightStick),
|
||||
}
|
||||
}
|
||||
|
||||
fn axis_map(index: InputIndex, axis: AnalogAxis) -> Axis {
|
||||
match (index, axis) {
|
||||
(InputIndex::Left, AnalogAxis::X) => Axis::LeftX,
|
||||
(InputIndex::Left, AnalogAxis::Y) => Axis::LeftY,
|
||||
(InputIndex::Right, AnalogAxis::X) => Axis::RightX,
|
||||
(InputIndex::Right, AnalogAxis::Y) => Axis::RightY,
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
use std::path::PathBuf;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use crate::base::ControlFlow;
|
||||
use crate::prelude::*;
|
||||
|
||||
#[derive(Default)]
|
||||
|
@ -78,3 +81,42 @@ impl RetroCallbacks for StderrCallTraceComponent {
|
|||
}
|
||||
// TODO: etc...
|
||||
}
|
||||
|
||||
pub struct SleepFramerateLimitComponent {
|
||||
fps: f64,
|
||||
frame_begin: Instant,
|
||||
}
|
||||
|
||||
impl RetroCallbacks for SleepFramerateLimitComponent {
|
||||
fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> Option<bool> {
|
||||
self.fps = system_av_info.timing.fps;
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
impl RetroComponent for SleepFramerateLimitComponent {
|
||||
fn pre_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
self.frame_begin = Instant::now();
|
||||
ControlFlow::Continue
|
||||
}
|
||||
fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
|
||||
// similar hack to the sample rate, make sure we don't divide by zero.
|
||||
let mut spf = 1.0 / self.fps;
|
||||
if spf.is_nan() || spf.is_infinite() {
|
||||
spf = 1.0 / 60.0;
|
||||
}
|
||||
Duration::from_secs_f64(spf)
|
||||
.checked_sub(self.frame_begin.elapsed())
|
||||
.map(std::thread::sleep);
|
||||
ControlFlow::Continue
|
||||
}
|
||||
}
|
||||
|
||||
impl SleepFramerateLimitComponent {
|
||||
pub fn new(retro: &mut LibretroWrapper) -> Self {
|
||||
SleepFramerateLimitComponent {
|
||||
fps: retro.get_system_av_info().timing.fps,
|
||||
frame_begin: Instant::now(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue