attempt to use OS's audio resampling first

This commit is contained in:
lifning 2021-12-14 03:15:56 -08:00
parent e308af9a2a
commit df21f69128
2 changed files with 55 additions and 33 deletions

View file

@ -98,7 +98,7 @@ pub fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
} }
} }
emu.register_component(Sdl2RateControlledAudioComponent::new(&mut sdl_context)?)?; emu.register_component(SimpleSdl2AudioComponent::new(&mut sdl_context)?)?;
emu.register_component(SimpleSdl2KeyboardComponent::new(&mut sdl_context)?)?; emu.register_component(SimpleSdl2KeyboardComponent::new(&mut sdl_context)?)?;
emu.register_component(SimpleSdl2GamepadComponent::new(&mut sdl_context))?; emu.register_component(SimpleSdl2GamepadComponent::new(&mut sdl_context))?;

View file

@ -10,9 +10,11 @@ use sdl2::audio::{AudioCVT, AudioFormat, AudioFormatNum, AudioQueue, AudioSpec,
use crate::base::ControlFlow; use crate::base::ControlFlow;
pub struct SimpleSdl2AudioComponent { pub struct SimpleSdl2AudioComponent {
sdl_audio: sdl2::AudioSubsystem,
src_freq: f64, src_freq: f64,
audio_buffer: Vec<i16>, audio_buffer: Vec<i16>,
queue: AudioQueue<i16>, queue: Option<AudioQueue<i16>>,
must_resample: bool,
started: bool, started: bool,
} }
@ -51,9 +53,13 @@ impl RetroCallbacks for SimpleSdl2AudioComponent {
} }
fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> { fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
if Self::make_converter(av_info.timing.sample_rate, self.queue.spec()).is_ok() { if let Some(queue) = &self.queue {
self.src_freq = av_info.timing.sample_rate; if Self::make_converter(av_info.timing.sample_rate, queue.spec()).is_ok() {
Some(true) self.src_freq = av_info.timing.sample_rate;
Some(true)
} else {
Some(false)
}
} else { } else {
Some(false) Some(false)
} }
@ -62,29 +68,53 @@ impl RetroCallbacks for SimpleSdl2AudioComponent {
impl RetroComponent for SimpleSdl2AudioComponent { impl RetroComponent for SimpleSdl2AudioComponent {
fn post_load_game(&mut self, retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error + Send + Sync>> { fn post_load_game(&mut self, retro: &mut LibretroWrapper, _rom: &Path) -> Result<(), Box<dyn Error + Send + Sync>> {
self.src_freq = retro.get_system_av_info().timing.sample_rate; let timing = retro.get_system_av_info().timing;
self.queue.resume(); self.src_freq = timing.sample_rate;
let samples_per_frame = timing.sample_rate / timing.fps;
let desired_spec = AudioSpecDesired {
freq: Some(self.src_freq.round() as i32),
channels: Some(2),
samples: Some((2.0 * samples_per_frame).ceil() as u16),
};
let queue = AudioQueue::open_queue(&self.sdl_audio, None, &desired_spec)?;
if queue.spec().freq != desired_spec.freq.unwrap() {
self.must_resample = true;
eprintln!("warning: using naive resampling");
}
queue.resume();
self.queue = Some(queue);
self.started = false; self.started = false;
Ok(()) Ok(())
} }
fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow { fn post_run(&mut self, _retro: &mut LibretroWrapper) -> ControlFlow {
if self.src_freq != 0.0 { if self.src_freq != 0.0 {
match Self::make_converter(self.src_freq, self.queue.spec()) { let queue = self.queue.as_mut().unwrap();
Ok(converter) => { if self.must_resample {
if !self.audio_buffer.is_empty() { match Self::make_converter(self.src_freq, queue.spec()) {
let mut samples = std::mem::take(&mut self.audio_buffer); Ok(converter) => {
samples = resample(&converter, samples); if !self.audio_buffer.is_empty() {
self.audio_buffer = samples; let mut samples = std::mem::take(&mut self.audio_buffer);
self.queue.queue(&self.audio_buffer); samples = resample(&converter, samples);
self.audio_buffer.clear(); self.audio_buffer = samples;
queue.queue(&self.audio_buffer);
self.audio_buffer.clear();
}
ControlFlow::Continue
}
Err(e) => {
eprintln!("Audio sample rate conversion failed: {:?}", e);
ControlFlow::Break
} }
ControlFlow::Continue
}
Err(e) => {
eprintln!("Audio sample rate conversion failed: {:?}", e);
ControlFlow::Break
} }
} else {
queue.queue(self.audio_buffer.as_slice());
self.audio_buffer.clear();
ControlFlow::Continue
} }
} else { } else {
ControlFlow::Continue ControlFlow::Continue
@ -94,22 +124,14 @@ impl RetroComponent for SimpleSdl2AudioComponent {
impl SimpleSdl2AudioComponent { impl SimpleSdl2AudioComponent {
pub fn new(sdl_context: &mut Sdl) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> { pub fn new(sdl_context: &mut Sdl) -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
let audio = sdl_context.audio().unwrap(); let sdl_audio = sdl_context.audio()?;
let desired_spec = AudioSpecDesired {
freq: None,
channels: Some(2),
samples: None,
};
let queue = AudioQueue::open_queue(&audio, None, &desired_spec)?;
// default to the old libsnes default value until after load_game or set_system_av_info.
let src_freq = 32040.5;
Ok(SimpleSdl2AudioComponent { Ok(SimpleSdl2AudioComponent {
src_freq, sdl_audio,
src_freq: 32040.5, // nod to the old libsnes default til load_game or set_system_av_info
audio_buffer: Default::default(), audio_buffer: Default::default(),
queue, queue: None,
must_resample: false,
started: false, started: false,
}) })
} }