small fix for gambatte, which still doesn't work
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043806c713
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c3cea12713
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@ -43,9 +43,9 @@ impl MyEmulator {
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let lib = libloading::Library::new(core.as_ref()).unwrap();
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let raw_retro = retro::loading::LibretroApi::from_library(lib).unwrap();
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let retro = retro::wrapper::LibretroWrapper::from(raw_retro);
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println!("api version: {}", retro.as_ref().api_version());
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println!(
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"name: {}",
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let title = format!(
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"{} - rust libretro",
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unsafe { CStr::from_ptr(retro.as_ref().get_system_info().library_name) }
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.to_string_lossy()
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);
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@ -59,7 +59,7 @@ impl MyEmulator {
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let window = sdl_context
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.video()
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.unwrap()
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.window("rust libretro", width, height)
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.window(title.as_str(), width, height)
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.opengl()
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.build()
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.unwrap();
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@ -70,11 +70,14 @@ impl MyEmulator {
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let (audio_sender, audio_receiver) = crossbeam_channel::bounded(2);
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let audio = sdl_context.audio().unwrap();
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let desired_spec = AudioSpecDesired {
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let mut desired_spec = AudioSpecDesired {
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freq: Some(av_info.timing.sample_rate.round() as i32),
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channels: Some(2),
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samples: None,
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};
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if let Some(0) = desired_spec.freq {
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desired_spec.freq = Some(32000); // old default, fix for cores that don't report it
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}
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let mut audio_spec = None;
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let audio_device = audio
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.open_playback(None, &desired_spec, |spec| {
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