factor out frame-to-surface code in SDL, use it to convert pixel format before upscaling in frame-to-canvas
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82217ff117
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@ -12,7 +12,7 @@ ferretro_base = { path = "../ferretro_base" }
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libloading = "0.5"
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num_enum = "0.4"
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ffmpeg-next = { version = "4.3.8", optional = true }
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sdl2 = { version = "0.32", optional = true, features = ["gfx"] }
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sdl2 = { version = "0.35.1", optional = true, features = ["gfx"] }
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gl = { version = "0.14", optional = true }
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crossbeam-channel = { version = "0.4", optional = true }
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tempfile = "3"
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@ -4,17 +4,14 @@ use std::ffi::CStr;
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use std::path::Path;
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use sdl2::Sdl;
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use sdl2::rect::Rect;
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use sdl2::render::WindowCanvas;
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use sdl2::video::FullscreenType;
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pub(crate) fn paint_frame_on_canvas(frame: &VideoFrame, canvas: &mut WindowCanvas) -> bool {
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if let Some((pixel_data, pitch)) = frame.data_pitch_as_bytes() {
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if let Ok(surf) = frame_to_surface(frame) {
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let (cw, ch) = canvas.output_size().unwrap();
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let (width, height) = frame.dimensions();
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let pixel_format = frame.pixel_format().map(sdl2_pixfmt);
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let should_intscale = if cw >= width && ch >= height {
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let should_intscale = if cw >= surf.width() && ch >= surf.height() {
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sdl2::sys::SDL_bool::SDL_TRUE
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} else {
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sdl2::sys::SDL_bool::SDL_FALSE
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@ -23,15 +20,14 @@ pub(crate) fn paint_frame_on_canvas(frame: &VideoFrame, canvas: &mut WindowCanva
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sdl2::sys::SDL_RenderSetIntegerScale(canvas.raw(), should_intscale);
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}
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if let Ok(mut tex) = canvas
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let format = sdl2::pixels::PixelFormat::try_from(canvas.default_pixel_format()).unwrap();
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let surface = surf.convert(&format).unwrap();
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if let Ok(tex) = canvas
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.texture_creator()
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.create_texture_static(pixel_format, width, height)
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.create_texture_from_surface(surface)
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{
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let rect = Rect::new(0, 0, width, height);
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if tex.update(rect, pixel_data, pitch).is_ok() {
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canvas.clear();
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canvas.copy(&tex, None, None).unwrap();
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}
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canvas.copy(&tex, None, None).unwrap();
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}
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canvas.present();
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true
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@ -48,16 +44,33 @@ pub(crate) fn sdl2_pixfmt(retro_fmt: PixelFormat) -> sdl2::pixels::PixelFormatEn
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}
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}
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pub(crate) fn frame_to_surface<'a>(frame: &'a VideoFrame) -> crate::base::Result<sdl2::surface::Surface<'a>> {
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let (bytes, pitch) = frame.data_pitch_as_bytes().unwrap();
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let (width, height) = frame.dimensions();
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let pixel_format = frame
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.pixel_format()
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.map(sdl2_pixfmt)
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.ok_or("Unknown pixel format")?;
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// dirty, but must be &mut for SDL API.
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// safe as long as we don't offer a &mut Surface in the public API.
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let data = unsafe {
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core::slice::from_raw_parts_mut(bytes.as_ptr() as *mut u8, bytes.len())
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};
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sdl2::surface::Surface::from_data(data, width, height, pitch as u32, pixel_format)
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.map_err(Into::into)
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}
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/// Creates a root window in SDL2, then displays each 2D video frame provided by the core
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/// by converting it to a [sdl2::render::Texture] and copying it to the window's canvas.
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///
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/// This component has no public interface and manages the SDL2 window on its own.
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pub struct SimpleSdl2CanvasComponent {
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canvas: WindowCanvas,
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win_size: (u32, u32),
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}
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impl SimpleSdl2CanvasComponent {
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pub fn new(sdl_context: &mut Sdl, ft: FullscreenType) -> Result<Self, Box<dyn std::error::Error>> {
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pub fn new(sdl_context: &mut Sdl, ft: FullscreenType) -> crate::base::Result<Self> {
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// default to old libsnes 256x224 window size until load_game (prereq of get_system_av_info)
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let mut window = sdl_context
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.video()?
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@ -72,8 +85,11 @@ impl SimpleSdl2CanvasComponent {
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.into_canvas()
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.build()?;
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let win_size = canvas.output_size().unwrap();
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Ok(SimpleSdl2CanvasComponent {
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canvas,
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win_size,
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})
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}
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}
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@ -95,6 +111,11 @@ impl RetroComponent for SimpleSdl2CanvasComponent {
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impl RetroCallbacks for SimpleSdl2CanvasComponent {
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fn video_refresh(&mut self, frame: &VideoFrame) {
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let output_size = self.canvas.output_size().unwrap();
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if output_size != self.win_size {
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self.canvas.clear();
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self.win_size = output_size;
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}
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paint_frame_on_canvas(frame, &mut self.canvas);
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}
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@ -21,6 +21,7 @@ use super::canvas::paint_frame_on_canvas;
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#[allow(non_snake_case)]
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pub struct SimpleSdl2OpenglComponent {
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canvas: WindowCanvas,
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win_size: (u32, u32),
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window_fbo: c_uint,
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hw_context_reset_fn: Option<HwContextResetFn>,
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hw_context_destroy_fn: Option<HwContextResetFn>,
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@ -59,8 +60,11 @@ impl SimpleSdl2OpenglComponent {
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// SDL_CreateRenderer, called by CanvasBuilder::build, creates a new GL Context.
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let window_fbo = unsafe { let mut fbo = 0; glGetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fbo); fbo };
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let win_size = canvas.output_size().unwrap();
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Ok(SimpleSdl2OpenglComponent {
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canvas,
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win_size,
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window_fbo,
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hw_context_reset_fn: None,
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hw_context_destroy_fn: None,
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@ -110,7 +114,14 @@ impl RetroCallbacks for SimpleSdl2OpenglComponent {
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unsafe { (self.glClear)(gl::COLOR_BUFFER_BIT); }
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}
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VideoFrame::Duplicate { .. } => {}
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_ => { paint_frame_on_canvas(frame, &mut self.canvas); },
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_ => {
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let output_size = self.canvas.output_size().unwrap();
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if output_size != self.win_size {
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self.canvas.clear();
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self.win_size = output_size;
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}
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paint_frame_on_canvas(frame, &mut self.canvas);
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},
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}
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}
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@ -1,4 +1,5 @@
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use crate::prelude::*;
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use crate::provided::sdl2::canvas::frame_to_surface;
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use sdl2::surface::Surface;
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@ -9,7 +10,7 @@ pub struct Sdl2SurfaceComponent {
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}
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impl Sdl2SurfaceComponent {
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pub fn new() -> Result<Self, Box<dyn std::error::Error + Send + Sync>> {
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pub fn new() -> crate::base::Result<Self> {
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let pixel_format = sdl2::pixels::PixelFormatEnum::ARGB1555;
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// automatically replaced in video_refresh whenever size doesn't match
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@ -39,26 +40,14 @@ impl Sdl2SurfaceComponent {
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impl RetroComponent for Sdl2SurfaceComponent {}
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impl RetroCallbacks for Sdl2SurfaceComponent {
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fn video_refresh(&mut self, frame: &VideoFrame) {
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match frame {
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VideoFrame::XRGB1555 { width, height, .. }
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| VideoFrame::RGB565 { width, height, .. }
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| VideoFrame::XRGB8888 { width, height, .. } => {
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// dirty, but must be &mut for SDL API.
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// safe as long as we don't offer a &mut Surface in the API.
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let (bytes, pitch) = frame.data_pitch_as_bytes().unwrap();
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let data = unsafe {
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core::slice::from_raw_parts_mut(bytes.as_ptr() as *mut u8, bytes.len())
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};
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if let Ok(surf) = Surface::from_data(data, *width, *height, pitch as u32, self.pixel_format) {
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if self.surface.size() != (*width, *height) {
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if let Ok(new) = Surface::new(*width, *height, self.pixel_format) {
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self.surface = new;
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}
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}
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let _ = surf.blit(None, &mut self.surface, None);
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if let Ok(surf) = frame_to_surface(frame) {
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if self.surface.size() != surf.size() {
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let (width, height) = surf.size();
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if let Ok(new) = Surface::new(width, height, self.pixel_format) {
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self.surface = new;
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}
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}
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_ => {}
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let _ = surf.blit(None, &mut self.surface, None);
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}
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}
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