WIP still awful but builds and runs
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@ -76,8 +76,8 @@ impl SimpleSdl2AudioComponent {
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let mut audio_spec = None;
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let audio_device = audio
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.open_playback(None, &desired_spec, |spec| {
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if spec.format != AudioFormat::S16LSB {
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eprintln!("unsupported audio format {:?}", spec.format);
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if spec.format != AudioFormat::s16_sys() {
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panic!("unsupported audio format {:?}", spec.format);
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}
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audio_spec = Some(spec.clone());
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MySdlAudio {
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@ -1,91 +1,38 @@
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use crate::prelude::*;
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use std::error::Error;
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use std::mem::size_of;
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use std::mem::{size_of, MaybeUninit};
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use std::path::Path;
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use core::time::Duration;
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use sdl2::Sdl;
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use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired, AudioCVT, AudioFormatNum, AudioQueue};
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use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired, AudioCVT, AudioFormatNum};
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enum AudioQueueEnum {
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U8(AudioQueue<u8>),
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S8(AudioQueue<i8>),
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U16(AudioQueue<u16>),
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S16(AudioQueue<i16>),
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S32(AudioQueue<i32>),
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F32(AudioQueue<f32>),
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}
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impl AudioQueueEnum {
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fn sample_size(&self) -> usize {
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match self {
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AudioQueueEnum::U8(_) => size_of::<u8>(),
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AudioQueueEnum::S8(_) => size_of::<i8>(),
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AudioQueueEnum::U16(_) => size_of::<u16>(),
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AudioQueueEnum::S16(_) => size_of::<i16>(),
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AudioQueueEnum::S32(_) => size_of::<i32>(),
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AudioQueueEnum::F32(_) => size_of::<f32>(),
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}
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}
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fn queue(&mut self, samples_i16: &[i16], cvt: &AudioCVT) -> bool {
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let data = samples_i16.as_mut_ptr() as *mut u8;
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let src_len = samples_i16.len() * size_of::<i16>();
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let samples_u8 = unsafe { core::slice::from_raw_parts(data, src_len) };
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let src = Vec::with_capacity(cvt.capacity(src_len));
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src.copy_from_slice(samples_u8);
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let resampled_u8 = cvt.convert(src);
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fn reinterp<C: AudioFormatNum>(data_u8: Vec<u8>) -> Vec<C> {
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const BYTE_SIZE: usize = size_of::<C>();
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let ptr = data_u8.as_mut_ptr() as *mut Self::Channel;
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let length = (data_u8.len() + (BYTE_SIZE - 1)) / BYTE_SIZE;
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let capacity = (data_u8.capacity() + (BYTE_SIZE - 1)) / BYTE_SIZE;
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std::mem::forget(data_u8);
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unsafe { Vec::from_raw_parts(ptr, length, capacity) }
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}
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match self {
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AudioQueueEnum::U8(q) => q.queue(reinterp(resampled_u8)),
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AudioQueueEnum::S8(q) => q.queue(reinterp(resampled_u8)),
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AudioQueueEnum::U16(q) => q.queue(reinterp(resampled_u8)),
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AudioQueueEnum::S16(q) => q.queue(reinterp(resampled_u8)),
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AudioQueueEnum::S32(q) => q.queue(reinterp(resampled_u8)),
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AudioQueueEnum::F32(q) => q.queue(reinterp(resampled_u8)),
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}
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}
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}
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/// Trivially sends the core's audio data to the SDL audio subsystem for playback.
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pub struct Sdl2RateControlledAudioComponent {
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sample_rate: f64,
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//audio_buffer: Vec<i16>,
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queue: AudioQueueEnum,
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dest_over_source_freq: f64,
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audio_buffer: Vec<i16>,
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spec: AudioSpec,
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convert: AudioCVT,
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//audio_device: AudioDevice<>,
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//cvt_send: crossbeam_channel::Sender<AudioCVT>,
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//send: crossbeam_channel::Sender<Vec<i16>>,
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audio_device: AudioDevice<MySdlAudio<i16>>,
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cvt_send: crossbeam_channel::Sender<AudioCVT>,
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send: crossbeam_channel::Sender<Vec<i16>>,
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}
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impl RetroCallbacks for Sdl2RateControlledAudioComponent {
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fn audio_samples(&mut self, stereo_pcm: &[i16]) -> usize {
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let samples = stereo_pcm.len() / 2;
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self.audio_buffer.extend(stereo_pcm);
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self.send_audio_samples();
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stereo_pcm.len() / 2
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}
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fn set_system_av_info(&mut self, av_info: &SystemAvInfo) -> Option<bool> {
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match Self::make_converter(av_info.timing.sample_rate, &self.dest_spec) {
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Ok(converter) => {
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self.cvt_send.send(converter);
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match Self::make_converter(av_info.timing.sample_rate, &self.spec).ok()
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.and_then(|converter| self.cvt_send.send(converter).ok()) {
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Some(()) => {
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self.sample_rate = av_info.timing.sample_rate;
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Some(true)
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}
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Err(_) => Some(false),
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None => Some(false),
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}
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}
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}
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@ -117,67 +64,51 @@ impl Sdl2RateControlledAudioComponent {
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channels: Some(2),
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samples: None,
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};
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let queue = audio.open_queue::<i16>(None, &desired_spec)?;
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/*let mut dest_spec_opt = None;
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let mut spec_uninit = MaybeUninit::uninit();
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let audio_device = audio
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.open_playback(None, &desired_spec, |dest_spec| {
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dest_spec_opt = Some(dest_spec.clone());
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if dest_spec.format != AudioFormat::S16LSB && dest_spec.format != AudioFormat::S16MSB {
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panic!("unsupported audio format {:?}", dest_spec.format);
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}
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let converter = Self::make_converter(src_freq, &dest_spec).unwrap();
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let callback: Box<dyn AudioCallback> = match dest_spec.format {
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AudioFormat::U8 => Box::new(
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MySdlAudio::<u8> { converter, dest_spec, cvt_recv, recv, }
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),
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AudioFormat::S8 => Box::new(
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MySdlAudio::<i8> { converter, dest_spec, cvt_recv, recv, }
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),
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AudioFormat::U16LSB | AudioFormat::U16MSB => Box::new(
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MySdlAudio::<u16> { converter, dest_spec, cvt_recv, recv, }
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),
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AudioFormat::S16LSB | AudioFormat::S16MSB => Box::new(
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MySdlAudio::<i16> { converter, dest_spec, cvt_recv, recv, }
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),
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AudioFormat::S32LSB | AudioFormat::S32MSB => Box::new(
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MySdlAudio::<i32> { converter, dest_spec, cvt_recv, recv, }
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),
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AudioFormat::F32LSB | AudioFormat::F32MSB => Box::new(
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MySdlAudio::<f32> { converter, dest_spec, cvt_recv, recv, }
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),
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};
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callback
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spec_uninit.write(dest_spec);
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MySdlAudio { converter, cvt_recv, recv, }
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})?;
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*/
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let spec = unsafe { spec_uninit.assume_init() };
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let dest_over_source_freq = spec.freq as f64 / src_freq;
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Ok(Sdl2RateControlledAudioComponent {
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sample_rate: src_freq,
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queue,
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spec,
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convert,
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/*
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dest_over_source_freq,
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audio_buffer: Default::default(),
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dest_spec: dest_spec_opt.unwrap(),
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spec,
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audio_device,
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cvt_send,
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send,*/
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send,
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})
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}
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fn make_converter(src_freq: f64, dest_spec: &AudioSpec) -> Result<AudioCVT, String> {
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// note on the `* 64`: as long as the ratio between src_rate and dst_rate is right,
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// we should be in the clear -- this is to make up for SDL not giving us floats for
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// this, we can at least get some quasi-fixed-point precision going on...
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AudioCVT::new(
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AudioFormat::S16LSB,
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2,
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(src_freq * 1000).round() as i32,
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(src_freq * 64.0).round() as i32,
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dest_spec.format,
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dest_spec.channels,
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dest_spec.freq * 1000,
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dest_spec.freq * 64,
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)
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}
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pub fn silence_buffer(&self) {
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let _ = self.send.try_send(vec![0; self.dest_spec.samples as usize * self.dest_spec.channels as usize]);
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let _ = self.send.try_send(vec![0; self.spec.samples as usize * self.spec.channels as usize]);
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}
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fn send_audio_samples(&mut self) {
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let stereo_samples = self.dest_spec.samples as usize * 2;
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let stereo_samples = ((self.spec.samples as usize * 2) as f64 * self.dest_over_source_freq) as usize;
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while self.audio_buffer.len() >= stereo_samples {
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let remainder = self.audio_buffer.split_off(stereo_samples);
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let msg = std::mem::replace(&mut self.audio_buffer, remainder);
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}
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}
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struct MySdlAudio<C: AudioFormatNum> {
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struct MySdlAudio<C: AudioFormatNum + Send + Copy + 'static> {
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converter: AudioCVT,
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dest_spec: AudioSpec,
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cvt_recv: crossbeam_channel::Receiver<AudioCVT>,
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recv: crossbeam_channel::Receiver<Vec<i16>>,
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recv: crossbeam_channel::Receiver<Vec<C>>,
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}
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impl<C: AudioFormatNum> MySdlAudio<C> {
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const BYTE_SIZE: usize = size_of::<Self::Channel>();
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unsafe impl<C: AudioFormatNum + Send + Copy + 'static> Send for MySdlAudio<C> {}
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impl<C: AudioFormatNum + Send + Copy + 'static> MySdlAudio<C> {
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const BYTE_SIZE: usize = size_of::<<Self as AudioCallback>::Channel>();
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}
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impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> {
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impl<C: AudioFormatNum + Send + Copy + 'static> AudioCallback for MySdlAudio<C> {
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type Channel = C;
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fn callback(&mut self, out: &mut [Self::Channel]) {
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@ -210,7 +142,7 @@ impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> {
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let length = samples.len() * Self::BYTE_SIZE;
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let capacity = samples.capacity() * Self::BYTE_SIZE;
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std::mem::forget(samples);
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let mut samples_u8 = unsafe { Vec::from_raw_parts(ptr, length, capacity) };
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let samples_u8 = unsafe { Vec::from_raw_parts(ptr, length, capacity) };
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let mut resampled_u8 = self.converter.convert(samples_u8);
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@ -220,7 +152,8 @@ impl<C: AudioFormatNum> AudioCallback for MySdlAudio<C> {
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std::mem::forget(resampled_u8);
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let resampled = unsafe { Vec::from_raw_parts(ptr, length, capacity) };
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out.copy_from_slice(&resampled[..out.len()]);
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let end = out.len().min(resampled.len());
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out[..end].copy_from_slice(&resampled[..end]);
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}
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}
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}
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@ -10,6 +10,7 @@ mod opengl;
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mod surface;
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pub use audio::SimpleSdl2AudioComponent;
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pub use audio_ratecontrol::Sdl2RateControlledAudioComponent;
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pub use canvas::SimpleSdl2CanvasComponent;
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pub use fps::SimpleSdl2FramerateLimitComponent;
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pub use gamepad::SimpleSdl2GamepadComponent;
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