(cocks shotgun) code's haunted

This commit is contained in:
lif 2019-11-15 01:15:51 -08:00
parent 50b1649315
commit 41a4a016f3
2 changed files with 111 additions and 40 deletions

View File

@ -10,7 +10,7 @@ failure = "^0.1"
libloading = "^0.5"
num_enum = "^0.4"
structopt = "^0.3"
sdl2 = { version = "*", optional = true }
sdl2 = { version = "*", optional = true, features = ["unsafe_textures"] }
[features]
with-sdl2 = ["sdl2"]

View File

@ -1,8 +1,68 @@
/*extern crate sdl2;
use sdl2::pixels::PixelFormatEnum;
use sdl2::rect::Rect;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
pub fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem.window("rust-sdl2 demo: Video", 800, 600)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
let texture_creator = canvas.texture_creator();
let mut texture = texture_creator.create_texture_streaming(PixelFormatEnum::RGB24, 256, 256)
.map_err(|e| e.to_string())?;
// Create a red-green gradient
texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
for y in 0..256 {
for x in 0..256 {
let offset = y*pitch + x*3;
buffer[offset] = x as u8;
buffer[offset + 1] = y as u8;
buffer[offset + 2] = 0;
}
}
})?;
canvas.clear();
canvas.copy(&texture, None, Some(Rect::new(100, 100, 256, 256)))?;
canvas.copy_ex(&texture, None,
Some(Rect::new(450, 100, 256, 256)), 30.0, None, false, false)?;
canvas.present();
let mut event_pump = sdl_context.event_pump()?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..}
| Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
// The rest of the game loop goes here...
}
Ok(())
}
*/
extern crate rustro;
extern crate sdl2;
use rustro::retro;
use rustro::retro::ffi::GameGeometry;
use rustro::retro::ffi::SystemAvInfo;
use std::ffi::CStr;
use std::path::{PathBuf, Path};
@ -10,16 +70,18 @@ use std::time::Duration;
use structopt::StructOpt;
use sdl2::render::{WindowCanvas, Texture};
use sdl2::render::{WindowCanvas, Texture, TextureCreator};
use sdl2::rect::Rect;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::video::WindowContext;
use std::io::Write;
struct MyEmulator {
retro: retro::wrapper::LibretroWrapper,
sdl_context: sdl2::Sdl,
video_subsystem: sdl2::VideoSubsystem,
canvas: WindowCanvas,
av_info: SystemAvInfo,
pixel_format: sdl2::pixels::PixelFormatEnum,
texture: Option<Texture>,
}
impl MyEmulator {
@ -30,31 +92,22 @@ impl MyEmulator {
println!("api version: {}", retro.as_ref().api_version());
println!("name: {}", unsafe { CStr::from_ptr(retro.as_ref().get_system_info().library_name) }.to_string_lossy());
let av = retro.as_ref().get_system_av_info();
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window(
"rust libretro",
av.geometry.base_width,
av.geometry.base_height
).position_centered().build().unwrap();
let mut canvas = window.into_canvas().build().unwrap();
let av_info = retro.as_ref().get_system_av_info();
let pixel_format = sdl2::pixels::PixelFormatEnum::ABGR1555;
let mut result = MyEmulator { retro, av_info, pixel_format, texture: None };
let mut result = MyEmulator { retro, sdl_context, video_subsystem, canvas, pixel_format };
retro::wrapper::register_handler(&mut result);
result.retro.as_ref().init();
result
}
pub fn run(&self) {
println!("run?");
self.retro.as_ref().run();
println!("run.");
}
pub fn base_dimensions(&self) -> (u32, u32) {
(self.av_info.geometry.base_width, self.av_info.geometry.base_height)
}
pub fn load_game(&self, rom: impl AsRef<Path>) {
@ -64,23 +117,12 @@ impl MyEmulator {
impl retro::convert::Handler for MyEmulator {
fn video_refresh(&mut self, data: &[u8], width: u32, height: u32, pitch: u32) {
println!("video_refresh {}x{}", width, height);
let rect = Rect::new(0, 0, width, height);
println!("0");
let tex_creator = self.canvas.texture_creator();
println!("a");
let mut tex: Texture = tex_creator.create_texture_streaming(
self.pixel_format,
width,
height,
).unwrap();
println!("b");
tex.update(None, data, pitch as usize);
println!("c");
self.canvas.copy(&tex, rect, rect);
println!("d");
self.canvas.present();
println!("e");
//println!("video_refresh {}x{}", width, height);
//let rect = Rect::new(0, 0, width, height);
println!("{:?}", self.texture.is_some());
if let Some(ref mut tex) = self.texture {
tex.update(None, data, pitch as usize).unwrap();
}
}
fn set_pixel_format(&mut self, pix_fmt: retro::ffi::PixelFormat) -> bool {
@ -93,15 +135,44 @@ impl retro::convert::Handler for MyEmulator {
}
}
pub fn main() {
pub fn main() -> failure::Fallible<()> {
let opt: Opt = Opt::from_args();
let mut emu = MyEmulator::with_core(&opt.core);
emu.load_game(&opt.rom);
loop {
let sdl_context = sdl2::init().map_err(failure::err_msg)?;
let video_subsystem = sdl_context.video().map_err(failure::err_msg)?;
let (width, height) = emu.base_dimensions();
let window = video_subsystem.window("rust libretro", width, height)
.position_centered()
.opengl()
.build()?;
let mut canvas = window.into_canvas().build()?;
let texture_creator = canvas.texture_creator();
emu.texture = texture_creator.create_texture_streaming(emu.pixel_format, width, height).ok();
println!("{:?}", emu.texture.is_some());
let mut event_pump = sdl_context.event_pump().map_err(failure::err_msg)?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..}
| Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
// The rest of the game loop goes here...
emu.run();
canvas.clear();
canvas.copy(emu.texture.as_ref().unwrap(), None, Some(Rect::new(0, 0, width, height))).map_err(failure::err_msg)?;
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
Ok(())
}
#[derive(StructOpt)]