Commit Graph

  • 1ea5a2a69b support static libretro trunk lifning 2021-11-11 16:08:50 -0800
  • 76cab25acb tweak result type lifning 2021-11-09 21:36:39 -0800
  • 892fb361bf fix mgba etc. (get_system_av_info does after load_game) lifning 2021-11-03 19:42:49 -0700
  • 9db8822df9 fix vwf in zfont lifning 2021-10-21 03:40:13 -0700
  • b5cdf18eea font rendering lifning 2021-10-21 03:17:52 -0700
  • 8471ec85fa dead reckoning for mouse shadow because OS draws it before we get the event lifning 2021-10-19 03:17:45 -0700
  • 52f7414dfe funny mouse cursor lifning 2021-10-19 02:58:15 -0700
  • 873037f9f1 switch between gui/menu modes with esc, support drag-and-drop rom changing lifning 2021-10-19 00:06:43 -0700
  • 5c0dd5558e better looking snow lifning 2021-10-17 22:23:35 -0700
  • f53aef4f67 get rid of sdl2surf_comp_id, we can just use TypeId lifning 2021-10-17 22:09:12 -0700
  • 7af0f4a3f1 no need for it to be mut lifning 2021-10-17 21:56:36 -0700
  • faf517ab98 get component reference without rc<refcell> business lifning 2021-10-17 21:47:24 -0700
  • 68d8657131 snowfall lifning 2021-10-17 14:19:22 -0700
  • 709a97f598 repo on cybre.tech lifning 2021-10-17 14:19:12 -0700
  • 765b823365 initial commit: draw a font (ui eventually) layer above the gameplay lifning 2021-10-16 02:29:48 -0700