dead reckoning for mouse shadow because OS draws it before we get the event
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parent
52f7414dfe
commit
8471ec85fa
10
src/main.rs
10
src/main.rs
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@ -30,6 +30,7 @@ use ferretro_components::provided::{
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use sdl2::mouse::{Cursor, MouseUtil};
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use sdl2::rect::Rect;
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use itertools::Itertools;
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use sdl2::event::WindowEvent;
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type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
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@ -231,10 +232,13 @@ impl Zretro {
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self.emu.libretro_core().unload_game();
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self.emu.load_game(filename)?;
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}
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Event::MouseMotion { x, y, .. } => {
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self.mouse_shadow_pos.set_x(x + 5);
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self.mouse_shadow_pos.set_y(y + 7);
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Event::MouseMotion { x, y, xrel, yrel, .. } => {
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self.mouse_shadow_pos.set_x(x + xrel + 5);
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self.mouse_shadow_pos.set_y(y + yrel + 7);
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},
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Event::Window { win_event: WindowEvent::Leave, .. } => {
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self.mouse_shadow_pos.set_x(-(self.mouse_shadow_surf.width() as i32));
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}
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_ => {}
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}
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}
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