This removes ram_block_ptrs and encodes the pointer directly in the block tag. Saves ~256KB at no performance cost. Drawback is that it limits the ram cache size to 512KB (we were using 768KB before). Should not be a problem since most games use less than 32KB of cache anyway. Fixed ARM routines accordingly. |
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.. | ||
arm_codegen.h | ||
arm_dpimacros.h | ||
arm_emit.h | ||
arm_stub.S | ||
video_blend.S |