gpsp/gp2x/gp2x.h

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#ifndef GP2X_H
#define GP2X_H
enum
{
GP2X_UP = 1 << 0,
GP2X_LEFT = 1 << 2,
GP2X_DOWN = 1 << 4,
GP2X_RIGHT = 1 << 6,
GP2X_START = 1 << 8,
GP2X_SELECT = 1 << 9,
GP2X_L = 1 << 10,
GP2X_R = 1 << 11,
GP2X_A = 1 << 12,
GP2X_B = 1 << 13,
GP2X_X = 1 << 14,
GP2X_Y = 1 << 15,
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#ifdef WIZ_BUILD
GP2X_VOL_UP = 1 << 16,
GP2X_VOL_DOWN = 1 << 17,
GP2X_PUSH = 1 << 18,
#else
GP2X_VOL_DOWN = 1 << 22,
GP2X_VOL_UP = 1 << 23,
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GP2X_PUSH = 1 << 27,
#endif
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GP2X_VOL_MIDDLE = (1 << 24), // fake, menu enter
};
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void gpsp_plat_init(void);
void gpsp_plat_quit(void);
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u32 gpsp_plat_joystick_read(void);
u32 gpsp_plat_buttons_to_cursor(u32 buttons);
#define PLAT_BUTTON_COUNT 16
#define PLAT_MENU_BUTTON 15
extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
void gp2x_sound_volume(u32 volume_up);
void gp2x_quit();
void set_FCLK(u32 MHZ);
void upscale_aspect(u16 *dst, u16 *src);
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/* wiz only */
extern void *gpsp_gp2x_screen;
void fb_use_buffers(int count);
void pollux_video_flip();
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void wiz_lcd_set_portrait(int y);
u32 wiz_load_gamepak(char *name);
void do_rotated_blit(void *dst, void *linesx4, u32 y);
void upscale_aspect_row(void *dst, void *linesx3, u32 row);
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#endif