avoid forced menu bind, some config refactoring

This commit is contained in:
notaz 2012-10-03 02:11:28 +03:00
parent 4b1350926e
commit 0dfe793b68
3 changed files with 57 additions and 42 deletions

View File

@ -34,6 +34,7 @@ u32 gpsp_plat_joystick_read(void);
u32 gpsp_plat_buttons_to_cursor(u32 buttons);
#define PLAT_BUTTON_COUNT 16
#define PLAT_MENU_BUTTON 15
extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
void gp2x_sound_volume(u32 volume_up);

97
gui.c
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@ -767,6 +767,22 @@ const char *filter2_options[] =
"none", "scale2x", "scale3x", "eagle2x"
};
#ifndef PSP_BUILD
static const char *audio_buffer_options[] =
{
"16 bytes", "32 bytes", "64 bytes",
"128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
"4096 bytes", "8192 bytes", "16284 bytes"
};
#else
const char *audio_buffer_options[] =
{
"3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
"8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
};
#endif
s32 load_game_config_file()
{
char game_config_filename[512];
@ -842,7 +858,22 @@ s32 load_game_config_file()
return -1;
}
#define FILE_OPTION_COUNT 24
enum file_options {
fo_screen_scale = 0,
fo_screen_filter,
fo_global_enable_audio,
fo_audio_buffer_size,
fo_update_backup_flag,
fo_global_enable_analog,
fo_analog_sensitivity_level,
fo_screen_filter2,
fo_main_option_count,
};
#ifdef PC_BUILD
#define PLAT_BUTTON_COUNT 0
#endif
#define FILE_OPTION_COUNT (fo_main_option_count + PLAT_BUTTON_COUNT)
s32 load_config_file()
{
@ -862,22 +893,19 @@ s32 load_config_file()
u32 file_options[file_size / 4];
file_read_array(config_file, file_options);
screen_scale = file_options[0] %
screen_scale = file_options[fo_screen_scale] %
(sizeof(scale_options) / sizeof(scale_options[0]));
screen_filter = file_options[1] % 2;
global_enable_audio = file_options[2] % 2;
screen_filter2 = file_options[23] %
screen_filter = file_options[fo_screen_filter] % 2;
global_enable_audio = file_options[fo_global_enable_audio] % 2;
screen_filter2 = file_options[fo_screen_filter2] %
(sizeof(filter2_options) / sizeof(filter2_options[0]));
#ifdef PSP_BUILD
audio_buffer_size_number = file_options[3] % 10;
#else
audio_buffer_size_number = file_options[3] % 11;
#endif
audio_buffer_size_number = file_options[fo_audio_buffer_size] %
(sizeof(audio_buffer_options) / sizeof(audio_buffer_options[0]));
update_backup_flag = file_options[4] % 2;
global_enable_analog = file_options[5] % 2;
analog_sensitivity_level = file_options[6] % 8;
update_backup_flag = file_options[fo_update_backup_flag] % 2;
global_enable_analog = file_options[fo_global_enable_analog] % 2;
analog_sensitivity_level = file_options[fo_analog_sensitivity_level] % 8;
#ifdef PSP_BUILD
scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
@ -889,9 +917,9 @@ s32 load_config_file()
#ifndef PC_BUILD
u32 i;
s32 menu_button = -1;
for(i = 0; i < 16; i++)
for(i = 0; i < PLAT_BUTTON_COUNT; i++)
{
gamepad_config_map[i] = file_options[7 + i] %
gamepad_config_map[i] = file_options[fo_main_option_count + i] %
(BUTTON_ID_NONE + 1);
if(gamepad_config_map[i] == BUTTON_ID_MENU)
@ -900,9 +928,9 @@ s32 load_config_file()
}
}
if(menu_button == -1)
if(menu_button == -1 && PLAT_MENU_BUTTON >= 0)
{
gamepad_config_map[0] = BUTTON_ID_MENU;
gamepad_config_map[PLAT_MENU_BUTTON] = BUTTON_ID_MENU;
}
#endif
@ -962,20 +990,20 @@ s32 save_config_file()
{
u32 file_options[FILE_OPTION_COUNT];
file_options[0] = screen_scale;
file_options[1] = screen_filter;
file_options[2] = global_enable_audio;
file_options[3] = audio_buffer_size_number;
file_options[4] = update_backup_flag;
file_options[5] = global_enable_analog;
file_options[6] = analog_sensitivity_level;
file_options[23] = screen_filter2;
file_options[fo_screen_scale] = screen_scale;
file_options[fo_screen_filter] = screen_filter;
file_options[fo_global_enable_audio] = global_enable_audio;
file_options[fo_audio_buffer_size] = audio_buffer_size_number;
file_options[fo_update_backup_flag] = update_backup_flag;
file_options[fo_global_enable_analog] = global_enable_analog;
file_options[fo_analog_sensitivity_level] = analog_sensitivity_level;
file_options[fo_screen_filter2] = screen_filter2;
#ifndef PC_BUILD
u32 i;
for(i = 0; i < 16; i++)
for(i = 0; i < PLAT_BUTTON_COUNT; i++)
{
file_options[7 + i] = gamepad_config_map[i];
file_options[fo_main_option_count + i] = gamepad_config_map[i];
}
#endif
@ -1296,21 +1324,6 @@ u32 menu(u16 *original_screen)
const char *frameskip_options[] = { "automatic", "manual", "off" };
const char *frameskip_variation_options[] = { "uniform", "random" };
#ifndef PSP_BUILD
static const char *audio_buffer_options[] =
{
"16 bytes", "32 bytes", "64 bytes",
"128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
"4096 bytes", "8192 bytes", "16284 bytes"
};
#else
const char *audio_buffer_options[] =
{
"3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
"8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
};
#endif
static const char *update_backup_options[] = { "Exit only", "Automatic" };
// Marker for help information, don't go past this mark (except \n)------*

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@ -5,6 +5,7 @@ u32 gpsp_plat_joystick_read(void);
u32 gpsp_plat_buttons_to_cursor(u32 buttons);
#define PLAT_BUTTON_COUNT 17
#define PLAT_MENU_BUTTON -1 // have one hardcoded
extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
void *fb_flip_screen(void);