avoid forced menu bind, some config refactoring
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@ -34,6 +34,7 @@ u32 gpsp_plat_joystick_read(void);
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u32 gpsp_plat_buttons_to_cursor(u32 buttons);
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#define PLAT_BUTTON_COUNT 16
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#define PLAT_MENU_BUTTON 15
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extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
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void gp2x_sound_volume(u32 volume_up);
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97
gui.c
97
gui.c
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@ -767,6 +767,22 @@ const char *filter2_options[] =
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"none", "scale2x", "scale3x", "eagle2x"
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};
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#ifndef PSP_BUILD
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static const char *audio_buffer_options[] =
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{
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"16 bytes", "32 bytes", "64 bytes",
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"128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
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"4096 bytes", "8192 bytes", "16284 bytes"
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};
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#else
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const char *audio_buffer_options[] =
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{
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"3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
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"8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
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};
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#endif
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s32 load_game_config_file()
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{
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char game_config_filename[512];
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@ -842,7 +858,22 @@ s32 load_game_config_file()
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return -1;
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}
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#define FILE_OPTION_COUNT 24
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enum file_options {
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fo_screen_scale = 0,
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fo_screen_filter,
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fo_global_enable_audio,
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fo_audio_buffer_size,
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fo_update_backup_flag,
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fo_global_enable_analog,
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fo_analog_sensitivity_level,
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fo_screen_filter2,
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fo_main_option_count,
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};
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#ifdef PC_BUILD
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#define PLAT_BUTTON_COUNT 0
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#endif
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#define FILE_OPTION_COUNT (fo_main_option_count + PLAT_BUTTON_COUNT)
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s32 load_config_file()
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{
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@ -862,22 +893,19 @@ s32 load_config_file()
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u32 file_options[file_size / 4];
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file_read_array(config_file, file_options);
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screen_scale = file_options[0] %
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screen_scale = file_options[fo_screen_scale] %
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(sizeof(scale_options) / sizeof(scale_options[0]));
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screen_filter = file_options[1] % 2;
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global_enable_audio = file_options[2] % 2;
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screen_filter2 = file_options[23] %
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screen_filter = file_options[fo_screen_filter] % 2;
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global_enable_audio = file_options[fo_global_enable_audio] % 2;
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screen_filter2 = file_options[fo_screen_filter2] %
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(sizeof(filter2_options) / sizeof(filter2_options[0]));
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#ifdef PSP_BUILD
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audio_buffer_size_number = file_options[3] % 10;
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#else
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audio_buffer_size_number = file_options[3] % 11;
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#endif
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audio_buffer_size_number = file_options[fo_audio_buffer_size] %
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(sizeof(audio_buffer_options) / sizeof(audio_buffer_options[0]));
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update_backup_flag = file_options[4] % 2;
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global_enable_analog = file_options[5] % 2;
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analog_sensitivity_level = file_options[6] % 8;
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update_backup_flag = file_options[fo_update_backup_flag] % 2;
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global_enable_analog = file_options[fo_global_enable_analog] % 2;
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analog_sensitivity_level = file_options[fo_analog_sensitivity_level] % 8;
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#ifdef PSP_BUILD
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scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
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@ -889,9 +917,9 @@ s32 load_config_file()
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#ifndef PC_BUILD
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u32 i;
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s32 menu_button = -1;
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for(i = 0; i < 16; i++)
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for(i = 0; i < PLAT_BUTTON_COUNT; i++)
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{
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gamepad_config_map[i] = file_options[7 + i] %
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gamepad_config_map[i] = file_options[fo_main_option_count + i] %
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(BUTTON_ID_NONE + 1);
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if(gamepad_config_map[i] == BUTTON_ID_MENU)
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@ -900,9 +928,9 @@ s32 load_config_file()
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}
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}
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if(menu_button == -1)
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if(menu_button == -1 && PLAT_MENU_BUTTON >= 0)
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{
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gamepad_config_map[0] = BUTTON_ID_MENU;
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gamepad_config_map[PLAT_MENU_BUTTON] = BUTTON_ID_MENU;
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}
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#endif
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@ -962,20 +990,20 @@ s32 save_config_file()
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{
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u32 file_options[FILE_OPTION_COUNT];
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file_options[0] = screen_scale;
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file_options[1] = screen_filter;
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file_options[2] = global_enable_audio;
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file_options[3] = audio_buffer_size_number;
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file_options[4] = update_backup_flag;
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file_options[5] = global_enable_analog;
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file_options[6] = analog_sensitivity_level;
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file_options[23] = screen_filter2;
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file_options[fo_screen_scale] = screen_scale;
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file_options[fo_screen_filter] = screen_filter;
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file_options[fo_global_enable_audio] = global_enable_audio;
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file_options[fo_audio_buffer_size] = audio_buffer_size_number;
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file_options[fo_update_backup_flag] = update_backup_flag;
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file_options[fo_global_enable_analog] = global_enable_analog;
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file_options[fo_analog_sensitivity_level] = analog_sensitivity_level;
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file_options[fo_screen_filter2] = screen_filter2;
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#ifndef PC_BUILD
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u32 i;
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for(i = 0; i < 16; i++)
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for(i = 0; i < PLAT_BUTTON_COUNT; i++)
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{
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file_options[7 + i] = gamepad_config_map[i];
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file_options[fo_main_option_count + i] = gamepad_config_map[i];
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}
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#endif
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@ -1296,21 +1324,6 @@ u32 menu(u16 *original_screen)
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const char *frameskip_options[] = { "automatic", "manual", "off" };
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const char *frameskip_variation_options[] = { "uniform", "random" };
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#ifndef PSP_BUILD
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static const char *audio_buffer_options[] =
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{
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"16 bytes", "32 bytes", "64 bytes",
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"128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
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"4096 bytes", "8192 bytes", "16284 bytes"
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};
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#else
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const char *audio_buffer_options[] =
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{
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"3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
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"8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
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};
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#endif
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static const char *update_backup_options[] = { "Exit only", "Automatic" };
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// Marker for help information, don't go past this mark (except \n)------*
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@ -5,6 +5,7 @@ u32 gpsp_plat_joystick_read(void);
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u32 gpsp_plat_buttons_to_cursor(u32 buttons);
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#define PLAT_BUTTON_COUNT 17
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#define PLAT_MENU_BUTTON -1 // have one hardcoded
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extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
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void *fb_flip_screen(void);
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