refactor GP2X stuff for pandora reuse

This commit is contained in:
notaz 2011-09-04 19:51:03 +03:00
parent 2455b6a30e
commit 43c24b301d
7 changed files with 119 additions and 141 deletions

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@ -28,17 +28,57 @@
#include <unistd.h>
#include <ctype.h>
#include "gp2x.h"
#include "warm.h"
#include "pollux_dpc_set.h"
u32 gp2x_audio_volume = 74/2;
u32 gpsp_gp2x_dev_audio = 0;
u32 gpsp_gp2x_dev = 0;
u32 gpsp_gp2x_gpiodev = 0;
static u32 gpsp_gp2x_dev_audio;
static u32 gpsp_gp2x_dev;
static u32 gpsp_gp2x_gpiodev;
static u32 gp2x_audio_volume = 74/2;
static volatile u16 *gpsp_gp2x_memregs;
static volatile u32 *gpsp_gp2x_memregl;
u32 button_plat_mask_to_config[] =
{
GP2X_UP,
GP2X_LEFT,
GP2X_DOWN,
GP2X_RIGHT,
GP2X_START,
GP2X_SELECT,
GP2X_L,
GP2X_R,
GP2X_A,
GP2X_B,
GP2X_X,
GP2X_Y,
GP2X_VOL_DOWN,
GP2X_VOL_UP,
GP2X_PUSH,
GP2X_VOL_MIDDLE
};
u32 gamepad_config_map[16] =
{
BUTTON_ID_UP, // Up
BUTTON_ID_LEFT, // Left
BUTTON_ID_DOWN, // Down
BUTTON_ID_RIGHT, // Right
BUTTON_ID_START, // Start
BUTTON_ID_SELECT, // Select
BUTTON_ID_L, // Ltrigger
BUTTON_ID_R, // Rtrigger
BUTTON_ID_FPS, // A
BUTTON_ID_A, // B
BUTTON_ID_B, // X
BUTTON_ID_MENU, // Y
BUTTON_ID_VOLDOWN, // Vol down
BUTTON_ID_VOLUP, // Vol up
BUTTON_ID_FPS, // Push
BUTTON_ID_MENU // Vol middle
};
#ifdef WIZ_BUILD
#include <linux/fb.h>
void *gpsp_gp2x_screen;
@ -224,7 +264,7 @@ static int get_romdir(char *buff, size_t size)
return r;
}
void gp2x_init()
void gpsp_plat_init(void)
{
char buff[256];
@ -245,7 +285,7 @@ void gp2x_init()
gp2x_sound_volume(1);
}
void gp2x_quit()
void gpsp_plat_quit(void)
{
char buff1[256], buff2[256];
@ -292,7 +332,7 @@ void gp2x_sound_volume(u32 volume_up)
ioctl(gpsp_gp2x_dev_audio, SOUND_MIXER_WRITE_PCM, &volume);
}
u32 gpsp_gp2x_joystick_read(void)
u32 gpsp_plat_joystick_read(void)
{
#ifdef WIZ_BUILD
u32 value = 0;
@ -323,6 +363,40 @@ u32 gpsp_gp2x_joystick_read(void)
#endif
}
u32 gpsp_plat_buttons_to_cursor(u32 buttons)
{
gui_action_type new_button = CURSOR_NONE;
if(buttons & GP2X_A)
new_button = CURSOR_BACK;
if(buttons & GP2X_X)
new_button = CURSOR_EXIT;
if(buttons & GP2X_B)
new_button = CURSOR_SELECT;
if(buttons & GP2X_UP)
new_button = CURSOR_UP;
if(buttons & GP2X_DOWN)
new_button = CURSOR_DOWN;
if(buttons & GP2X_LEFT)
new_button = CURSOR_LEFT;
if(buttons & GP2X_RIGHT)
new_button = CURSOR_RIGHT;
if(buttons & GP2X_L)
new_button = CURSOR_L;
if(buttons & GP2X_R)
new_button = CURSOR_R;
return new_button;
}
// Fout = (m * Fin) / (p * 2^s)
void set_FCLK(u32 MHZ)
{

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@ -24,11 +24,16 @@ enum
GP2X_VOL_UP = 1 << 23,
GP2X_PUSH = 1 << 27,
#endif
GP2X_VOL_MIDDLE = (1 << 24), // fake, menu enter
};
void gpsp_plat_init(void);
void gpsp_plat_quit(void);
extern u32 gpsp_gp2x_dev_audio;
extern u32 gpsp_gp2x_dev;
u32 gpsp_plat_joystick_read(void);
u32 gpsp_plat_buttons_to_cursor(u32 buttons);
extern u32 button_plat_mask_to_config[];
void gp2x_sound_volume(u32 volume_up);
void gp2x_quit();

96
input.c
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@ -347,40 +347,14 @@ void init_input()
#endif
#ifdef GP2X_BUILD
// GP2X SDL requires a user made input method
#include <sys/mman.h>
#include <sys/ioctl.h>
#include "gp2x/gp2x.h"
u32 gamepad_config_map[16] =
{
BUTTON_ID_UP, // Up
BUTTON_ID_LEFT, // Left
BUTTON_ID_DOWN, // Down
BUTTON_ID_RIGHT, // Right
BUTTON_ID_START, // Start
BUTTON_ID_SELECT, // Select
BUTTON_ID_L, // Ltrigger
BUTTON_ID_R, // Rtrigger
BUTTON_ID_FPS, // A
BUTTON_ID_A, // B
BUTTON_ID_B, // X
BUTTON_ID_MENU, // Y
BUTTON_ID_VOLDOWN, // Vol down
BUTTON_ID_VOLUP, // Vol up
BUTTON_ID_FPS, // Push
BUTTON_ID_MENU // Vol middle
};
#if defined(GP2X_BUILD) || defined(PND_BUILD)
extern u32 fps_debug;
extern u32 gpsp_gp2x_joystick_read(void);
gui_action_type get_gui_input()
{
gui_action_type new_button = CURSOR_NONE;
u32 buttons = gpsp_gp2x_joystick_read();
u32 buttons = gpsp_plat_joystick_read();
u32 new_buttons;
static u32 last_buttons = 0;
@ -391,34 +365,7 @@ gui_action_type get_gui_input()
new_buttons = (last_buttons ^ buttons) & buttons;
last_buttons = buttons;
if(new_buttons & GP2X_A)
new_button = CURSOR_BACK;
if(new_buttons & GP2X_X)
new_button = CURSOR_EXIT;
if(new_buttons & GP2X_B)
new_button = CURSOR_SELECT;
if(new_buttons & GP2X_UP)
new_button = CURSOR_UP;
if(new_buttons & GP2X_DOWN)
new_button = CURSOR_DOWN;
if(new_buttons & GP2X_LEFT)
new_button = CURSOR_LEFT;
if(new_buttons & GP2X_RIGHT)
new_button = CURSOR_RIGHT;
if(new_buttons & GP2X_L)
new_button = CURSOR_L;
if(new_buttons & GP2X_R)
new_button = CURSOR_R;
new_button = gpsp_plat_buttons_to_cursor(new_buttons);
if(new_button != CURSOR_NONE)
{
get_ticks_us(&button_repeat_timestamp);
@ -459,28 +406,6 @@ gui_action_type get_gui_input()
return new_button;
}
#define GP2X_VOL_MIDDLE (1 << 24)
u32 button_gp2x_mask_to_config[] =
{
GP2X_UP,
GP2X_LEFT,
GP2X_DOWN,
GP2X_RIGHT,
GP2X_START,
GP2X_SELECT,
GP2X_L,
GP2X_R,
GP2X_A,
GP2X_B,
GP2X_X,
GP2X_Y,
GP2X_VOL_DOWN,
GP2X_VOL_UP,
GP2X_PUSH,
GP2X_VOL_MIDDLE
};
u32 button_id_to_gba_mask[] =
{
BUTTON_UP,
@ -506,9 +431,10 @@ u32 update_input()
u32 handled_buttons;
u32 button_id;
u32 new_key = 0;
u32 buttons = gpsp_gp2x_joystick_read();
u32 buttons = gpsp_plat_joystick_read();
u32 i;
#ifdef GP2X_BUILD
if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
{
buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
@ -522,12 +448,15 @@ u32 update_input()
buttons |= GP2X_VOL_MIDDLE;
}
handled_buttons = ((last_buttons ^ buttons) | GP2X_VOL_DOWN | GP2X_VOL_UP) & buttons;
last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
#endif
handled_buttons = (last_buttons ^ buttons) & buttons;
last_buttons = buttons;
for(i = 0; i < 16; i++)
{
if(handled_buttons & button_gp2x_mask_to_config[i])
if(handled_buttons & button_plat_mask_to_config[i])
button_id = gamepad_config_map[i];
else
button_id = BUTTON_ID_NONE;
@ -564,10 +493,10 @@ u32 update_input()
}
case BUTTON_ID_FASTFORWARD:
print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
synchronize_flag ^= 1;
return 0;
#ifdef GP2X_BUILD
case BUTTON_ID_VOLUP:
gp2x_sound_volume(1);
break;
@ -575,13 +504,14 @@ u32 update_input()
case BUTTON_ID_VOLDOWN:
gp2x_sound_volume(0);
break;
#endif
case BUTTON_ID_FPS:
fps_debug ^= 1;
break;
}
if(buttons & button_gp2x_mask_to_config[i])
if(buttons & button_plat_mask_to_config[i])
{
button_id = gamepad_config_map[i];
if(button_id < BUTTON_ID_MENU)

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@ -82,13 +82,9 @@ gui_action_type get_gui_input_fs_hold(u32 button_id);
void input_write_mem_savestate(file_tag_type savestate_file);
void input_read_savestate(file_tag_type savestate_file);
extern u32 gamepad_config_map[16];
extern u32 gamepad_config_map[];
extern u32 global_enable_analog;
extern u32 analog_sensitivity_level;
#if defined(GP2X_BUILD)
u32 gpsp_gp2x_joystick_read(void);
#endif
#endif

36
main.c
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@ -43,18 +43,10 @@ u32 global_cycles_per_instruction = 1;
u32 random_skip = 0;
u32 fps_debug = 0;
#ifdef GP2X_BUILD
u32 frameskip_value = 2;
u64 frame_count_initial_timestamp = 0;
u64 last_frame_interval_timestamp;
void gp2x_init(void);
void gp2x_quit(void);
#else
u32 frameskip_value = 4;
#endif
u32 skip_next_frame = 0;
u32 frameskip_counter = 0;
@ -219,9 +211,8 @@ int main(int argc, char *argv[])
delay_us(2500000);
#endif
#ifdef GP2X_BUILD
// Overclocking GP2X and MMU patch goes here
gp2x_init();
#ifndef PC_BUILD
gpsp_plat_init();
#endif
init_video();
@ -296,7 +287,7 @@ int main(int argc, char *argv[])
{
if(load_gamepak(argv[1]) == -1)
{
#ifdef PC_BUILD
#ifndef PSP_BUILD
printf("Failed to load gamepak %s, exiting.\n", load_filename);
#endif
exit(-1);
@ -318,7 +309,7 @@ int main(int argc, char *argv[])
{
if(load_gamepak(load_filename) == -1)
{
#ifdef PC_BUILD
#ifndef PSP_BUILD
printf("Failed to load gamepak %s, exiting.\n", load_filename);
#endif
exit(-1);
@ -341,10 +332,6 @@ int main(int argc, char *argv[])
execute_arm_translate(execute_cycles);
#else
#ifdef GP2X_BUILD
get_ticks_us(&frame_count_initial_timestamp);
#endif
/* u8 current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
@ -614,9 +601,11 @@ u32 update_gba()
if(fps_debug)
{
char print_buffer[32];
sprintf(print_buffer, "%d (%d)", fps, frames_drawn);
sprintf(print_buffer, "%2d (%2d)", fps, frames_drawn);
print_string(print_buffer, 0xFFFF, 0x000, 0, 0);
}
if(!synchronize_flag)
print_string("-FF-", 0xFFFF, 0x000, 216, 0);
update_screen();
@ -670,10 +659,6 @@ u32 update_gba()
return execute_cycles;
}
u64 last_screen_timestamp = 0;
u32 frame_speed = 15000;
#ifdef PSP_BUILD
u32 real_frame_count = 0;
@ -693,7 +678,6 @@ void synchronize()
if(!synchronize_flag)
{
print_string("--FF--", 0xFFFF, 0x000, 0, 0);
used_frameskip = 4;
virtual_frame_count = real_frame_count - 1;
}
@ -868,8 +852,8 @@ void quit()
#else
SDL_Quit();
#ifdef GP2X_BUILD
gp2x_quit();
#ifndef PC_BUILD
gpsp_plat_quit();
#endif
exit(0);
@ -928,7 +912,7 @@ void delay_us(u32 us_count)
void get_ticks_us(u64 *ticks_return)
{
*ticks_return = (SDL_GetTicks() * 1000);
*ticks_return = (u64)SDL_GetTicks() * 1000;
}
#else

12
main.h
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@ -106,29 +106,17 @@ void main_read_savestate(file_tag_type savestate_file);
u32 file_length(u8 *filename, s32 dummy);
extern u32 real_frame_count;
extern u32 virtual_frame_count;
extern u32 max_frameskip;
extern u32 num_skipped_frames;
#else
u32 file_length(u8 *dummy, FILE *fp);
#endif
#ifdef GP2X_BUILD
extern u64 frame_count_initial_timestamp;
extern u32 real_frame_count;
extern u32 virtual_frame_count;
extern u32 max_frameskip;
extern u32 num_skipped_frames;
#endif
#define count_timer(timer_number) \
timer[timer_number].reload = 0x10000 - value; \
if(timer_number < 2) \

11
video.c
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@ -3903,17 +3903,18 @@ void blit_to_screen(u16 *src, u32 w, u32 h, u32 dest_x, u32 dest_y)
u32 pitch = get_screen_pitch();
u16 *dest_ptr = get_screen_pixels() + dest_x + (dest_y * pitch);
s32 w1 = dest_x + w > pitch ? pitch - dest_x : w;
u16 *src_ptr = src;
u32 line_skip = pitch - w;
u32 x, y;
s32 x, y;
for(y = 0; y < h; y++)
{
for(x = 0; x < w; x++, src_ptr++, dest_ptr++)
for(x = 0; x < w1; x++)
{
*dest_ptr = *src_ptr;
dest_ptr[x] = src_ptr[x];
}
dest_ptr += line_skip;
src_ptr += w;
dest_ptr += pitch;
}
}