An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016) https://alamantus.itch.io/trade-winds
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Robbie Antenesse f7adca5a79 Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
images Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
prefabs Made ocean faster and move randomly every 2 frames. 2016-04-06 14:49:37 -06:00
rooms Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
Oversimplified.js Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly. 2016-04-06 14:36:51 -06:00
README.md Initial commit 2016-04-04 15:45:57 -06:00
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loadControls.js Updated pixelScale to OS.S, added controls for WASD and Arrows. 2016-04-04 23:37:01 -06:00
loadGameManager.js Moved Ship Stats from the Player object to Game Manager 2016-04-06 14:41:40 -06:00
loadPrefabs.js Added ocean prefab, referenced wave prefab. 2016-04-05 16:51:51 -06:00
loadRooms.js Set up files for test loading, fixed misplaced semicolon in oceanTilePrefab.js, removed Title Screen for testing. 2016-04-05 17:59:10 -06:00
start.js Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00

README.md

LowRez-Jam-2016

An OversimplifiedJS game for the 2016 LowRez Jam (https://itch.io/jam/lowrezjam2016)