Robbie Antenesse
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fd244f027b
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Minified OversimplifiedJS v0.8.0
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2016-04-20 22:10:17 -06:00 |
Robbie Antenesse
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628fd925f0
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Newest stable version of OversimplifiedJS (v0.8)
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2016-04-20 18:19:26 -06:00 |
Robbie Antenesse
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d62da3341f
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New OversimplifiedJS version to fix adding objects to room and a new way to add audio.
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2016-04-20 16:19:22 -06:00 |
Robbie Antenesse
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3401cb3559
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Fixed little error in Oversimplified.Load() debug message.
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2016-04-17 15:52:29 -06:00 |
Robbie Antenesse
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16e27ec04c
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Added untested Save, Load, Erase functions for handling game data.
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2016-04-17 13:45:43 -06:00 |
Robbie Antenesse
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2dfd594cb0
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Fixed OversimplifiedJS's DoFirst() function not running on GameObject creation.
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2016-04-16 15:39:22 -06:00 |
Robbie Antenesse
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9acc3130e4
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Added reference to Oversimplified.Tune.element and Sound so Play() works.
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2016-04-16 13:10:55 -06:00 |
Robbie Antenesse
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5224f69de2
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Improved script loading, added loading progress bar.
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2016-04-14 14:54:56 -06:00 |
Robbie Antenesse
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98280fc465
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Improved Oversimplified.CopyObject to copy arrays by value instead of reference.
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2016-04-14 14:54:25 -06:00 |
Robbie Antenesse
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74b7eb885d
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Optimized collision checks. Like wtf why didn't I do it this way before?
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2016-04-14 08:31:01 -06:00 |
Robbie Antenesse
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33eecd7cc7
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Updated Oversimplified.CopyObject() to allow passing options object to override any GameObject properties.
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2016-04-13 23:18:29 -06:00 |
Robbie Antenesse
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b4afa9c8a8
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Expand all Oversimplified.R to Oversimplified.Rooms
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2016-04-11 22:44:00 -06:00 |
Robbie Antenesse
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7012f201ab
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My first step toward fumbling my way through adding a GUI class to OversimplifiedJS.
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2016-04-09 20:11:42 -06:00 |
Robbie Antenesse
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fbfa3faa53
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Added Oversimplified.GameObjectsAtPoint() to return a list of all objects overlapping with a point, altered Oversimplified.CollisionAtPoint() to use Oversimpified.GameObjectsAtPoint() to reduce code.
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2016-04-08 07:33:11 -06:00 |
Robbie Antenesse
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2c25adab8b
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Improved Oversimplified.GameObject.SimpleMove() by allowing the user to specify what interval of pixels they want to check for collisions instead of each and every collision.
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2016-04-07 18:19:30 -06:00 |
Robbie Antenesse
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8694b5412b
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Fixed some little things.
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2016-04-07 12:24:16 -06:00 |
Robbie Antenesse
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b46fcf8d0f
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Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly.
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2016-04-06 14:36:51 -06:00 |
Robbie Antenesse
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760bb5c9b1
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Improved Oversimplified.Settings.SetCamera() by setting it to pass an options object instead of parameters.
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2016-04-06 12:46:36 -06:00 |
Robbie Antenesse
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cb98da3eee
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Added comment about GameObject depth in OversimplifiedJS file.
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2016-04-05 17:21:44 -06:00 |
Robbie Antenesse
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c86cfa1a96
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Altered OversimplifiedJS to add new properties to GameObjects if not already in the Object (for easier instantiation).
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2016-04-05 16:20:37 -06:00 |
Robbie Antenesse
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9622041129
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Seriously altered how Rooms, PremadeObjects, GameObjects, and Animations are created.
Now it uses an options object instead of optional function parameters.
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2016-04-05 11:38:36 -06:00 |
Robbie Antenesse
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9b6bc0f07d
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Initial commit, no data is really correct.
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2016-04-04 17:10:40 -06:00 |