Altered OversimplifiedJS to add new properties to GameObjects if not already in the Object (for easier instantiation).
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					 1 changed files with 14 additions and 14 deletions
				
			
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			@ -559,7 +559,7 @@ Oversimplified.Room.prototype.Draw = function () {
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}
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// Add a GameObject or PremadeObject to the room.
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Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSrc, maskImageSrc, animationsArray) {
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Oversimplified.Room.prototype.AddObject = function (newObjectName, newObjectOptions) {
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    var self = this;
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    if (newObjectName.type == "GameObject") {    //Create from prefabricated object
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			@ -574,7 +574,7 @@ Oversimplified.Room.prototype.AddObject = function (newObjectName, x, y, imageSr
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            if (Oversimplified.DEBUG.showMessages) console.log("Object with name \"" + newObjectName + "\" already exists in current room!");
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            return false;
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        }
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        self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, x, y, imageSrc, maskImageSrc, animationsArray);
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        self.objects[newObjectName] = new Oversimplified.GameObject(newObjectName, newObjectOptions);
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        return self.objects[newObjectName];
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    }
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			@ -685,6 +685,13 @@ Oversimplified.GameObject = function (name, options) {// x, y, imageSrc, maskIma
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        self.xBound = this.mask.width / 2;
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        self.yBound = this.mask.height / 2;
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    }
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    // Set any extra properties from Options.
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    for (var property in options) {
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        if (typeof this[property] === 'undefined') {
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            this[property] = options[property];
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        }
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    }
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    this.DoFirst = function () {};
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			@ -1024,18 +1031,11 @@ Oversimplified.Animation = function (name, width, height, options) {
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    this.height = height;
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    //Optional Options
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    options.columns = typeof options.columns !== 'undefined' ? options.columns : 1;
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    options.rows = typeof options.rows !== 'undefined' ? options.rows : 1;
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    options.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1;
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    options.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0;
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    options.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0;
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    this.columns = options.columns;
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    this.rows = options.rows;
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    this.speed = options.speed;
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    this.xOffset = options.xOffset;
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    this.yOffset = options.yOffset;
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    this.columns = typeof options.columns !== 'undefined' ? options.columns : 1;;
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    this.rows = typeof options.rows !== 'undefined' ? options.rows : 1;
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    this.speed = typeof options.speed !== 'undefined' ? Math.clamp01(options.speed) : 1;
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    this.xOffset = typeof options.xOffset !== 'undefined' ? options.xOffset : 0;
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    this.yOffset = typeof options.yOffset !== 'undefined' ? options.yOffset : 0;
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}
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Oversimplified.Animation.prototype.type = "Animation";
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