Added comment about GameObject depth in OversimplifiedJS file.

This commit is contained in:
Robbie Antenesse 2016-04-05 17:21:44 -06:00
parent c0265e4cb9
commit cb98da3eee
1 changed files with 2 additions and 2 deletions

View File

@ -491,7 +491,7 @@ Oversimplified.Room.prototype.Update = function () {
}
this.drawOrder = []; //Determine draw order every frame
for (object in this.objects) {
for (var object in this.objects) {
if (this.objects[object].type == 'GameObject') {
if (this.drawOrder.length <= 0) { //If this is the first object checked,
this.drawOrder = [object]; //Add it to the array
@ -626,7 +626,7 @@ Oversimplified.GameObject = function (name, options) {// x, y, imageSrc, maskIma
this.name = name;
//Optional Options
this.depth = typeof options.depth !== 'undefined' ? options.depth : 0;
this.depth = typeof options.depth !== 'undefined' ? options.depth : 0; // Objects with higher depth are drawn *later* than (above) objects with lower depths. Objects with the same depth are drawn in the order they are created.
this.solid = typeof options.solid !== 'undefined' ? options.solid : false;
this.persistent = typeof options.persistent !== 'undefined' ? options.persistent : false;
this.x = typeof options.x !== 'undefined' ? options.x : -1;