Commit Graph

25 Commits

Author SHA1 Message Date
Robbie Antenesse 7b8729d4e0 Update code styles and spacing 2019-02-13 12:11:30 -07:00
Robbie Antenesse 27e95d4011 Fixed loading issues by forcing rm_Ocean to wait until all prefabs are loaded before running.
Also added debug messages for all scripts loading.
2016-05-18 14:35:29 -06:00
Robbie Antenesse f5a40f0ebe Tidying up a little. 2016-04-17 20:13:57 -06:00
Robbie Antenesse f20065727f Added a title screen! 2016-04-16 23:35:04 -06:00
Robbie Antenesse 02285f1d8e EVERYBODY MAKE SOME NOISE 2016-04-16 15:43:39 -06:00
Robbie Antenesse 69888da3c6 Everything having to do with sickness and healing. Plus some unnecessary spaces on the Title screen. 2016-04-15 23:15:38 -06:00
Robbie Antenesse 34de633ef3 Made edits to try to make island generation better. It crashes on load a lot on Ubuntu Chrome for some reason. No clue why. 2016-04-14 23:01:05 -06:00
Robbie Antenesse d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
Robbie Antenesse f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
Robbie Antenesse ee3dac7063 Reduced number of collision checks on the Ship to reduce diagonal movement lag. 2016-04-13 23:20:54 -06:00
Robbie Antenesse d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
Robbie Antenesse 4cee4c49b6 Started work on Trade interaction. 2016-04-12 10:02:27 -06:00
Robbie Antenesse 1e2638c1f0 Little bit of work on Trade screen. 2016-04-11 22:47:01 -06:00
Robbie Antenesse 3208d230bf Prevent moving ship if inventory screen is open. Also resize map. 2016-04-11 17:00:27 -06:00
Robbie Antenesse 5b5465ab97 Began trying to figure out the best way to do interactions. 2016-04-09 20:12:16 -06:00
Robbie Antenesse ec2689d4c0 Unified hunger and thirst/food and water, balanced energy a bit. 2016-04-08 14:39:12 -06:00
Robbie Antenesse ce19d757df Added a way to find a point in front of the ship. 2016-04-08 07:52:28 -06:00
Robbie Antenesse bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
Robbie Antenesse 3719e69ba3 Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
Robbie Antenesse 8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
Robbie Antenesse 02e70bcf73 Moved Ship Stats from the Player object to Game Manager 2016-04-06 14:41:40 -06:00
Robbie Antenesse beecc22cb5 Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later. 2016-04-06 14:40:42 -06:00
Robbie Antenesse 8a5377699e Fixed ship movement and animations. 2016-04-05 17:59:37 -06:00
Robbie Antenesse 7ec4bc5dbc Updated Ship prefab to allow movement/rotation. 2016-04-05 16:51:00 -06:00
Robbie Antenesse bed09ec643 Started altering the format of objects according to previous OversimplifiedJS changes. 2016-04-05 11:39:18 -06:00