Robbie Antenesse
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fbfa3faa53
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Added Oversimplified.GameObjectsAtPoint() to return a list of all objects overlapping with a point, altered Oversimplified.CollisionAtPoint() to use Oversimpified.GameObjectsAtPoint() to reduce code.
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2016-04-08 07:33:11 -06:00 |
Robbie Antenesse
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2c25adab8b
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Improved Oversimplified.GameObject.SimpleMove() by allowing the user to specify what interval of pixels they want to check for collisions instead of each and every collision.
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2016-04-07 18:19:30 -06:00 |
Robbie Antenesse
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8694b5412b
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Fixed some little things.
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2016-04-07 12:24:16 -06:00 |
Robbie Antenesse
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b46fcf8d0f
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Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly.
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2016-04-06 14:36:51 -06:00 |
Robbie Antenesse
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760bb5c9b1
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Improved Oversimplified.Settings.SetCamera() by setting it to pass an options object instead of parameters.
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2016-04-06 12:46:36 -06:00 |
Robbie Antenesse
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cb98da3eee
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Added comment about GameObject depth in OversimplifiedJS file.
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2016-04-05 17:21:44 -06:00 |
Robbie Antenesse
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c86cfa1a96
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Altered OversimplifiedJS to add new properties to GameObjects if not already in the Object (for easier instantiation).
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2016-04-05 16:20:37 -06:00 |
Robbie Antenesse
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9622041129
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Seriously altered how Rooms, PremadeObjects, GameObjects, and Animations are created.
Now it uses an options object instead of optional function parameters.
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2016-04-05 11:38:36 -06:00 |
Robbie Antenesse
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9b6bc0f07d
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Initial commit, no data is really correct.
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2016-04-04 17:10:40 -06:00 |