2016-04-07 21:19:22 +02:00
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var ani_island_1 = OS.A.Add("Island 1", 256, 256, {});
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2016-04-07 20:26:58 +02:00
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function islandPrefab() {}
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var pr_island = OS.P.Add("Island", {
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solid: true,
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2016-04-07 21:19:22 +02:00
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imageSrc: "images/island.png",
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2016-04-08 08:19:55 +02:00
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animations: [ani_island_1],
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mapX: 0,
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mapY: 0,
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mapWidth: 1,
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mapHeight: 1,
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mapColor: "#00AB00",
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2016-04-12 18:02:27 +02:00
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canTrade: true,
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2016-04-14 01:56:52 +02:00
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inventory: [],
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2016-04-08 08:19:55 +02:00
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priceDifferences: [],
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itemsSold: [0, 0, 0, 0, // The more you sell, the lower the price gets
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0],
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itemsBought: [0, 0, 0, 0, // The more you buy, the higher the price gets
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0, 0, 0, 0,
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0, 0, 0, 0,
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2016-04-12 06:47:01 +02:00
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0, 0, 0, 0]
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2016-04-07 20:26:58 +02:00
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});
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2016-04-08 08:19:55 +02:00
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pr_island.DoFirst = function () {
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this.GetMapPosition();
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2016-04-12 18:02:27 +02:00
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this.SetUp();
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2016-04-08 08:19:55 +02:00
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}
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pr_island.GetMapPosition = function () {
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this.mapX = (this.x / OS.S.pixelScale) / (OS.camera.width / OS.S.pixelScale);
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this.mapY = (this.y / OS.S.pixelScale) / (OS.camera.height / OS.S.pixelScale);
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}
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2016-04-12 06:47:01 +02:00
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pr_island.SetUp = function () {
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2016-04-14 00:49:32 +02:00
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for (var i = 0; i < 16; i++) {
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2016-04-14 01:56:52 +02:00
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if (Math.randomRange(0, 100) < 25) {
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this.inventory[i] = Math.round(Math.randomRange(0, 20));
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}
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}
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this.AdjustPrices();
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if (this.CheckInventory().length < 4) {
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this.SetUp();
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}
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}
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pr_island.AdjustPrices = function () {
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for (var i = 0; i < 16; i++) {
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if (this.inventory[i] > 10) {
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this.priceDifferences[i] = -Math.round(this.inventory[i] * Math.randomRange(1, 3));
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} else if (this.inventory[i] < 5) {
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this.priceDifferences[i] = Math.round(this.inventory[i] * Math.randomRange(1, 3));
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} else {
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this.priceDifferences[i] = 0;
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}
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2016-04-14 00:49:32 +02:00
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if (G.economy.cargoItemWorth[i] + this.priceDifferences[i] < 0) {
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2016-04-12 18:02:27 +02:00
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this.priceDifferences[i] = -G.economy.cargoItemWorth[i] + 1;
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}
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2016-04-08 08:19:55 +02:00
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}
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}
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2016-04-14 01:56:52 +02:00
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pr_island.SimulateTrade = function () {
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// This will be run on a timer that runs when not trading.
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for (var i = 0; i < 16; i++) {
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if (this.inventory[i] > 0) {
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this.inventory[i] += Math.round(Math.randomRange(-5, 5));
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if (this.inventory[i] < 0) {
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this.inventory[i] = 0;
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}
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2016-04-08 08:19:55 +02:00
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} else {
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2016-04-14 01:56:52 +02:00
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if (Math.randomRange(0, 100) < 15) {
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this.inventory[i] = Math.round(Math.randomRange(0, 5));
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}
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2016-04-08 08:19:55 +02:00
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}
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}
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2016-04-14 01:56:52 +02:00
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this.AdjustPrices();
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2016-04-08 08:19:55 +02:00
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}
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2016-04-12 18:02:27 +02:00
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pr_island.CheckInventory = function () { // Returns an array of indices that have cargo
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var indicesWithCargo = [];
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2016-04-14 00:49:32 +02:00
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for (var i = 0; i < this.inventory.length; i++) {
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2016-04-12 18:02:27 +02:00
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if (this.inventory[i] > 0) {
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indicesWithCargo.push(i);
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}
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}
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return indicesWithCargo;
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}
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pr_island.TradeWith = function () {
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2016-04-13 02:14:09 +02:00
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// Change music to Trade.
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2016-04-12 18:02:27 +02:00
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guiControl.trade.island = this.self;
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2016-04-14 00:49:32 +02:00
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guiControl.trade.haggleAmount = 0;
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2016-04-12 18:02:27 +02:00
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guiControl.trade.activateDelay = 5;
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guiControl.trade.show = true;
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}
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2016-04-14 00:49:32 +02:00
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pr_island.SellTo = function (itemIndex, price) {
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2016-04-13 02:14:09 +02:00
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// Play Buy sound.
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2016-04-14 00:49:32 +02:00
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this.inventory[itemIndex]++;
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this.itemsBought[itemIndex]++;
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2016-04-14 01:56:52 +02:00
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2016-04-14 00:49:32 +02:00
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G.inventory.cargo[itemIndex]--;
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G.inventory.money += price;
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2016-04-08 08:19:55 +02:00
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}
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2016-04-14 00:49:32 +02:00
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pr_island.BuyFrom = function (itemIndex, price) {
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2016-04-13 02:14:09 +02:00
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// Play Sell sound.
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2016-04-14 00:49:32 +02:00
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this.inventory[itemIndex]--;
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this.itemsBought[itemIndex]++;
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G.inventory.cargo[itemIndex]++;
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G.inventory.money -= price;
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2016-04-08 08:19:55 +02:00
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}
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