Trade-Winds/prefabs/islandPrefab.js

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var ani_island_1 = OS.A.Add("Island 1", 256, 256, {});
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function islandPrefab() {}
var pr_island = OS.P.Add("Island", {
solid: true,
imageSrc: "images/island.png",
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animations: [ani_island_1],
mapX: 0,
mapY: 0,
mapWidth: 1,
mapHeight: 1,
mapColor: "#00AB00",
priceDifferences: [],
itemsSold: [0, 0, 0, 0, // The more you sell, the lower the price gets
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0],
itemsBought: [0, 0, 0, 0, // The more you buy, the higher the price gets
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0],
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});
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pr_island.DoFirst = function () {
this.GetMapPosition();
this.SetUpPrices();
}
pr_island.GetMapPosition = function () {
this.mapX = (this.x / OS.S.pixelScale) / (OS.camera.width / OS.S.pixelScale);
this.mapY = (this.y / OS.S.pixelScale) / (OS.camera.height / OS.S.pixelScale);
}
pr_island.SetUpPrices = function () {
for (var i = 0; i < 15; i++) {
this.priceDifferences[i] = Math.randomRange(-100, 100);
}
}
pr_island.AdjustPrices = function () {
for (var i = 0; i < 15; i++) {
var saleDifference = this.itemsSold[i] - this.itemsBought[i];
if (saleDifference = 0) {
this.priceDifferences[i] += Math.round(Math.randomRange(-1, 1)) * 5;
} else {
this.priceDifferences[i] += saleDifference * 5;
}
}
}
pr_island.SellTo = function (itemIndex, amount) {
this.itemsBought[itemIndex] += amount;
}
pr_island.BuyFrom = function (itemIndex, amount) {
this.itemsSold[itemIndex] += amount;
}