It should not happen since the magic value and version would normally discard incompatible savestates, however it's preferrable to check before loading the state (it's just some minor sanity check).
197 lines
5.2 KiB
C
197 lines
5.2 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2023 David Guillen Fandos <david@davidgf.net>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "common.h"
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const u8 *state_mem_read_ptr;
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u8 *state_mem_write_ptr;
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bool bson_contains_key(const u8 *srcp, const char *key, u8 keytype)
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{
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unsigned keyl = strlen(key) + 1;
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unsigned doclen = bson_read_u32(srcp);
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const u8* p = &srcp[4];
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while (*p != 0 && (p - srcp) < doclen) {
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u8 tp = *p;
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unsigned tlen = strlen((char*)&p[1]) + 1;
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if (keyl == tlen && !memcmp(key, &p[1], tlen))
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return tp == keytype; // Found it, check type
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p += 1 + tlen;
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if (tp == BSON_TYPE_DOC || tp == BSON_TYPE_ARR)
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p += bson_read_u32(p);
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else if (tp == BSON_TYPE_BIN)
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p += bson_read_u32(p) + 1 + 4;
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else if (tp == BSON_TYPE_INT32)
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p += 4;
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}
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return false;
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}
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const u8* bson_find_key(const u8 *srcp, const char *key)
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{
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unsigned keyl = strlen(key) + 1;
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unsigned doclen = bson_read_u32(srcp);
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const u8* p = &srcp[4];
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while (*p != 0 && (p - srcp) < doclen) {
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u8 tp = *p;
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unsigned tlen = strlen((char*)&p[1]) + 1;
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if (keyl == tlen && !memcmp(key, &p[1], tlen))
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return &p[tlen + 1];
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p += 1 + tlen;
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if (tp == BSON_TYPE_DOC || tp == BSON_TYPE_ARR)
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p += bson_read_u32(p);
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else if (tp == BSON_TYPE_BIN)
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p += bson_read_u32(p) + 1 + 4;
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else if (tp == BSON_TYPE_INT32)
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p += 4;
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}
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return NULL;
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}
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bool bson_read_int32(const u8 *srcp, const char *key, u32* value)
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{
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const u8* p = srcp ? bson_find_key(srcp, key) : NULL;
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if (!p)
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return false;
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*value = bson_read_u32(p);
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return true;
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}
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bool bson_read_int32_array(const u8 *srcp, const char *key, u32* value, unsigned cnt)
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{
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const u8* p = srcp ? bson_find_key(srcp, key) : NULL;
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if (p) {
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unsigned arrsz = bson_read_u32(p);
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p += 4;
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if (arrsz < 5)
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return false;
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arrsz = (arrsz - 5) >> 3;
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while (arrsz--) {
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p += 4; // type and name
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*value++ = bson_read_u32(p);
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p += 4; // value
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}
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return true;
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}
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*value = bson_read_u32(p);
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return false;
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}
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bool bson_read_bytes(const u8 *srcp, const char *key, void* buffer, unsigned cnt)
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{
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const u8* p = srcp ? bson_find_key(srcp, key) : NULL;
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if (p) {
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unsigned bufsz = bson_read_u32(p);
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if (bufsz != cnt)
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return false;
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// Skip byte array type and size
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memcpy(buffer, &p[5], cnt);
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return true;
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}
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return false;
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}
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bool gba_load_state(const void* src)
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{
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u32 i, tmp;
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u8* srcptr = (u8*)src;
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u32 docsize = bson_read_u32(srcptr);
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if (docsize != GBA_STATE_MEM_SIZE)
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return false;
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if (!bson_read_int32(srcptr, "info-magic", &tmp) || tmp != GBA_STATE_MAGIC)
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return false;
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if (!bson_read_int32(srcptr, "info-version", &tmp) || tmp != GBA_STATE_VERSION)
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return false;
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// Validate that the state file makes sense before unconditionally reading it.
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if (!cpu_check_savestate(srcptr) ||
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!input_check_savestate(srcptr) ||
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!main_check_savestate(srcptr) ||
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!memory_check_savestate(srcptr) ||
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!sound_check_savestate(srcptr))
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return false;
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if (!(cpu_read_savestate(srcptr) &&
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input_read_savestate(srcptr) &&
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main_read_savestate(srcptr) &&
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memory_read_savestate(srcptr) &&
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sound_read_savestate(srcptr)))
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{
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// TODO: this should not happen if the validation above is accurate.
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return false;
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}
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// Generate converted palette (since it is not saved)
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for(i = 0; i < 512; i++)
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{
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palette_ram_converted[i] = convert_palette(eswap16(palette_ram[i]));
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}
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video_reload_counters();
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// Reset most of the frame state and dynarec state
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#ifdef HAVE_DYNAREC
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if (dynarec_enable)
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flush_dynarec_caches();
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#endif
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instruction_count = 0;
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reg[OAM_UPDATED] = 1;
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return true;
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}
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void gba_save_state(void* dst)
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{
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u8 *stptr = (u8*)dst;
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u8 *wrptr = (u8*)dst;
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// Initial bson size
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bson_write_u32(wrptr, 0);
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// Add some info fields
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bson_write_int32(wrptr, "info-magic", GBA_STATE_MAGIC);
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bson_write_int32(wrptr, "info-version", GBA_STATE_VERSION);
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wrptr += cpu_write_savestate(wrptr);
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wrptr += input_write_savestate(wrptr);
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wrptr += main_write_savestate(wrptr);
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wrptr += memory_write_savestate(wrptr);
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wrptr += sound_write_savestate(wrptr);
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// The padding space is pushed into a padding field for easy parsing
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{
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unsigned padsize = GBA_STATE_MEM_SIZE - (wrptr - stptr);
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padsize -= 1 + 9 + 4 + 1 + 1;
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*wrptr++ = 0x05; // Byte array
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bson_write_cstring(wrptr, "zpadding");
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bson_write_u32(wrptr, padsize);
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*wrptr++ = 0;
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wrptr += padsize;
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}
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*wrptr++ = 0;
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// Update the doc size
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bson_write_u32(stptr, wrptr - stptr);
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}
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