This fixes a few games and makes the interpreter faster (since it doesn't run an overclocked CPU anymore).
		
			
				
	
	
		
			105 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* gameplaySP
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 *
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 * Copyright (C) 2006 Exophase <exophase@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef MAIN_H
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#define MAIN_H
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#include <stdio.h>
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#define TIMER_INACTIVE                0
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#define TIMER_PRESCALE                1
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#define TIMER_CASCADE                 2
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#define TIMER_NO_IRQ                  0
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#define TIMER_TRIGGER_IRQ             1
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#define TIMER_DS_CHANNEL_NONE         0
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#define TIMER_DS_CHANNEL_A            1
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#define TIMER_DS_CHANNEL_B            2
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#define TIMER_DS_CHANNEL_BOTH         3
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typedef struct
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{
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  s32 count;
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  u32 reload;
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  u32 prescale;
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  fixed8_24 frequency_step;
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  u32 direct_sound_channels;
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  u32 irq;
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  u32 status;
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} timer_type;
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typedef enum
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{
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  no_frameskip = 0,
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  auto_frameskip,
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  auto_threshold_frameskip,
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  fixed_interval_frameskip
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} frameskip_type;
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typedef enum
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{
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  auto_detect = 0,
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  builtin_bios,
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  official_bios
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} bios_type;
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typedef enum
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{
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  boot_game = 0,
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  boot_bios
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} boot_mode;
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extern u32 cpu_ticks;
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extern u32 execute_cycles;
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extern u32 skip_next_frame;
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extern u32 flush_ram_count;
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extern char main_path[512];
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extern char save_path[512];
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#define update_gba_cycles(c) (update_gba(c) & 0x7FFF)
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u32 function_cc update_gba(int remaining_cycles);
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void reset_gba(void);
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void init_main(void);
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void game_name_ext(char *src, char *buffer, char *extension);
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unsigned main_write_savestate(u8* ptr);
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bool main_read_savestate(const u8 *src);
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extern u32 num_skipped_frames;
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extern int dynarec_enable;
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extern boot_mode selected_boot_mode;
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#ifdef TRACE_REGISTERS
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void print_regs(void);
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#endif
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#ifdef TRACE_EVENTS
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  #define trace_update_gba(remcyc)   \
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    printf("update_gba: %d remaining cycles\n", (remcyc));
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#else  /* TRACE_EVENTS */
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  #define trace_update_gba(x)
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#endif
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#endif
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