gpsp doesn't differentiate between USER and SYSTEM mode, most likely
cause it is not that important for most games. This implements the modes
correctly and adds checks for privileged operations. Still some
bugs/hacks but it mostly fixes CPSR/SPSR reads/writes.
To implement PSR writes we are using a more refined masks and force mode
bit num. 4 to always be one. Reserved bits are forced to zero (this
needs to be validated on a real device).
This is based on the MIPS dynarec (more or less) with some ARM
borrowings. Seems to be quite fast (under my testing fixed results:
faster than ARM on A1 but not a lot faster than the interpreter on
Android Snapdragon 845) but still some optimizations are missing at the
moment.
Seems to pass my testing suite and compatibility wise is very similar to
arm.